Fix the Settlements please!

Post » Fri Dec 11, 2015 3:36 am

Make them quests that do not start until you decide to go deal with it......

Last night I went to an attack at my settlement and was killed even before my screen cleared. This happened 6 times in a row and my only glimpse of what was going on was my dead body flying through the air in pieces. I never saved them.

Another annoyance was while on a quest and pinned down in a house being surrounded by a Mirelurk Queen, a Mirtelurk Deep King and several other Mirelurks I got a notification that two of my settlements were being attacked at once. I was unable to fast travel to save them since enemies were nearby.

Since it seems that apparently I am the only one that can fix all the broken [censored] at my settlements I face either letting the two settlements get destroyed or breaking my immersion and reloading a previous save.

This is not what I think it should be like.....As it is I am ignoring the Ghouls attacks at Sanctuary because I have killed those same damn ghouls on 5 different occasions.....I just dont care about that infinite loop quest anymore.....Abernathy Farms is another one that keeps popping up....

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Gemma Woods Illustration
 
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Post » Fri Dec 11, 2015 11:20 am

all spawns should be in some hiding spot not right in the middle of the enemy camp. Then if you have slow load times as you say you could be dead before your screen comes up. For immersion I try to fast travel to the closest settlement and walk in so i can soften them up with artillery but you dont have much choice if it is a settlement you're going to.

I believe I've got notifications inside a building while on a quest, then I have to worry if i'm getting out of here in time. Very annoying. I did hear broken stuff will eventually repair itself. If it's not critical you can leave it.

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Elena Alina
 
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Post » Fri Dec 11, 2015 9:01 am

I noticed that the default fast travel point is the same place the enemy spawn to attack some times, so I move it in side where I can or to a spot I feel will help avoid this.

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Ian White
 
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Post » Fri Dec 11, 2015 9:47 am

Its funny. In the Fallout 4 Trailer you see the Raiders coming from the Bridge (Santuary) but the Truth is they just Spawn in the Middle of ur Base. And that happens in every Settlement, just every. Hangmans Alley is the best. The smallest Settlement ever and still the Enemies spawning exactly in the Middle of it. You cant even Build something, they just spawn in the Structure then. Fix needed! xD

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x_JeNnY_x
 
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Post » Thu Dec 10, 2015 11:26 pm

Moved my fast travel points to 2nd or 3rd floor locations and never spawn in the middle of a battle anymore. Frankly my settlers don't need me anyhow, but I join the fray 'cause I like carnage.

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D LOpez
 
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Post » Fri Dec 11, 2015 11:56 am

This is my beef with ALL fast travel. If I had a cap for every time it materialized me toe-to-toe with a suicider I could shut down my water purifiers.

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Mrs Pooh
 
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Post » Fri Dec 11, 2015 7:02 am

I have been lucky then from the sounds of it. The attacks seem to take place just after I arrive, giving me a short time to evaluate the situation. I heard about the enemy spawning inside the settlement perimeters. I don't bother with walls rather having open settlements. Shame though, ideally I want build a fortress for each of my settlements & rain down fire upon the enemy before they even get close.

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Jon O
 
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Post » Fri Dec 11, 2015 2:22 pm

I don't get the spawning in the middle of the camp thing. They couldn't have them spawn from a few locs outside the camp? To me it defeats making fun and effective settlement defenses and also makes the battles kind of a grind, you just fast travel into a cluster free for all and then it is over in seconds.
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LijLuva
 
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Post » Fri Dec 11, 2015 2:01 am

I have not had this issue actually. They all seem to come from the outside and my turrets usually get them first. Except once in Sanctuary, because I left a gate unguarded near the path to Vault 111. The only weird raider attack I had was at Spectacle Island... how in the world did they survive that swim without protection???

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Leah
 
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Post » Fri Dec 11, 2015 11:28 am

if you can wait till next year, maybe just maybe bethesda might decide to actually fix settlements for the better, but I seriously doubt it. there have been several good ideas for settlements.

Someone mentioned using the terminals as a management system.

Having a way to actually manage settlers, change their names, check if they are assigned to anything and show what that is. also being able to assign them to anything thats open.

Also giving the option to turn off clipping and turn off snap or adjust the sensitivity.

