Fix Fight Music

Post » Tue Sep 20, 2011 6:39 pm

One thing I noticed from the sneak peaks was that as soon as an opponent is aware of your presence the fight music begins. In Oblivion this ruined a part of combat for me. If there was a minotaur in the woods and he could see me but I could not see him the fight music would start and I would just pull out my sword and prep a spell. There were few surprises in Oblivion. I think the fight music should start when there is first contact. So if someone gets behind me or launches an arrow I don't know it unless I see it or feel it. Once contact has been initiated by either me or them the fight music should start. What do you think?
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Riky Carrasco
 
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Post » Tue Sep 20, 2011 8:36 am

that would be cool
i felt like i had spidey sense whenever i played oblivion with the music on
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Bethany Short
 
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Post » Tue Sep 20, 2011 3:36 pm

I thought people from PAX confirmed that this happens...
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Da Missz
 
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Post » Tue Sep 20, 2011 9:51 am

I thought this was a gripe about the music itself but once I read your topic I completely agree.

This needs to be seen by a dev.
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Brιonα Renae
 
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Post » Tue Sep 20, 2011 2:42 pm

The music in the demo was added. It's not the music playing in the game.
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Laura Wilson
 
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Post » Tue Sep 20, 2011 7:41 am

One thing I noticed from the sneak peaks was that as soon as an opponent is aware of your presence the fight music begins. In Oblivion this ruined a part of combat for me. If there was a minotaur in the woods and he could see me but I could not see him the fight music would start and I would just pull out my sword and prep a spell. There were few surprises in Oblivion. I think the fight music should start when there is first contact. So if someone gets behind me or launches an arrow I don't know it unless I see it or feel it. Once contact has been initiated by either me or them the fight music should start. What do you think?

It makes sense... but the whole Draugr rising from the crypt, charging of the wolves, bursting forth of the Dragon Priest from the sarcophagus, and emergence of a dragon on the battlefield just aren't as cool without the music initiating alongside their entrance to the scene/initial hostility.
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jason worrell
 
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Post » Tue Sep 20, 2011 7:37 pm

The music in the demo was added. It's not the music playing in the game.

This is also true...
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Jerry Jr. Ortiz
 
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Post » Tue Sep 20, 2011 3:36 pm

It makes sense... but the whole Draugr rising from the crypt, charging of the wolves, bursting forth of the Dragon Priest from the sarcophagus, and emergence of a dragon on the battlefield just aren't as cool without the music initiating alongside their entrance to the scene/initial hostility.

What if as soon as the screen in on the hostile NPC the music starts?
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Vera Maslar
 
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