Fixing the abomb bug confirmed

Post » Tue May 03, 2011 3:11 am

Just read the article and i believe on page five it mentions that the dev team test its scenarios to the 500hour mark which coincidently is the exact time the abomb bug starts

Edit: lightcrux found the article thankfully so i guess i can give an example of abomb glitching
Here: http://www.youtube.com/watch?v=ygbp-fmyZzU&feature=youtube_gdata_player
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Cagla Cali
 
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Post » Tue May 03, 2011 5:25 am

Considering they fixed that bug with the 1.2 patch and it didn't show up in FO3, why is this even a concern?
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Vickytoria Vasquez
 
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Post » Tue May 03, 2011 2:25 am

I still don't understand what this bug was let alone what fixing it is... enlighten me. (never had a game breaking bug happen to me in Oblivion just some silly melty people etc.)
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Siidney
 
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Post » Tue May 03, 2011 2:00 am

What is the A-Bomb glitch?

Some kind of mass NPC death-pact?
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Mr. Allen
 
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Post » Tue May 03, 2011 3:37 am

Oh good, this means everyone that's concerned about TES turning into Fallout doesn't have to worry anymore.
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Kate Norris
 
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Post » Mon May 02, 2011 10:27 pm

only gamebreaking things that have ever happened to me, was i couldn't complete the mages guild in OB my first play-through, and in Xbox Morrowind, i dropped the dwemer flying boots (i think somewhere in the ocean), but i could always take the back-door route for the main quest with morrowind.

I guess this 500 hour thing is good for players who play the same character a really long time though, I'm sure there was more than just the A-bomb glitch.
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Jesus Duran
 
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Post » Tue May 03, 2011 2:37 am

Well yea i'm sure they will make sure the major bugs in Oblivion don't occur in Skyrim.
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Caroline flitcroft
 
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Post » Tue May 03, 2011 7:16 am

A bomb glitch was wen the game reached 500 hours 300 on pc for sum reason.. The animation would stop i e spells, fire, the ending where akatosh showed up, doors opening npc glitching..the whole game would fall apart basically..oblivion gates wouldnt close excetera...
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Adrian Morales
 
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Post » Mon May 02, 2011 7:13 pm

Just read the article and i believe on page five it mentions that the dev team test its scenarios to the 500hour mark which coincidently is the exact time the abomb bug starts

Edit: sadly i cannot find the link..should have saved the link when i read it..but i thought somebody would poat it already...i skimmed like ten pages into the forums lookin for it..no luck.. :( sry guys

Would it have hurt to find the link BEFORE posting this thread? I swear, the effort people put into making these things...
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Soph
 
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Post » Tue May 03, 2011 7:37 am

Seeing as the engine took a massive technical and graphical leap I'm worried about bigger more effective bugs in a relatively new engine , rather than old pains :o
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Julia Schwalbe
 
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Post » Tue May 03, 2011 10:37 am

only gamebreaking things that have ever happened to me, was i couldn't complete the mages guild in OB my first play-through, and in Xbox Morrowind, i dropped the dwemer flying boots (i think somewhere in the ocean), but i could always take the back-door route for the main quest with morrowind.

I guess this 500 hour thing is good for players who play the same character a really long time though, I'm sure there was more than just the A-bomb glitch.

Yea they said they plugged in a bunch of scenarios to the 500 hour mark checking for bugs. Anyone remember Pete's tweet from a while back that said the successfully tested all the cells?
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Luis Reyma
 
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Post » Mon May 02, 2011 7:21 pm

Thought i had the link already simple mistake sry us ppl didnt highlight in green either guess my kind isnt welcome on these forums..sry for caring about the best game of 2011 ur holiness..guess i'll think twice b4 posting on ur forums
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Trey Johnson
 
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Post » Tue May 03, 2011 11:17 am

A bomb glitch was wen the game reached 500 hours 300 on pc for sum reason.. The animation would stop i e spells, fire, the ending where akatosh showed up, doors opening npc glitching..the whole game would fall apart basically..oblivion gates wouldnt close excetera...


