[RELz] Five Blind Mice v1.1 (Quest)

Post » Mon Feb 07, 2011 4:31 am

Five Blind Mice:


Description:

Celed Pivot is a distressed high elf currently residing in the 'Two Sister's Lodge' in Skingrad. He has been asking around for several days about the fate of his adventuring troupe, but so far none have neither seen nor heard of the elf's friends.
It falls to you, either from the good of your heart or the emptiness of your pocketbook, to travel to the Wealdwater Mining Camp and unravel the events that took place there, and the fate of the five wayward adventurers.

-- Five Blind Mice adds a fully voice acted quest to the game, accompanying about 3 hours of gameplay.

Features:
* Fully Voice acted and Lip-sync'ed dialog.
* A dynamically branching, event driven storyline with three separate endings.
* A massive new dungeon to explore, complete with puzzles.
* Fully scripted boss fights
* New, retextured enemies
* A new challenge for end-game characters.

Download Link(s):
Planet Elder Scrolls Link: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5570
The Elder Scrolls Nexus: http://www.tesnexus.com/downloads/file.php?id=24580

======Version 1.1 Patch Notes======

Bugfixes:
*Fixed an errant trigger that was causing a storyline script to run if the player ran over a certain monster spawning node in 'The Cage'.
*Rebalanced the Sleepwalking Alyeid in 'The Cage'. The skeletons should now have significantly less max Hp at higher levels, making them killable.

Cosmetic Fixes:
*Fixed Helseth Norring's name. He is Helseth, not Halseth.
*Fixed several lore-related misspellings.

Compatability Fix:
*Moved the entrance to the Wealdwater Mines two cells east to prevent conflict with the 'Elder Council' mod. Hopefully this will be far enough to prevent
oddities.

Known Issues:
* Cobl compatability is still pending. Looking for this to go into 1.2
* In the beginning, there are two lines of voice acting missing from Celed's dialog. We're still looking to see if we actually recorded it.
* The FBM quest, in the quest log, does not have an icon yet. Pending for 1.2
* Outpacing Torrin may cause the quest to fail, forcing you to repeat the run sequence. Not too big
an issue, since its very, very difficult to outrun Torrin. Scheduled to fix in 1.2
**UPDATE**
*An Activator item had its script changed in the TES editor. This causes several triggers in dungeons throughout Oblivion to no longer function
when the mod is activated. We're aware of this problem and will be including the fix ASAP with Patch 1.2

As always- future bug reports help us make the experience better for future players. Thanks to all those who submitted! :D


=======================
====Installation Instructions====
=======================


All files associated with FBM are contained in an Oblivion batch file (.bsa).
Install by placing the BSA and the .esp file in your oblivion/data directory.

Run the Oblivion launcher, click 'Data' and check the box next to "Five Blind Mice."


See "Starting the Mod" for a hint on how to get started on the quest.

Uninstallation:

To Uninstall, simply remove the .bsa and the .esp, or simply uncheck the .esp file in your
Oblivion launcher options (see above).
*Note: If your character has picked up items relating to FBM, they will no longer be present
if the mod is disabled.


Known Mod Conflicts:
Cobl (Lore Error, to be fixed in 1.2)

*Note* - FBM has several heavily scripted bossfights. Other mods we have encountered
have some 'instant kill effect' items. We do *NOT* support the use of these items, as
using them may break the scripting involved in the fights, and so the quest. We've done
our best to error-proof all of the fights, but the unreliability of the Oblivion scripts
means that this is not a guarantee.

Requirements:
*The latest Oblivion vanilla patch. -- PLEASE check that you have the newest Oblivion patch. FBM is a heavily scripted quest, and pushes the limits of the scripting engine. It is confirmed that the quest does NOT work properly (in ways that will make you die) if you do not have the newest version of Oblivion.


Starting the Mod:

After engaging the mod, travel to the 'Two Sisters Lodge' in Skingrad. Follow the text in the
mod summary and look for a high elf called 'Celed Pivot.'

