Fixed AI

Post » Fri Nov 12, 2010 9:59 am

So... The AI is going to be fixed right?

Fallout 3 the enemies just ran at you headlong and didn't take cover or use any tactics at all, I would like to see some actuall shooting mechanics like enemies taking cover or something
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Fri Nov 12, 2010 2:27 am

So... The AI is going to be fixed right?

Fallout 3 the enemies just ran at you headlong and didn't take cover or use any tactics at all, I would like to see some actuall shooting mechanics like enemies taking cover or something


Videos have shown that the combat AI has improved drastically. Mutants are aggressive, Nightkin hide, etc.
User avatar
jessica Villacis
 
Posts: 3385
Joined: Tue Jan 23, 2007 2:03 pm

Post » Fri Nov 12, 2010 1:57 am

I sure hope so, it would be nice to have some actual variety when stumbling across some raiders. In Fo3 they did pretty much what you stated, although in the subway tunnels they did hide behind columns from time to time.
Maybe the AI should act differently depending on what difficulty you're playing on...?
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Thu Nov 11, 2010 7:27 pm

It wasn't well done, but i'm almost sure human A.I do take cover sometimes in a shooting in F3
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Thu Nov 11, 2010 6:50 pm

It wasn't well done, but i'm almost sure human A.I do take cover sometimes in a shooting in F3



not once sadly, they either run at you guns blazing or run away and cower in a corner.
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Fri Nov 12, 2010 3:50 am

So... The AI is going to be fixed right?

Fallout 3 the enemies just ran at you headlong and didn't take cover or use any tactics at all, I would like to see some actuall shooting mechanics like enemies taking cover or something


The deathclaw ai doesn't seem to be fixed according to the new vegas diary 2. It was just running away but kept on running towards a rock. The other ai also look like they'll be getting stuck while trying to run.
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Fri Nov 12, 2010 1:06 am

The deathclaw ai doesn't seem to be fixed according to the new vegas diary 2. It was just running away but kept on running towards a rock. The other ai also look like they'll be getting stuck while trying to run.


I will die if it isn't fixed.... they wont release it with that "Oblivion AI" right?

I have such high hopes for this game I don't ever want to see it with such shoddy AI, I want it to flourish and waste my life away.

please dear god let this be fixed ;_;
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Fri Nov 12, 2010 6:55 am

It wasn't well done, but i'm almost sure human A.I do take cover sometimes in a shooting in F3

This happened to when I spent time fighting a group of about 4 more of humans.They usually use cover but sometimes spring back up to rush towards the player.
User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Thu Nov 11, 2010 11:56 pm

... doubt it. If they can't code NPC AI to go up a ladder...
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Fri Nov 12, 2010 12:28 am

The trouble is 'AI' isn't something that marketing men can use on the back-of-the-box to sell games. It's easier for Beth/Obsidian to extol the virtues of 'shooting big guns in a post apocalyptic world', than it is to pour resources into combat AI. The idea that the Nightkin will have superior AI is doubtful- sure they'll use their cloaking devices, but I bet they still charge straight at you, albeit in an near-invisible fashion....

I'm not a fan of the idea of assigning graded AI to difficulty levels - it gets boring fighting 'dumb' enemies even if you're after an easy challenge. Keep the difficulty tied to enemy HP/damage etc.

In an ideal world, ghouls would remain in the shadows, flitting between cover to outflank you. Mirelurks would have patrol patterns, distinctly territorial and protective of their brood. Deathclaws would seek the high ground, looking to surprise their foes with death from above. You wouldn't think this would be that difficult to code, and it would add a bit of unpredictability to the gameplay. But I see no evidence of any effort to allocate distinct AI routines to different enemies in the vids I've watched so far.
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Fri Nov 12, 2010 3:51 am

The trouble is 'AI' isn't something that marketing men can use on the back-of-the-box to sell games. It's easier for Beth/Obsidian to extol the virtues of 'shooting big guns in a post apocalyptic world', than it is to pour resources into combat AI. The idea that the Nightkin will have superior AI is doubtful- sure they'll use their cloaking devices, but I bet they still charge straight at you, albeit in an near-invisible fashion....

I'm not a fan of the idea of assigning graded AI to difficulty levels - it gets boring fighting 'dumb' enemies even if you're after an easy challenge. Keep the difficulty tied to enemy HP/damage etc.

In an ideal world, ghouls would remain in the shadows, flitting between cover to outflank you. Mirelurks would have patrol patterns, distinctly territorial and protective of their brood. Deathclaws would seek the high ground, looking to surprise their foes with death from above. You wouldn't think this would be that difficult to code, and it would add a bit of unpredictability to the gameplay. But I see no evidence of any effort to allocate distinct AI routines to different enemies in the vids I've watched so far.