hmmm that is a problem LOL


i think i remember hearing this in an interview with todd, which i think is the interview the OP is referring to.
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Nick Swan
 
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Post » Mon May 02, 2011 11:36 pm

Quoting from the http://www.nowgamer.com/features/1316/elder-scrolls-v-skyrim-bethesda-interview?o=3#listing:

NG: On playtesting and fixing bugs from Oblivion

Todd Howard: We can never guarantee someone won’t get in a situation where there’s the odd problem. I think being on these platforms for as long as we have means we have a much better handle on them, but it’s still a game that some people will play for 500 hours and that becomes a testing nightmare for us. Even if we play it for 500 hours, we’re not positive what someone else does. We’re getting much better at it and learning from those experiences and acknowledging there are things we need to test for.

There’s actually a bug in Oblivion where there’s this one door that has an animation timer and depending on when you open it if you then play for 500 hours that door will no longer open and that breaks the game. How do you plan for that? We found the best way is to test for things, though, so we try and take every variable and let it run for 500 hours.


There's the source.
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kat no x
 
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Post » Tue May 03, 2011 9:45 am

+1 lightcrux that is the article :)
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Shirley BEltran
 
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Post » Mon May 02, 2011 11:34 pm

+1 lightcrux that is the article :)


No problem. :thumbsup:
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keri seymour
 
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Post » Tue May 03, 2011 1:51 am

No problem. :thumbsup:

Thank u thank u lightcrux
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roxanna matoorah
 
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Post » Tue May 03, 2011 7:44 am

Every game has bugs and some people do some weird things that reveal one. I for one have never ran into a bug in any TES game except Morrowind and the few I did in Morrowind weren't game breaking. I've seen other people I know in real life have a bug or two (clavicus Vile turn in bug, which I never had because I'm not giving up Umbra :tongue: and one where my friend stole the third volume of the Commentaries on the Mysterium Xarxes and glitched the quest and couldn't get the location to the meeting). So, I'm not sure why some people think that TES is unnaturally riddled with bugs, it just seems that some people go about doing odd things and just dig them up lol. Of course you going to cause some kind of glitch if you go about doing everything in the game some weird way, it's bound to happen :tongue: But isn't that really the strength of TES that it allows you the freedom to play it in such a way that you glitch the game?
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Dean Brown
 
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Post » Tue May 03, 2011 12:03 am

I didn't know this bug was caused by opening "this one door". Anybody any idea which door he's talking about? If it's just that one door, shouldn't it be easy for modders to fix that? :unsure:
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Ellie English
 
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Post » Tue May 03, 2011 3:16 am

Its already been fixed by modders. the only thing it took was removing like 5 bytes from the savegame and you were fine to play again.
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Eric Hayes
 
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Post » Tue May 03, 2011 12:13 am

I don't mean fixing it after the bug hits... I mean modding that 'door' Todd Howard is talking about.
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Louise Andrew
 
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Post » Mon May 02, 2011 10:41 pm

A bomb glitch was wen the game reached 500 hours 300 on pc for sum reason.. The animation would stop i e spells, fire, the ending where akatosh showed up, doors opening npc glitching..the whole game would fall apart basically..oblivion gates wouldnt close excetera...

The bug was linked to the main game timer, which was incremented every frame - as the PC version has a better framerate, this time was incremented more often, and thus overflowed sooner.
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Michelle davies
 
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Post » Mon May 02, 2011 10:09 pm

But what causes the A-bomb problem to begin with? Information overload? Memory leakage reaching a critical point? Deep magic? or just a permutation of the Y2K problem?
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Jason Rice
 
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Post » Tue May 03, 2011 6:27 am

Hm sounds similiar to the Shivering Isles bug. 500 hours is a lot of time almost 3 weeks worth. If it cuts down on the amount of bugs then I'm all for it.
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Rex Help
 
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Post » Tue May 03, 2011 6:23 am

What if I play + 500 hours? :ahhh:
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Zosia Cetnar
 
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