The gauss rifle is a magnetic accelerator that launches 2mm slugs (or flechettes rather, I guess) by using an energy source to do so.
There's no hammer that strikes a primer that ignites a powder charge to launch a bullet or pellets. That's why it's an energy weapon.
Exactly
Umm theirs a part in a gun called the hammer that makes the firing pin hit the bullet.
*sigh* He's saying a gauss rifle would have no hammer as it uses an electric magnet coil to accelerate the a chunk of metal to incredible speed.
Explosives skillsets are all about stopping your explosives from exploding at an inopportune time. Since an explosive expert is going to be trained to deal with volatile substances, they would be more apt at operating flamers than an energy weapons user, who needs to know a lot about electronics, wiring, and physics to operate his weaponry.
No the explosive skill is all about using grenades, mines and other bombs. Being easier to disarm those items is just a bonus.
In RL flamethrowers don't explode that easily. The fuel mixture is very difficult to ignite so it uses a magnesium. Unless your using an incendiary round shooting a flamethrower tank rarely resulted in an explosion despite what the movies say. Military grade Flamethrowers are in fact aren't as simple weapons as you think they are.
Also, the flamer is decidedly low tech compared to energy weapons, even the relatively complex incinerator weapons are not as complex as the average laser pistol.
Flamers really belong in explosives as a balance issue- especially considering that "Pyromaniac" still requires EXPLOSIVES SKILL.
I don't know the way the incinerator works sounds like it be rather complicated. A flamethrower also doesn't involve throwing grenades, arming mines or other wise shooting an exploding projectile. So how does it fit with explosives? If used properly a flame thrower doesn't blow up.
I'd make it require energy weapons or explosives and keep the flamer as an energy weapon.
In fact, many perks needs an 'or' modifier like that; piercing strike, slayer, unstoppable force, concentrated fire etc etc.
Won't happen, those differences were intentional so you'd have to make choices about how you spend your skill points. If you want the power having all the close combat perks would give you, it requires you invest in both melee in unarmed. It was an intentional design decision to make some perks harder to get then others.
Won't happen, those differences were intentional so you'd have to make choices about how you spend your skill points. If you want the power having all the close combat perks would give you, it requires you invest in both melee in unarmed. It was an intentional design decision to make some perks harder to get then others.
Personally I'd like to see a more realistic flamethrower one that shoots a jet of flame instead of a short range cone.