» Fri Dec 16, 2011 10:36 pm
When I think of a Mage in TES franchise I don't think Destruction, I think of Alteration and Illusion!! If you're going to dedicated all your points into being a Mage you will absolutely be squishy, alone, and have no melee combat abilities. To counter this invest in Alteration, you get awesome armor buffs (as long as you adhere to the "no armor" requirement, ie wearing gloves and boots) as well as magic resistance. In Illusion you can break up groups of mobs by making them fight each other or cower in fear. And Conjuration is an awesome school. Atranochs are powerful allies, especially in later levels, and If you truly want to go Full Mage, then conjuring weapons is not only the coolest looking feature in the game, but is also a way to produce the most powerful Bows and One-handed weapons in the game because bound weapons receive damage bonuses from the combat skills.
Restorations has some great perks too. As for Destruction at this point in time it is super nerfed. In beginning levels you'll tear through enemies like nothing with duel-casted spells, but good luck past level 30 trying to kill a dragon with destruction spells.
My advice? Take Conjuration, Illusion, and Alteration, as well as the combat bonuses from the 1h-skill tree and archery skill tree. Invest in sneak as you wish, but I would recommend it strongly.