First time traits

Post » Thu Sep 02, 2010 12:49 am

I'll definitely be taking Good Natured, though there's a strong chance I'll leave it at that.

I might take Trigger Discipline... just not too sure yet. Wild Wasteland will be taken on my second playthrough.
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Mrs shelly Sugarplum
 
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Post » Wed Sep 01, 2010 8:43 pm

Wild Wasteland and Good Natured. Considering I intend to focus on one primary weapon skill on my first playthrough, Good Natured offers a net benefit. So the trade off pans out to -5 (per weapon category I intend to use) in exchange for +25 skill points spread over five skills that I know I'll need to use frequently.

This mucks up a bit if the trade off isn't exact, of course, but even -10 to all weapon skills poses a net benefit if you're picking only one or two weapon categories.

Wild Wasteland's random encounters just appeal to me as someone that enjoyed finding things like that in FO 1/2.
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^_^
 
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Post » Wed Sep 01, 2010 4:12 pm

Good Natured offers a net benefit. So the trade off pans out to -5 (per weapon category I intend to use) in exchange for +25 skill points spread over five skills that I know I'll need to use frequently.


I was going to take Good Natured originally for the same reason. I have no interest at all in the Unarmed, Melee and Explosive skills so the point redistribution would be good for me. Ill probably take it on my non-Wild Wasteland characters.
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Budgie
 
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Post » Wed Sep 01, 2010 12:49 pm

Small Frame
Trigger Discipline

Later on I will take the Adamantium Skeleton perk to offset the limb penalty associated with Small Frame.


I thought about this but, i'm just going to keep things as they are for the traits so they don't lose their "meaning" IMO of course.
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Klaire
 
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Post » Wed Sep 01, 2010 8:29 pm

Built to Destroy and Trigger Discipline

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Julie Serebrekoff
 
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Post » Thu Sep 02, 2010 12:04 am

what are your first playthroughs traits gonna be
Small Frame and Four eyes here


Four eyes and Wild Wasteland.
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Rinceoir
 
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Post » Wed Sep 01, 2010 4:49 pm

How come everyone is going for trigger dicipline over Fast Shot? My FO3 expirience tells me that raising accuracy is far easier than raising damage. A 20% RoF bonus is a massive increase in both damage and VATS usablity, since you get to squeeze many more shots while being invincible. 20% accuracy penalty on the other hand can be fixed with a bit more skill points. You'll reach 95% accuracy eventually anyways. You'll still not be able to get the range of a trigger dicipline character in VATS, but I doubt manual sniping will be affected at all, and you should always manually snipe anyways.

Kamikaze also works great with fast shot, as are any VATS increasing perks. -2 DT is pretty significant tho.
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Jade Barnes-Mackey
 
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Post » Wed Sep 01, 2010 4:57 pm

How come everyone is going for trigger dicipline over Fast Shot? My FO3 expirience tells me that raising accuracy is far easier than raising damage. A 20% RoF bonus is a massive increase in both damage and VATS usablity, since you get to squeeze many more shots while being invincible. 20% accuracy penalty on the other hand can be fixed with a bit more skill points. You'll reach 95% accuracy eventually anyways. You'll still not be able to get the range of a trigger dicipline character in VATS, but I doubt manual sniping will be affected at all, and you should always manually snipe anyways.

Some people, like me, don't use VATS.
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Killah Bee
 
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Post » Wed Sep 01, 2010 5:42 pm

Some people, like me, don't use VATS.


Would that not make trigger dicipline even more useless for non vat users? What does 20% accuracy even mean outside VATS? propably a LOT less, as I doubt accuracy actually affects weapon spead.
Most likely fast shot will help non VAT users far more than trigger dicipline.
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Alexxxxxx
 
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Post » Wed Sep 01, 2010 8:38 pm

Good Natured and Foureyes/Trigger Discipline.
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Schel[Anne]FTL
 
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Post » Wed Sep 01, 2010 6:59 pm

What does 20% accuracy even mean outside VATS?

Erm, lots?
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jessica robson
 
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Post » Wed Sep 01, 2010 2:18 pm

Built to Destroy, and Trigger Discipline. The quicker item deterioration will be an appropriate addition to hardcoe mode, and the increased critical striking, and increased accuracy, will be perfect for my marksman/ranger.
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Chantelle Walker
 
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Post » Wed Sep 01, 2010 4:30 pm

Good Natured because I want to start out with Repair and Speech Tagged at 20 points. Gun Tagged at 10 points isn't that big of a deal its only 1 or 2 levels before it evens out.
Wild Wasteland because theirs a certain energy weapon I want plus I want to see what items are exclusive to Wild Wasteland
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helen buchan
 
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Post » Wed Sep 01, 2010 10:27 am

I'm thinking Wild Wasteland only. The negatives on the other traits are something I can do without. I have no idea what a Wild Wasteland negative could be, but I think that's enough.
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Mandy Muir
 
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Post » Wed Sep 01, 2010 10:43 pm

I'm thinking Wild Wasteland only. The negatives on the other traits are something I can do without. I have no idea what a Wild Wasteland negative could be, but I think that's enough.


