The Aim of "Fisticuffs" is to augment Oblivion's Hand to Hand combat. It attempts to achieve this through the use of Scripting-- none of Oblivion's default Hand to Hand mechanics are altered in any way. Instead, a Script is used to calculate and apply additional damage, incorporating the Opponent's Armour Rating and Resistance to Normal Weapons.
Using Scripts, Fisticuffs augments the standard damage caused by Hand to Hand Combat based on the Player's Hand to Hand Skill according to this calculation :
0.2 * Hand to Hand Skill
Therefore...
0.2 * Hand to Hand of 1 = 0.2
0.2 * Hand to Hand of 50 = 10
0.2 * Hand to Hand of 100 = 20
The other effects of "Fisticuffs" can be divided into two main groups: Combat Styles and Skill Bonuses.
There are four Combat Styles, each of which works slightly differently, and has a different effect on how the final Hand to Hand damage is calculated. Fighting Styles are automatically determined by the conditions in which the Player attempts to fight:
- Bare Palm Style - If the Player has no Gauntlets or Poison Equipped
- Poisoned Fist Style - If the Player has chosen to Poison their Fists; overrules Bare Palm Style
- Armoured Fist Style - If the Player is wearing Gauntlets; overrules Poisoned Fist Style
- Arcane Palm - If the Player is wearing the Arcane Bracelets; overrules Armoured Fist Style
Skill Bonuses are additional calculations used to determine special damage and effects. They are based on your Hand to Hand Skill.
This means the final calculation for Hand to Hand Damage when using Fisticuffs is:
1. Vanilla Hand to Hand Damage Calculations
2. Gauntlet Damage Calculations (if applicable)
3. Fisticuffs Standard Damage Calculations
4. Additional Damage Effects (if applicable)
Important: This Mod DOES NOT add any new Animations to Hand to Hand fighting-- everything is simulated using Scripting.
Fighting Styles (Balance Testing Needed )
Bare Palm Style
This Style is available from the beginning.
A quick and agile Style, Bare Palm Style favours defence over direct offence, relying on lessening the damage caused by the opponents attacks, and parrying deadly blows. Gauntlets and Gloves less than 1 Unit of Weight are allowed to be worn when using Bare Palm Style.
Bare Palm Style has five levels; at each level, you will gain the bonus from the previous levels, too:
- At Level One, there is no bonus (Standard Fighting)
- At Level Two, you will receive a 10-point Agility and Speed Boost in Combat
- At Level Three, you will gain a 10-point Resistance to Magic and Normal Weapons
- At Level Four, there will be periodic checks during battle, giving you a 5% chance of gaining Resist Normal Weapons 100 for a short amount of time, making you nearly invulnerable (to simulate extreme dodging/parrying skills)
- At Level Five, you will gain a 10-point Reflect Damage Bonus.
Poisoned Fist Style
This Style is unlocked when you become a Journeyman of Hand to Hand.
A Style favoured by the cruel and treacherous, Poisoned Fist Style enables you to apply Poisons to your hands, delivering their toxic effects when you land a blow. To do so, enter your inventory and equip the weapon named "+ Fists". Select your poison, and apply it to "+ Fists". When you return to Game Play, "+ Fists" will be unequipped, and the poison effect will be applied to your next strikes.
Poisoned Fist Style nullifies your ability to use Skill Bonuses.
Poisoned Fist Style has five levels of Mastery:
- At Level One, only one strike will be affected by poison.
- At Level Two, three strikes will be affected by poison.
- At Level Three, five strikes will be affected by poison.
- At Level Four, seven strikes will be affected by poison
- At Level Five, all strikes will be affected by poison (upto 10,000 strikes)
Armoured Fist Style
This Style is unlocked when you become a Journeyman of Hand to Hand.
This Style favours raw damage over technical effect, utilising the weight of your equipped Gauntlets to deliver crushing blows that can inflect significant damage. Any Gauntlet that weighs more than 1 Unit will trigger this Style when worn.
Armoured Fist Style has five levels of Mastery:
- At Level One, 1/4 the weight of the equipped Gauntlets will be added to any damage you do.