/sigh

I just pray that they wont mess this up, the same AI would be a huge setback for the game.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Thu Nov 11, 2010 9:02 pm

I hope the AI is better but it wouldn't matter to me if it isn't
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Fri Nov 12, 2010 8:40 am

I hope the AI is better but it wouldn't matter to me if it isn't

I feel the same.I wouldn't mind the AI being better and more tactical enemies but it won't matter if the AI is the same or improved.
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Fri Nov 12, 2010 9:05 am

The problem is in playtesting they found out players dont like ai smarter and sneakier then them. And as most gamers actualy have the gaming skills god gave a deranged pile of cat barf....
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Fri Nov 12, 2010 10:16 am

The problem is in playtesting they found out players dont like ai smarter and sneakier then them. And as most gamers actualy have the gaming skills god gave a deranged pile of cat barf....

LOL! even the best AI is generally worse then the average gamer by a good amount. Also although im sure this game is gunna be great, Obsidian does not have a great track record as far as gameplay is concerned, so i highly doubt they will have made the perfect AI and then learned recently during play testing that they should just scrap it. I have a feeling we are going to need to deal with the same AI from fallout 3. I mean, from what we have seen Obsidian is already using a lot of other things from 3, why not the AI too.
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Thu Nov 11, 2010 11:09 pm

not once sadly, they either run at you guns blazing or run away and cower in a corner.


Well you haven't been paying attention then. I see them using cover all the time.
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Fri Nov 12, 2010 4:23 am

The problem is in playtesting they found out players dont like ai smarter and sneakier then them. And as most CASUAL gamers actualy have the gaming skills god gave a deranged pile of cat barf....

Corrected yer post :)
User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Fri Nov 12, 2010 1:01 pm

yeah the AI in Fallout 3 wasen′t bright, but not as stupid as the OP points it to, enemies tend to run to cover sometimes even crouching. Frankly most stupidity was more like how a raider in junk armor and a kitchen knife still bull rushed you even when you where wearing power armour and a flamer and sometimes enemies with grenades could toss them when friends where up Melee you.

Frankly the AI was ok for me.
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Fri Nov 12, 2010 3:44 am

I hope the AI is better but it wouldn't matter to me if it isn't


Apathy. It will be the death of yeh. Wont you feel at least a little short-changed if the AI in New Vegas employs the same stale 'rush' mechanic as its aged predecessor? It's not that big an ask of Obsidian. If they can spend time re-working the reputation system, re-jigging the dialog system, that they can't spend at least some of their resources re-thinking the AI. Combat is afterall the biggest element of the game. Not even trying smacks of immense laziness on their part.
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Fri Nov 12, 2010 1:28 pm

Apathy. It will be the death of yeh. Wont you feel at least a little short-changed if the AI in New Vegas employs the same stale 'rush' mechanic as its aged predecessor? It's not that big an ask of Obsidian. If they can spend time re-working the reputation system, re-jigging the dialog system, that they can't spend at least some of their resources re-thinking the AI. Combat is afterall the biggest element of the game. Not even trying smacks of immense laziness on their part.


I don′t see how it would short-changed, the AI wasen′t to bad, I seen more stupid enemies.
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Fri Nov 12, 2010 4:07 am

An AI improvement would probably create a MASSIVE increase in popularity for Fallout.
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Fri Nov 12, 2010 12:40 pm

I sure hope so, it would be nice to have some actual variety when stumbling across some raiders. In Fo3 they did pretty much what you stated, although in the subway tunnels they did hide behind columns from time to time.
Maybe the AI should act differently depending on what difficulty you're playing on...?

I think a better idea would be to base the AI off of the enemies Intelligence stat and what faction they're in, not the difficulty level. Most raiders are probably a bit below average in intelligence, and don't get military training, so they should take SOME cover, but not react well to flanking or anything like that. NCR troops, on the other hand, have more training, so they get into cover faster, react to enemies trying to flank them better, communicate enemy locations better, etc.
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Fri Nov 12, 2010 1:10 am

Wow, i'm not sure if I'd be okay with a delay if they were working on the AI.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Fri Nov 12, 2010 6:30 am

I never really minded the AI in Fallout 3...It looks better in New Vegas, but not so much to be a selling point. The one thing I could never stand about the Fallout 3 AI was that it made Melee combat really really frustrating. They would always run backwards while shooting at me and I had to burn a whole lot of Stimpaks at the beginning of the game.
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Fri Nov 12, 2010 7:20 am

Only thing I didnt like was being spotted too easily ,even at night .
And then getting hit accurately by any weapon from quite long distances.
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Next

Return to Fallout: New Vegas