» Thu Sep 02, 2010 2:49 am
Good natured. While i most likely WON'T be good natured, i have no need for all 5 combat skills... increased non-combat skills are way more useful.
And Trigger Disciple. Assuming it affects things outside of VATS as well... It is like free skill points. 20% more accuracy balances lower combat skills caused by Good Natured.
Going to play a "diplo-sniper", so Fast Shot doesn't give anything useful for me. Even if didn't play a sniper, i wouldn't take Fast Shot... More ROF means less accuracy and add a 20% penalty on top of that. And more ammo usage, on Harcore... Just no. (Though, with Kamikaze, and playing a VATS heavy playthrough...)
I did consider Small Frame (i would have moved the +1 stat point to something else than AG of course) but since i'm going hardcoe, weakened limbs would be probably too big an issue.
Build to Destroy's 15% faster condition decay makes that trait absolutely worthless in my opinion. I'll be probably spending a lot of time repairing my stuff anyway. And i don't care much about critical strikes in any case. If they happen, nice and cool but i don't like relying to them. The rarer they're, more special they're.
Wild Wasteland is for another playthrough.
Loose Cannon looks interesting... since i'm getting Tribal pack too (not going to activate it for the first playthrough though), faster throwing spears sound interesting. I'll just slap Heave Ho on top that to compensate for lesser range. And let's make that character a melee character while at it, so Heavy Handed too. (Low LK, high ST so weak crits don't matter)