Fishing? Trapping? Hunting? Trophies for the Wall?

Post » Mon Dec 07, 2015 5:28 pm

Someone made a post about fishing and it seems genius. Fish, crabs,ect could be caught and cooked/used as food in Fallout 4. We are in Boston and it would be a nice inclusion.

Trapping wild irratiaded animals around your settlement would also be interesting.

Hunting... Who doesn't want to mount a deathclaw head on thier new wall!? Skyrim handled this aspect perfectly.

Will any of these things be included?
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Philip Lyon
 
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Post » Mon Dec 07, 2015 3:42 pm

Yes to all! I'm hoping the wildlife is more fleshed out this time.
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Hannah Whitlock
 
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Post » Mon Dec 07, 2015 5:45 pm

Agreed! Although I'd be wary of fishing too far out. FEV krakens are probably a thing, now.
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celebrity
 
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Post » Mon Dec 07, 2015 10:40 pm

That would be awesome if there was a giant sea monster/kraken/Great Old One that we could discover in some isolated part of the sea
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matt
 
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Post » Mon Dec 07, 2015 4:52 pm


I want a little easter egg in the form of a giant irradiated talking mudcrab.
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Sara Johanna Scenariste
 
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Post » Mon Dec 07, 2015 4:09 pm

That sells things!
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sophie
 
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Post » Mon Dec 07, 2015 9:01 pm


Of course!; mudcrabs are masters of the market. Anyone who wouldn't enjoy buying a minigun from a large crab that talks doesn't deserve to play Fallout 4.

I think with the wild wasteland they should include this... Along with other funny things.
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Becky Cox
 
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Post » Mon Dec 07, 2015 11:29 pm

Indeed! Hell, I would love to just meet a mirelurk who didn't want to tear my head off!
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Isabel Ruiz
 
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Post » Mon Dec 07, 2015 5:47 pm

As a fella that enjoys a spot of hunting and sport, I like the idea.

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Andrew
 
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Post » Mon Dec 07, 2015 2:23 pm

I've wanted fishing in fallout for some time and not like in Skyrim where you dive in and pick the fish up lol although I would love the option to throw a grenade in and then pick em off the surface XD

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Emily Jones
 
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Post » Mon Dec 07, 2015 9:04 pm

I like this idea, but I feel like it wouldn't fit in for fallout. I always assumed that the only thing living in water are mirelurks. If done right, I think this would be cool. If they do have stuff like this in the game, hopefully we can train our special stats by participating in these activities.
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stevie trent
 
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Post » Mon Dec 07, 2015 11:04 am

I like this idea, but I feel like it wouldn't fit in for fallout. I always assumed that the only thing living in water are mirelurks. If done right, I think this would be cool. If they do have stuff like this in the game, hopefully we can train our special stats by participating in these activities.
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Sunnii Bebiieh
 
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Post » Mon Dec 07, 2015 10:01 pm

You know what? I'm going to agree 100% with you and say yes I also want to see fishing, hunting, and trapping animals in Fallout 4 as well and cooking their meat.

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Helen Quill
 
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Post » Tue Dec 08, 2015 1:27 am


I second this! Assuming that the animals/fish are making a similar comeback like the plants/trees appear to be, hunting, fishing, trapping, cooking caught/downed prey, selling meat/useful animal parts, and even trophy collecting would all make sense to me. I think it would be an excellent little side feature.
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Jade
 
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Post » Mon Dec 07, 2015 4:39 pm

Absolutely! It worked great in the Mojave and would work great here...providing it comes along with a relatively deep cooking/survival crafting system and menu with campfires, ovens, etc. This is the sort of thing that is just great for role playing if nothing else. I don't see anything as of yet in the perk chart regulating survival type activities though.
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Karen anwyn Green
 
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Post » Mon Dec 07, 2015 5:43 pm

As long as it's all nice and glowing green! Wild Wasteland perk better be in!

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Andrew
 
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Post » Mon Dec 07, 2015 6:39 pm

One feature I always appreciated in player-modded houses in previous Fallout games was the ability to display "trophies" on the walls. Sometimes it was simply displaying all the weapons you had acquired (one of each type, including rares). Went out of my way to "finish" the display, scrounging for that missing rare golf club (that I would never USE, but I want it to fill that glaring hole in my display wall --- damn this OCD!).

Other mods had "unique" wall art, like a neon sign for Novac after you had discovered it, or a guitar leaning against the wall after you met The King in New Vegas, or a stack of poker chips after you visit The Tops, a beret hanging on a hat-rack after you meet Boone, or whatever.

In Everquest-2, they have special Heritage Quests that you can go on that reward you with items from the ~original~ Everquest 2. While some of these items are great to USE on their own, you can also Examine them and you get a pop up with info on the item ~and~ an option to convert the item into a House Decoration which you can then place in your player-owned house! Even though my main character there is a rogue-type (Swashbuckler), she still goes out of her way to finish quests that reward giant claymores she cannot equip, or powerful robes that provide no benefit to her ---- just so I can finish my "collection" in my player home.

Sort of like the Bobblehead stands, I guess, were a primitive version of this idea.

In one of the videos showcasing the settlement-building, the PC was placing furniture and I believe at one point even a wall-mounted animal head? In any case, I'm hopeful that players can mod in all kinds of trophies and with the new settlement building systems in place, we can place them whereever WE want to put them, instead of relying on pre-made houses ---- modders can create ~just~ the trophies.

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Emerald Dreams
 
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Post » Tue Dec 08, 2015 12:10 am

In the E3 trailer there was what looked like a ... what do you call those things you put meat on so you can turn them over a camp fire?... anyway, there was one of those things outside of the gas station where the protagonist meets Dogmeat, so you can probably turn other dogs into literal cooked dogmeat at the gas station. As for fishing, they do give a whole perk tree to swimming related stuff and there is a lot of water around the boston area, so I wouldn't be super surprised.

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Roy Harris
 
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Post » Mon Dec 07, 2015 5:49 pm

Mirelurk chowder, anyone?

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Cat Haines
 
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Post » Mon Dec 07, 2015 7:56 pm

In the settlement building demo at E3 we saw a mounted brahmin head. Looks like we'll be able to put trophies up of our hunting kills.

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KU Fint
 
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Post » Mon Dec 07, 2015 5:45 pm

Gonna need to see some fishing/hunting/crabbing licenses.

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Fluffer
 
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Post » Mon Dec 07, 2015 10:53 am


A Spit.

And you're right! I just went back and checked it and paused on and off through the sequence when the PC is scanning the area and sure enough it says: "Cooking Station."

Okay, that is officially good news! Now to find a reloading bench...
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Hearts
 
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Post » Mon Dec 07, 2015 3:46 pm

I would eat that
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Genocidal Cry
 
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Post » Mon Dec 07, 2015 5:37 pm

If we get mounting capabilities, I'd like the option of mounting Raider heads. Or put their heads on pikes.
Nothing says, "KEEP OUT" like a head on a pike. Not even a keep out sign.
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Emma Louise Adams
 
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Post » Mon Dec 07, 2015 5:56 pm

I dunno, they could also mean "Mind your manners all ye who enter here". In the old days they would put heads above gates and on bridges as warnings to be good.
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Noraima Vega
 
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