- At Level Two, 1/3 the weight of the equipped Gauntlets will be added to any damage you do.
- At Level Three, 1/2 the weight of the equipped Gauntlets will be added to any damage you do.
- At Level Four, the weight of the equipped Gauntlets will be added to any damage you do.
- At Level Five, 1.5 times the weight of the equipped Gauntlets will be added to any damage you do.
Arcane Palm Style
This Style is unlocked when you become an Expert of Hand to Hand.
The Arcane Palm Style utilises Magic into physical combat, transforming the fighter's hands into conductors of magical energy-- as well as the physical damage of a punch, each hit will deliver a blast of whichever offensive Spell the Player currently has equipped.
Arcane Palm Style nullifies your ability to use Skill Bonuses.
Arcane Palm Style has two levels of Mastery:
- At Level One, the Spells unleashed by each strike will cost the same amount of Magicka as if you were casting them normally.
- At Level Two, the Spells unleashed by each strike will cost half as much Magicka as if you were casting them normally.
Skill Bonuses
Skill Bonuses are additional effects applied to your punches. They can range from damage boosts, Armour by-passing damage, or simply special effects.
Skill Bonuses are unlocked by raising your Hand to Hand Skill-- every 10 Hand to Hand Points will unlock a new Skill Bonus. They are triggered at Random, based upon a percentage chance.
Skill Bonuses can be temporarily unlocked by Fortifying your Hand to Hand Skills.
Note: This Mod does NOT add any new Animations, therefore all alternate Punches/special attacks are SIMULATED-- they will appear as perfectly normal Hand to Hand attacks, performed when you press the Attack Button, but their effects will be factored-in via Script.
The following Skill Bonuses are available:
Name: Pick Pocket
Skill Needed: 10
Effect: A trick based on swift movement, this Bonus gives you a 10% chance to pick-pocket your opponent during combat, stealing some coins (between 1 and 200 Septims) from them.
Name: Focused Strike
Skill Needed: 20
Effect: The Focused Strike Bonus grants you a 10% chance to perform an additional 10-points of damage with each successful punch. This damage ignores the opponent's Armour Rating, but it still influenced by their Resistance to Normal Weapons.
Name: Stun
Skill Needed: 30
Effect: Stun gives you a 10% chance to temporarily reduce your opponent's effectiveness in combat.
Name: Damage Boost
Skill Needed: 40
Effect: The Damage Boost bonus augments every hit with a 50% bonus to the Base Damage your attacks cause.
Name: Upper Cut
Skill Needed: 50
Effect: Becoming a Journeyman of Hand to Hand awards you the Upper Cut ability: you will have a 5% chance of performin a powerful Upper Cut that will knock your opponents off their feet.
Name: Circumvent Resistance
Skill Needed: 60
Effect: The Circumvent Resistance Bonus gives you a 5% chance to circumvent your opponent's resistance to Normal Weapons, temporarily reducing this Resistance to zero. It is most effective against undead creatures such as ghosts.
Name: Dent Armour
Skill Needed: 70
Effect: The Dent Armour Bonus gives you a 10% chance to Dent your opponents Armour-- if successful, your next three hits will have a Disintegrate armour effect.
Name: Paralysing Strike
Skill Needed: 80
Effect: The Paralysing Strike Bonus gives you a 5% chance to perform a strike that will paralyse your opponent for 10-seconds.
Name: Double Strike
Skill Needed: 90
Effect: The Double Strike Bonus grants you a 5% chance to land two blows within a short amount of time. When successful, you will perform twice the amount of Hand to Hand damage you normally would, with your opponent's Armour Rating and Resistance to Normal Weapons factored in.
Name: Critical Hit
Skill Needed: 100
Effect: Mastery of Hand to Hand grants you a 2% chance to perform a Critical Hit that will instantly kill your opponent when successful.
Known Issues
- Because Damage is applied via Scripts, Damage can occur before the opponet is hit.
Conflicts
No known Conflicts.
Because Fisticuffs uses Scripts, it is expected that it will be safe to use with other
Hand to Hand overhauls-- however doing so may make you too strong.