First skill trees to focus on?

Post » Sat Oct 29, 2016 6:21 pm

I know this sounds like a "noob" question, but I'm going to be going into Skyrim SE as if it was my first time playing. Therefore, I want to make sure I distribute my skill points wisely. So far, I know that my character will be focusing primarily on One-Hand, Light Armor, maybe Archery, and of course Smithing and Speech for everyday types of benefits. However, what would you guys suggest I focus most of my first few levels to? Put most in One-Hand or Light Armor, or alternate the two? Save the non-combat skills for later?



Thanks!

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Vera Maslar
 
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Post » Sun Oct 30, 2016 3:37 am

I always put one into Restoration, so the heal-self spell is cheaper to cast. When you run out of potions, you use it a lot. I may add a second perk to improve that later.



But thereafter, the only characters who bothered with anything else in that tree were those using mod-added drain health spells that benefited from the Apprentice/Adept/Expert/Master levels.



I've built characters that do melee, but never wear armor, or perk those trees. Most use Alteration instead, but I've even gone without that. An overpowering offense can make defense moot. Primary weapon skill, plus smithing/enchanting to upgrade the weapon itself, can be enough.



I've never perked Speech. Getting better prices is irrelevant, when the merchants have limited cash. You may have to give them more items, but you pick so much stuff up, it's not an issue. Later in the game, when you get the perks that increase their gold, you don't it any more, as you already have more than you can spend.



So if you do One-handed, put all the perks there that you can, and do a few in Restoration, Smithing, Archery, Enchanting when you haven't the levels in One-handed.



Another option is to grab the Bound Sword, and go Conjuration/One-handed with it. It's a decent weapon to start with. You can't use Smithing on it, but there's a perk to increase its damage in the Conjuration tree, which effectively replaces Smithing for that build. Since you're also including Archery, you'd probably transition to Bound Bow later.

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Melung Chan
 
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Post » Sun Oct 30, 2016 5:38 am

For the protocol: If you are in the Collage of Winterhold and want to sell enchanted weapons, you better have the merchant-perk in speech. ;)

With the fence-perk from speech, you can play a thief without joining the thieves-guild.


But mostly, speech is for alchemists, who are buying ingredients and selling portions.



In conclusion: I agree with ghastley that speech should be a wast for BlitzGirl89`s build plan. On handed would be the most important. There is then the choice of the weapon and if dual-wielding or not.



The greatest fun is to find the personal build while playing. So, just play and try things, the conjuration and illusion for bandits running away from atronachs, alchemy and archery for poised arrows and so on.

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josh evans
 
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