He will present you with the quest.

***WARNING***: Five Blind Mice is a High Level Mod. It has been tested at all levels, but will be
very challenging for players under level 10. It is recommended that you use your strongest
character to complete the story, as it is intended to be an end-game plot. Only players above
level 24 will receive the best possible iterations of the treasure, and players below this level will
have a very tough time with some of the final bossfights!
It's also worth mentioned that FBM is a closed circuit. We are cruel game designers. There will be a "point of no return" in the FBM quest, where you -cannot- leave without bringing it to one of its conclusions. Steele yourselves before venturing forth!

At this time, due to scripting limitations, FBM does NOT support the use of any item that has the capacity to hard-kill a target (independent of HP values). Use custom-weapons and mod-weapons at your own risk.

==Credits:==

FBM is the product of four people working closely together. Equal credit is due to everyone in the team for their dedication to finishing the project and putting it into public release.
Names and credits are fully available in the README file of the mod.
The nicknames:
Miyth
Azkon
GreyLucifer
FlameDragon
User avatar
Dagan Wilkin
 
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Post » Mon Feb 07, 2011 7:45 am

Wow, this looks interesting. I always appreciate a new quest mod.
Since I'm the kind of load it and forget it player, and I still haven't finished the MQ, it may be a while before I contribute anything worthwhile.
But I will download your mod anyway. And keep this thread bookmarked.

Thanks for the gift! :celebration:

Edit: You might garner more interest and responce if you ask a moderator to change your topic title. "OpenBeta" doesn't usually get peoples interested, whereas {RELz} does.
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Julia Schwalbe
 
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Post » Mon Feb 07, 2011 4:11 pm

Damn was hoping that there were 5 five blind mice with dialogue...
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jodie
 
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Post » Mon Feb 07, 2011 4:10 am

Wow, this looks interesting. I always appreciate a new quest mod.
Since I'm the kind of load it and forget it player, and I still haven't finished the MQ, it may be a while before I contribute anything worthwhile.
But I will download your mod anyway. And keep this thread bookmarked.

Thanks for the gift! :celebration:

Edit: You might garner more interest and responce if you ask a moderator to change your topic title. "OpenBeta" doesn't usually get peoples interested, whereas {RELz} does.


Thanks! :) Well, I know that some of the guys we asked to test for us were doing it with level 10 characters. It was definitely challenging for them, but they could finish the story all the way through. They've also said that it required a lot more thinking about how to approach basic fights than vanilla Oblivion, so be warned about that.

And thanks for the advice about RelZ. Who would I ask specifically? I saw the prefixes being used and tried to troll around a bit for a definition of them- but with no luck. WIP is obvious enough, but I didn't know what RelZ stood for, so I didn't want to go ahead and mislabel it.
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Holli Dillon
 
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Post » Mon Feb 07, 2011 4:39 am

I never understand why quest releases don't garner more comments.

Without quests - what is there to do in the world of Oblivion?

With that said, I am excited to see this! I had no idea this was even "out there" and am looking forward to playing it.

I came to lurk because I have next week off and hope to spend some serious time re-engaging my love for Oblivion.

Will share my thoughts once I've played - but for now, please know that it is EXCITING to see people still releasing large quest mods especially with voice acting!

:)

J
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Casey
 
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Post » Mon Feb 07, 2011 8:39 am

wow...this quite the "diamond in the ruff"
and i agree that the [RELz] tag will attract more posters :)
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Micah Judaeah
 
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Post » Mon Feb 07, 2011 3:47 pm

Looks very good, will give it a go as soon as I get my (new) character strong enough :)

Can't wait to try some of those boss fights you mentioned.
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Amy Smith
 
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Post » Mon Feb 07, 2011 5:15 pm

Thanks! :) Well, I know that some of the guys we asked to test for us were doing it with level 10 characters. It was definitely challenging for them, but they could finish the story all the way through. They've also said that it required a lot more thinking about how to approach basic fights than vanilla Oblivion, so be warned about that.

