First time traits

Post » Wed Sep 01, 2010 11:01 am

what are your first playthroughs traits gonna be
Small Frame and Four eyes here
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Wed Sep 01, 2010 4:59 pm

kamikaze and trigger discipline
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Thu Sep 02, 2010 1:08 am

Built To Destroy and Wild Wasteland. I was originally going to take Four Eyes but then I remembered some of the bad model/clipping issues in Fallout 3 with glasses. I also wasnt going to take Wild Wasteland until I saw the Alien on the icon. I quite like Alien references so that swayed me. Ill definitely have a playthrough without it though.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Wed Sep 01, 2010 12:01 pm

kamikaze and wild wasteland
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Wed Sep 01, 2010 12:33 pm

The trait that gives +20% accurcy and Good Natured.
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Wed Sep 01, 2010 7:56 pm

Trigger Discipline for sure, and maybe Small Frame.
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Wed Sep 01, 2010 7:06 pm

Trigger Discipline gab
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Wed Sep 01, 2010 7:55 pm

Trigger Discipline, and Small Frame

Later on I will take the Adamantium Skeleton perk to offset the limb penalty associated with Small Frame.

I was going to take Good Natured instead of Trigger Discipline, but most of the skill bonuses were to skills I wasn't planning on increasing.
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Wed Sep 01, 2010 11:58 pm

Trigger Discipline and Wild Wasteland.
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Thu Sep 02, 2010 12:27 am

I think I'll probably go for Built to Destroy and Kamikaze.
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Wed Sep 01, 2010 10:58 pm

Later on I will take the Adamantium Skeleton perk to offset the limb penalty associated with Small Frame.

thanks for the idea
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Wed Sep 01, 2010 12:43 pm

Built to Destroy and Trigger Discipline
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Wed Sep 01, 2010 11:57 am

Four eyes , WW
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Wed Sep 01, 2010 1:52 pm

Trigger Discipline and Good Natured.
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Wed Sep 01, 2010 8:04 pm

The trait that gives +20% accurcy and Good Natured.

Same here.

Glad I'm not the only one gunning for Good Natured. :P
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Wed Sep 01, 2010 11:45 pm

I'd say http://fallout.wikia.com/wiki/Good_Natured and http://fallout.wikia.com/wiki/Trigger_Discipline.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Thu Sep 02, 2010 2:29 am

Built to Destroy and Fast Shot. Maximum Damage.

Well, a Sneak Critical build would probably be more damage, but it's pretty cheap, so I thought I'd so something a bit more fun. :D
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Wed Sep 01, 2010 9:31 pm

Wild wasteland an something else but i dont know
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Thu Sep 02, 2010 3:03 am

Trigger Discipline and heavy handed. Trigger Discipline because it'll be a sniper character, heavy handed because my character will have high strength but low unarmed so the rare times my character uses that skill I will have more damage.
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Wed Sep 01, 2010 7:40 pm

Random thought... anyone know if Trigger Discipline and Fast shot would cancel each other out leaving u with 2 positive effects.. :blink:
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Wed Sep 01, 2010 5:35 pm

Good Natured and Wild Wasteland.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Wed Sep 01, 2010 2:03 pm

Random thought... anyone know if Trigger Discipline and Fast shot would cancel each other out leaving u with 2 positive effects.. :blink:

Nope, you'd have no bonuses.
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Wed Sep 01, 2010 10:36 am

Nope, you'd have no bonuses.


but also no negatives, ahaaa
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Wed Sep 01, 2010 5:09 pm

I was going to go with built to destroy and trigger disipline but after seeing my friend play with the built to destroy trait, im goin to pass on that trait. The 3% increase to critical is jus not worth the weapon disintigration increasee by 50%. So now im probably just goin with trigger disipline only
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Wed Sep 01, 2010 6:36 pm

would be same as picking no traits at all, still think im gonna go for Trigger Discipline and Kamikaze i wanna use shotguns more this time its really uncool when you point blank people with them in fo3 and do like 4 bars of damage...

(will be picking toughness to offset the -2 from Kamikaze)
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Next

Return to Fallout: New Vegas