I want to edit/fix some of MW uv's. For example, Sadrith Mora's house pods are compose of about 3 parts. Well, what I did in my meager understanding of Nifskope, and I mean meager, is to choose one part and export it as an .obj file to another 3d program to edit the uv. I don't like the somewhat primitive inefficient uv editor of nifskope. Anyways, I'm stuck on how to insert the new edited mesh into the right section of Nifskope.