I've given all my settlers institute weapons and shotguns. all upgraded to max damage. Also they all have synth heavy armor. or combat armor fully upgraded.

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louise tagg
 
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Post » Thu Dec 10, 2015 11:15 pm

It's about 60/40 for me.

60% of the time, they spawn outside the walls, and get chewed by turret fire. 40% spawn inside and get chewed by the settlers (I gave 'em all SMG, combat rifle or shotgun).

It's worth noting, this ONLY seems to happen at Sanctuary, and ONLY with raiders. Muties, ghouls and synths always seem to spawn outside the wall. Perhaps raiders are better at sneakin' in?

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Lew.p
 
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Post » Fri Dec 11, 2015 4:12 am

Feral ghouls came out of a big prefab wood shack in the drive in movie place one time. Other than that all spawns have been out side settlements. Doesn't matter if they do because my settlers are armed to the teeth and have interior turret support.
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jenny goodwin
 
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Post » Fri Dec 11, 2015 12:03 am

Gunners also spawn well inside the settlement borders at Sanctuary for me. Fortunately I know exactly where they spawn now, and a fairy-ring of frag mines usually ends their raids before they get started.

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Jonathan Windmon
 
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Post » Fri Dec 11, 2015 1:44 am

Truth be told, Institute weapons svck, especially when it comes to damage. You're better off with regular laser rifles/shotguns. Not to mention plasma...

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Kyra
 
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Post » Fri Dec 11, 2015 3:17 pm

Gunners are elite raiders. As such, they use stealth to sneak into the settlement and launch a surprise attack from within :liplick:

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Syaza Ramali
 
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Post » Fri Dec 11, 2015 2:33 pm

Aha. Their chief weapons are surprise and fear. I should have expected...

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An Lor
 
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Post » Fri Dec 11, 2015 1:21 pm

The turrets are pretty much turn off when ur not there which doesn't make sense that's pretty much the whole point in building them the game wants u to drop what u are doing and go there so the turrets will turn on and kill the attackers in less then 2 seconds

The fact that they spawn in the middle of ur base also doesn't make sense expect for maybe syrth cause they teleport

I even had raider and gunners in my base walking around like a settler til I walk up and talk to them then they turn hostile a Trojan horse?
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Naomi Ward
 
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Post » Fri Dec 11, 2015 12:56 am

If you don't like fast traveling into a compromised position, then move your fast travel marker for the settlement into a more secure location.

Yes, it's silly that some enemies spawn directly inside the settlement. This is really annoying for me, because I spent hours putting a nice perimeter wall up (with concrete foundations and everything) around Sanctuary, only to have it not really matter. But it is what it is, and it's easy to mitigate getting attacked before you have the chance to react.

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helen buchan
 
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Post » Fri Dec 11, 2015 6:23 am

No, this is not the case. I have had Raiders spawn across the bridge and attack Sanctuary (didn't get far since my machine gun turrets took them out, but they did hit me a couple of times because I was building on the bridge at the time).

As for spawning on structures, that is simply how everything comes into the game world. That includes stuff like Brahmin or rusted-out cars. Everything drops in from above, so if there is a roof over the spot, they'll land on the roof.

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Alada Vaginah
 
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Post » Fri Dec 11, 2015 9:15 am

I find that it's best to just ignore settlements. All the original people that are at a settlement can't die, so you don't have to worry about them. The settlement will fix itself over time, so you don't even need to go back and fix things yourself. The stats screen lies about the people in your settlements.. it'll tell you they are dead, don't have water, don't have food. If you go there after an attack they'll all be fine and the stats will revert back to what they were before the attack. The only settlers you have to worry about are the ones you call in yourself.. they can die. But who cares? More will come later if you don't do anything.

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Lawrence Armijo
 
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Post » Fri Dec 11, 2015 3:50 am

Because it's fun to try and protect your settlements? I've given all of my settlers (at least the handful of settlements I care about) really nice gear, so the last thing I want is to have to do that all over again with new ones.