From what I've heard certain stuff is only available if you have Wild Wasteland and certain stuff is only available if you don't have Wild Wasteland
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Victor Oropeza
 
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Post » Wed Sep 01, 2010 9:33 pm

I won't be taking Wild Wasteland until a subsequent playthru, so I can get a feel for what's "normal".
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Britta Gronkowski
 
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Post » Wed Sep 01, 2010 4:51 pm

trigger discipline + small frame
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Ben sutton
 
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Post » Thu Sep 02, 2010 2:49 am

Good natured. While i most likely WON'T be good natured, i have no need for all 5 combat skills... increased non-combat skills are way more useful.
And Trigger Disciple. Assuming it affects things outside of VATS as well... It is like free skill points. 20% more accuracy balances lower combat skills caused by Good Natured.
Going to play a "diplo-sniper", so Fast Shot doesn't give anything useful for me. Even if didn't play a sniper, i wouldn't take Fast Shot... More ROF means less accuracy and add a 20% penalty on top of that. And more ammo usage, on Harcore... Just no. (Though, with Kamikaze, and playing a VATS heavy playthrough...)

I did consider Small Frame (i would have moved the +1 stat point to something else than AG of course) but since i'm going hardcoe, weakened limbs would be probably too big an issue.
Build to Destroy's 15% faster condition decay makes that trait absolutely worthless in my opinion. I'll be probably spending a lot of time repairing my stuff anyway. And i don't care much about critical strikes in any case. If they happen, nice and cool but i don't like relying to them. The rarer they're, more special they're.
Wild Wasteland is for another playthrough.

Loose Cannon looks interesting... since i'm getting Tribal pack too (not going to activate it for the first playthrough though), faster throwing spears sound interesting. I'll just slap Heave Ho on top that to compensate for lesser range. And let's make that character a melee character while at it, so Heavy Handed too. (Low LK, high ST so weak crits don't matter)
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Baylea Isaacs
 
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Post » Wed Sep 01, 2010 11:21 am

Good natured and WIld Wasteland for my first playthough. He's a cowboy, so 2 weapons skills, but 2 skills < 5 skills.

Heavy Handed and Trigger Discipline for my first hardcoe playthrough. Primarily a melee/unkillable guy, so I figure that I won't have many points to spare for ranged combat. Trigger Discipline might be the difference between firing slowly and not bothering to fire at all.
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Spaceman
 
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Post » Wed Sep 01, 2010 10:02 pm

The disadvantage with "Small Frame" will be a issue until the "Adamantium Skeleton" perk shows up at level 14. The perk is going to be nearly required for hardcoe mode anyway so it all works out in the end.
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Danny Blight
 
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Post » Wed Sep 01, 2010 6:45 pm

Build to Destroy's 15% faster condition decay makes that trait absolutely worthless in my opinion. I'll be probably spending a lot of time repairing my stuff anyway. And i don't care much about critical strikes in any case. If they happen, nice and cool but i don't like relying to them. The rarer they're, more special they're


Crit chance is one of the hardest statistics to increase on the entire game and heavily outweighs a 15% increased decay on durability. The trait becomes even more valuable (arguably the best on the game) if its added to base crit and thus benefits from multipliers on weapons. +3% base crit means a +15% crit chance on the Gauss Rifle for example.
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Miss K
 
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Post » Wed Sep 01, 2010 7:44 pm

Crit chance is one of the hardest statistics to increase on the entire game and heavily outweighs a 15% increased decay on durability. The trait becomes even more valuable (arguably the best on the game) if its added to base crit and thus benefits from multipliers on weapons. +3% base crit means a +15% crit chance on the Gauss Rifle for example.


Depends on your build and the game. If you're a high Luck Laser Commander with Finesse and those numbers are added to base crit, you may not need another 3% crit.

Of course, if you're going to travel with Raul, then the downside is probably negligible.
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Catherine Harte
 
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Post » Wed Sep 01, 2010 6:13 pm

Oh... right. Forgot that multiplier. Still wouldn't take it. I'm a natural min-maxer to an extent. I'm constantly pre-planning my character and all that... so i have to limit myself in someways (like not adding crit) or i'd lose all the challenge (happened in FO3: crit, more crit, Gauss Rifle...). No, i don't adjust the difficulty slider because it is stupid and artificial. The enemies are still as stupid, you just need to pump more lead on them. Not fun and not challenging.
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Red Bevinz
 
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