Yeah I know DOSBox won't take advantage of the 64bit architecture or the secondary core, I was simply stating what the systems were for clarity. The videos should be up soon, I think they have to be verified by Google staff, in case I was trying to upload porm or something. It usually takes about 24hrs.
I also find it amazing that you run Daggerfall with 20k cycles. I have to run it at 30k~35k for max performance, and 20k is crap on this system. However, when I lower the cycles to 20k on the AMD laptop, it runs almost as good as it does here at 30k. Hell, I run Hexen at 25k and Heretic at 20k. I run Shadow Warrior and Duke Nukem 3D at 60k and Blood at 70k. The funny thing is that Hexen runs great at 25k on this system and the laptop, but my buddy needs his at 20k to attain the same speed. I'm not going to go around posting videos all day, but it's this kind of stuff that brought me to my original posting here. Different systems seem to emulate cycles differently, and without digging through the sources, I haven't a clue as to why.
As for going out of the 15k range, Duke3D, Shadow Warrior, and Blood are unplayable at 15k, as is Strife. Strife I think runs around 30k also. I have never had problems running those games at up to 70k, and as such 70k uses about 90% of the CPU, so I imagine my max would be around 80~90k cycles if I had to go that high. I also note that the 1.8GHz system can go up to 45k cycles before it maxes out, so Daggerfall shouldn't be an issue. That system maxes at like 51k or 52k, so 30k should be nothing.
As for specs, they're posted on the video, but until then, here you go.
P4/3.20GHz HT 800MHz FSB (32bit, only HT, no dual-core)2GB DDR400 (PC3200) Dual-ChannelnVidia 7800GS 256MB AGP8XCreative Audigy II w/4.1 Speakers120GB Native SATA HDDP4/1.80GHz 533MHz FSB (32bit, only HT, no dual-core)512MB RDRAM (I forget the speed)nVidia 5700LE 256MB AGP8XCreative SBLive! w/2.1 Speakers40GB ATA133 HDDAMD Turion64x2 1.60GHz (64bit, dual-core)1GB DDR333 (PC2700) Single-ChannelATI Mobility Radeon 9800 256MBBuilt-in Soundcard120GB ATA133 HDD
I am running three OSes on the laptop right now, Debian/GNU Linux, XP Pro x64 Edition, and XP Pro 32bit. Plain old XP Pro will soon be removed in favor of just having x64, since my 32bit games perform the same under both OSes, and I only see gains in 64bit games. The 64bit OS however, does perform better on that CPU than the 32bit one. Debian is also 64bit, but I have not run DOSBox under Linux yet, as that OS is designated for work.
*EDIT*
I just ran Daggerfall with 20k cycles and while it still ran, it would have given me a headache in a short period of time due to screen-tearing and such. It appeared to be running around 25fps, whereas at 30k it hits 60fps, like it does in real DOS on my old P2. I didn't even try 15k. I have noticed that going above 35k doesn't hurt game performance at all, and it runs as smooth as ever, but the music slows WAY down above 35k while in menus and such. Apparently DOSBox only applies cycles to the emulated CPU, and not the SPU (SB16 or whatever is being emulated).