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Jerry Cox
 
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Post » Fri Dec 11, 2015 7:55 am

I have not had any spawns inside my bases but have watch raiders enter my settlements in the gaps of my wall that i thought were narrow enough but were not actually . I have spawned just outside a settlement in the middle of a battle when i fast travelled to a settlement under attack and nearly died. That happened ONCE. I simply used the resources > Misc. > fast travel point to a position away from the boarders that is safe and secure for all my bases now. I have lost a settler or two from attacks but i have never lost a settlement. But I "waste" perks on things like salvage and getting more bottle caps from loot and better deals from vendors so I can BUY and salvage lots of resources to beef up my defences. And there are mods or tricks/exploits for consoles that allow you to build past your settlement build size. So great defences are more than possible. I think it is worth the effort to get the cash to buy lots of shipments to have the resources to build really advance settlements. So for me the perk investment is worth it. Am I as powerful in combat as i could be? No but I am already a 'death dealer' so its not an issue.

I get that things can be frustrating but gaps in the wall can and do allow enemies to enter. Little things like having enough guards on duty so ALL entrances have settlers guarding them at all times is critically important. Using the Alarm tower, allows guards to summon settlers to the danger also helps in defence. Every guard post should have an alarm tower stationed beside it. Sure it cost one power each and seems pointless but it actually helps with defence, I have seen settlers use it. The alarm sounds and settlers come to defend the area. Larger settlements mean it takes a longer time for people to respond but it does work.

My favourite Building 'block' is the shack foundation as you can use it to create multiple story concrete walls that seals off the outside AND it can be placed in the water. Using the stairs from structures> wood > floors allows you to 'snap' in a foundation on top of an existing foundation allowing for some great defensive measures. You can in turn use this defensive wall as part of a building. Much more efficient than the junk fence system of creating a defensive wall. The first block getting it to line up straight to the settlement boarder can be tricky but it is worth the effort.

I also have found that creating supply lines is very helpful with defence, as it allows you to drop off all your junk at established workbenches and simply make the first settler of a settlement part of your supply train. So long as All your settlements are connected you have access to ALL the items in ALL your workbenches for construction. you can't remove items from the workbenches unless you are at the workbench that item is in but consume it to build something? No worries. I have one settlement, sanctuary creating all my water needs, and the other settlements don't die of thirst because my supply lines allow settlements access to my water in sanctuary. So you don't need your first settler in a settlement creating food so long as you have a surplus within your supply lines. Sending that first settler to establish a supply line to a new settlement really allows you to beef up its defences early as you can get people on guard duty faster as well. And build up a based using all of the materials you have collected so far.

The key is establishing specialized settlements. Sanctuary can be a great place to get lots of industrial sized water purification plants in the water and it has huge areas to plant food. you don't need anyone to be producing food at the hangman's alley or Jamaica plains if you set up supply lines and have other more established settlements supplying all your water and food needs for these locations which means you can assign these people to guard duty and scavenging duties right away. Which makes the next settlement easier to build because you have two urban settlements getting lots of scavenged supplies each day. Both of these settlements have small building zones and limited dirt areas so being able to support large populations without having to grow food or place down water pumps in the settlements themselves is more than a little helpful.

If you are having problems with your settlements ask players for tips on how they solved some of these issues. I am not sure settlements need to be "fixed" as I have yet to experience any issues that the settlement mechanics doesn't have a fix for in it's tool box. I think it would be nice to have the ability to manage settlers easier and to be able to look at any given settler and see what job/duty it is assigned but as for the system being "broken?" I just haven't seen that.

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Calum Campbell
 
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Post » Fri Dec 11, 2015 5:43 am

You can travel to nearby location and walk or make sure to place fast travel location at a good place beforehand.

You are given some reasonable time after you receive the message, more than enough to finish your current location before rushing to defend.

Settlements are quite fun, there are more than a few bugs and rushed elements though. We hope some of them will be fixed and others will surely get a serious improvement with mods.

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Yvonne
 
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Post » Fri Dec 11, 2015 1:34 pm

You can change where your fast travel spawn will be in settlements, most of mine are behind the wall of missile turrets my settlers are defended by, kept finding I'd fast travel next to the spot where the raiders/supermutants/gunners had spawned so my turrets were as much a liability to me as the enemy

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Guinevere Wood
 
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Post » Fri Dec 11, 2015 4:35 am


*Dashes in and strikes a manly pose.* "Nobody expects the Spanish Gunners! Our two chief weapons are surprise, fear and fanatical devotion to our cause."
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"Three...three."
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Joanne Crump
 
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