Flashbang Doesn't Work Against AI Enemies

Post » Thu Mar 31, 2011 3:28 am

Seriously, do they have Predator vision or something?
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Facebook me
 
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Post » Thu Mar 31, 2011 6:14 am

Your playing against bots right? Yeah, it works on real people. Bots use wall hacks... :flamethrower:
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claire ley
 
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Post » Wed Mar 30, 2011 5:29 pm

it turn your screen white but your crosshair is still there and turn red so if you get flashbanged alot your get better at no worring about it
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Ria dell
 
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Post » Thu Mar 31, 2011 8:26 am

I can't think of a game where bots were affected by flashbangs/smokes.
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Del Arte
 
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Post » Thu Mar 31, 2011 2:38 am

It decreases their accuracy slightly though it doesn't actually "blind" them, its mostly useless offline, but now that lag is fixed its a viable ability.
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Khamaji Taylor
 
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Post » Thu Mar 31, 2011 2:41 am

I can't think of a game where bots were affected by flashbangs/smokes.


Well that's just wrong.
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James Rhead
 
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Post » Wed Mar 30, 2011 5:26 pm

They don't really work against bots in any game.

And to be fair, there are a lot of ways around them for humans as well. I get a little notification when I'm hitting an enemy, spotted enemies have red outlines, etc.
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Sheila Reyes
 
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Post » Thu Mar 31, 2011 1:29 am

Bots are just super-human. They can throw grenades from across the map to disable your turret in an instant, they're practically useless on SP. 'Nuff said
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Bloomer
 
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Post » Wed Mar 30, 2011 7:03 pm

I've noticed it stops them shooting at me but as soon as you shoot them they start turning round again.
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Nicholas C
 
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Post » Thu Mar 31, 2011 12:41 am

I can't think of a game where bots were affected by flashbangs/smokes.


swat 4 :D and 3, i suppose. not sure anymore though.
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Daniel Holgate
 
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Post » Thu Mar 31, 2011 3:18 am

IF the bot doesn't have you in their sights already, then you're invisible to them.

If they do, they'll have slightly decreased accuracy when you move.

If I have you in MY sights, I've got decent odds of killing a bot or player while I'm blinded too.

The bots aren't totally superhuman - but they do have better reactions, and they can track while blinded more reliably than human - but not by much.
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Kevin Jay
 
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Post » Wed Mar 30, 2011 8:07 pm

I can't think of a game where bots were affected by flashbangs/smokes.

Counter-Strike.
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Andrea P
 
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Post » Wed Mar 30, 2011 9:21 pm

I toss a lot of flashbangs, but usually do a better job at flashing myself then the enemies. :shocking: Every now and then though, the enemies will be facing the opposite way they were originally travelling after the flash dissipates, allowing me to mow them down easier.
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Peter P Canning
 
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