Let me start by saying I played Arena *a lot*, and Oblivion to some extent (till my comp could not handle the req's).
Well, I've always wanted to try Daggerfall, but back in 95 it was more like 'Buggerfall', and I developed this fobia.... That I hope I've overcome.
I have questions:
1) AFAIK, race matters little here. In Arena, Redguards 'supposedly' added level/3 to hit and damage to any melee, etc... In Daggerfall, they are more cosmetic, except for High Elf paralysis immunity, Breton magic (not SPELL) resistance, etc... Right?
2) Damage-wise, I cannot quite grasp Critical Stirke and Backstab by their descriptions. CS should be x3 damage of any weapon... How is it here? Also, how does BS work (ie, I know u cannot BS with Archery, but can u with short/long blade, blunt, h2h?) , and do these add to each other?
3) Dodge reduces chance to be hit, does anyone know how this works? Does wear no armour grant any benefit than leather ? Also Stealth, does wearing armour make it harder to use the skill?
4) Enchanting Items : Do I need to be proficient in magic schools
5) SOme artifacts sound cool. The way i remneber the Ebony Blade, you'd strike someone and part of damage will heal u - but it would not deteriorate item health. Is it still so, or when I strike (like Arena's Volendrung), in 10-20 strikes it is gone? Likewise Mehrune Razor, Does it disappear easy (by the description it seems so).
I think that's ok for now...
THX!
EDIT: I remember very early there was a bug or exploit, where using h2h and elemental damage touch spells (or gloves?), if u got a critical strike / backstab you'd get the total damage multiplied... Is this still on?
EDIT 2: I read somewhere that there are still some bugs, like when u enchant a weapon Potent vs, it practically is a waste. Can u tell me if in character generation the Bonus to Hit enemies is working? Or rather, is something NOT working at all? THX!