And thanks for the advice about RelZ. Who would I ask specifically? I saw the prefixes being used and tried to troll around a bit for a definition of them- but with no luck. WIP is obvious enough, but I didn't know what RelZ stood for, so I didn't want to go ahead and mislabel it.


Click on Report in the first post - below your avatar (I mean where your avatar would be). Type your request in the dialog box. A Moderator will probably accomodate your request as they have time.
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Grace Francis
 
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Post » Mon Feb 07, 2011 12:27 pm

Looks like Arthur Codill has another SEAW mission for him....and all thx to you! :D
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Taylah Illies
 
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Post » Mon Feb 07, 2011 9:05 am

Wicked.

I love the title...it actually seems to fit with the humour and style of the Oblivion devs. I can't really make this an endgame quest, as I'm a devout Main-Quest-Detester, so it'll be a beginning game quest. Which, the best versions of loot do not concern me - I'm here for the quest, not the reward.

I bet this'll take ages to download, too...:EDIT: I'll have to make an express trip to an aunt, but I promise it will be gotten!


Thank you for the awesome Last-day-of-school gift! This'll give me something to do for the next few days.
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emma sweeney
 
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Post » Mon Feb 07, 2011 6:49 am

no pics?
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Greg Swan
 
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Post » Mon Feb 07, 2011 1:20 pm

Just letting you know, this conflicts with the main quest when escaping the prison, aka the start, it stops it working from where you rejoin the emporer and the 2 blades again.
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Kortniie Dumont
 
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Post » Mon Feb 07, 2011 11:25 am

Just letting you know, this conflicts with the main quest when escaping the prison, aka the start, it stops it working from where you rejoin the emporer and the 2 blades again.


Well, we did recommend that you play this with an established character- there are fights at the end that may royally hurt your character if they are a low level, and once in the final part of the quest there is no way to "walk away", unless of course you've got some big magicks behind you. ;)

That said! This mod takes place entirely inside our own inside world spaces. The ONLY location outside of our own user-made dungeons is in the Two Sister's Lodge in Skingrad, where the quest hook waits patiently. There's nothing there keeping the main quest from working that we could find. :/ This mod makes no gameplay-related changes. It just adds the new dungeons and the quest itself, which isn't activated until you can make it to Skingrad and talk to our quest hook. Before that, everything you are experiencing is vanilla Oblivion.

Has anyone else been able to reproduce this?
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Jeremy Kenney
 
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Post » Mon Feb 07, 2011 9:04 am

no pics?


Forthcoming. :)
We've been putting a lot of hours into polishing this up this over the past few weeks, and so are getting caught up on the rest of our lives now.
I asked one of our testers to go through the quest one more time and SS some of the parts of the quest that he considered to be cool, but without giving away any spoilers.
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Sheila Reyes
 
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Post » Mon Feb 07, 2011 5:51 am

Thanks for the effort. I really love quest mods, and will try out this one as soon as I'm finished with my current "mod" project and back to playing. :)
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Loane
 
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Post » Mon Feb 07, 2011 9:03 am

Wicked.

I love the title...it actually seems to fit with the humour and style of the Oblivion devs. I can't really make this an endgame quest, as I'm a devout Main-Quest-Detester, so it'll be a beginning game quest. Which, the best versions of loot do not concern me - I'm here for the quest, not the reward.

I bet this'll take ages to download, too...:EDIT: I'll have to make an express trip to an aunt, but I promise it will be gotten!


Thank you for the awesome Last-day-of-school gift! This'll give me something to do for the next few days.


Hey, grats on the last day of school. :D Let us know how you like it.

