Remove explosives, put GMG, GL's and GR's in guns.
Frag grenades, mines and dynomite in Melee as well as unarmed weapons ( as the names are completely wrong for the skill sets imo ).
Then any pulse and plasma in EW's.
Why not just "Weapons Skill"? Put everything in there? :toughninja:
There is one positive thing about playing an exclusive Explosives character that I'm not sure has been mentioned: You can get the challenges "Dr. Wasteland, M.D." and "Tough Guy" over with usually before you leave Goodsprings. At least I did on my Artillery Bob playthrough. Did I mention that my M.O.S. back in the Marines was 0341? That's right. Mortarman through and through, here.
-Gunny out.