I do warn you, though, that this is an at-your-own risk quest! It's designed to give a real challenge to people who have otherwise dominated encounters in Oblivion. It's not impossible to do at a low level- because almost all the encounters are somehow puzzle based, rather than tank&spank-- but having the extra hp (and health potions!) makes figuring out those puzzles a lot easier, and full of a lot less reloading. ;) Also be warned that this quest does contain a "point of no return". After that point, you either have to bring the quest to a conclusion, or die trying. :o
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Rude Gurl
 
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Post » Mon Feb 07, 2011 6:40 pm

This sounds pretty good; I'll definitely give it a go on my next new game. :D
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Philip Lyon
 
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Post » Mon Feb 07, 2011 8:58 am

nice ..going to download tomorrow evening ..too late now ..
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Rodney C
 
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Post » Mon Feb 07, 2011 12:41 pm

sounds really interesting. is this mod compatible with Better Cities?
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Naazhe Perezz
 
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Post » Mon Feb 07, 2011 9:00 pm

Sounds cool. Great job!

:D
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james tait
 
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Post » Mon Feb 07, 2011 4:46 pm

Instant Dowload...I am severely addicted to quest mods...
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Tina Tupou
 
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Post » Mon Feb 07, 2011 7:49 am

Always have some space for a voice-acted mod :D Keep up with the bad work :thumbsup:
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Evaa
 
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Post » Mon Feb 07, 2011 10:15 am

sounds really interesting. is this mod compatible with Better Cities?


Good question! I've looked at the Better Cities mod a couple times, but I don't know what kinds of changes it makes specifically, or how those changes are implemented. We tried to keep things compatible by putting the bulk of the quest content in our own maps- reducing the footprint we make on the game's overworld to 1.) our quest hook, in the Two Sister's Lodge, and 2.) our dungeon entrance.

It -should- work out just fine because our NPC is in the Two Sister's Lodge (level) and does not leave there until his quest is done. Where the exterior of the Two Sister's lodge door is shouldn't matter at all. :)
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scorpion972
 
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Post » Mon Feb 07, 2011 3:13 pm

THISISTHEBESTMODIVEEVERPLAYEDNODOUBtiksLIKECRACKBUTBETTERANDIWASSCARED[censored]
LESSFORANHOURANDIMNOTEVENPAStTHEARMOURYYET.

This is the frickin' [censored], man. I can not explain in human terms how much this mod rocks. It rocks so much that it puts mountains to shame. Tomb Raider and Legend of Zelda quail before the might of this mod. And I'm not even scratching the surface.

The voice acting is superb - the dialogue is great, the level building is of master quality, and I can not stress how much this is better than ANY Vanilla Elder Scrolls cave or quest I've ever seen, heard of, or haven't heard of.

The only thing that can possibly explain this is Tool. Only they have the power of words that can cover how awesome this is.


This mod warrants a thousand stars, a Game of the Year edition of its own. This is truly quite possibly the best quest mod I've ever played. And I'm a four year Morrowind Vet, with almost two years of Oblivion.
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john page
 
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Post » Mon Feb 07, 2011 10:15 pm

THISISTHEBESTMODIVEEVERPLAYEDNODOUBtiksLIKECRACKBUTBETTERANDIWASSCARED[censored]
LESSFORANHOURANDIMNOTEVENPAStTHEARMOURYYET.

This is the frickin' [censored], man. I can not explain in human terms how much this mod rocks. It rocks so much that it puts mountains to shame. Tomb Raider and Legend of Zelda quail before the might of this mod. And I'm not even scratching the surface.

The voice acting is superb - the dialogue is great, the level building is of master quality, and I can not stress how much this is better than ANY Vanilla Elder Scrolls cave or quest I've ever seen, heard of, or haven't heard of.

The only thing that can possibly explain this is Tool. Only they have the power of words that can cover how awesome this is.


This mod warrants a thousand stars, a Game of the Year edition of its own. This is truly quite possibly the best quest mod I've ever played. And I'm a four year Morrowind Vet, with almost two years of Oblivion.


Do you think he likes the mod?
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Sheila Esmailka
 
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