Flashlights

Post » Wed Dec 02, 2015 7:01 pm

We've seen a tiny fraction of what weapon modding consists of, that means absolutely nothing.

But I agree that it's more likely we'll get a head lamp or something to that effect.

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Paula Ramos
 
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Post » Wed Dec 02, 2015 7:37 am

Maybe you're right, but I doubt it. From what they showed in the "tiny fraction", I kept seeing the same mods, over and over, weapon after weapon... sights, barrels, grips, scopes, suppressors, mags -- but nothing related to flashlights. It's a very common weapon attachment IRL and should apply to any gun, so you'd think that we'd have seen the flashlight mod in at least 1 of the 100+ mod options shown in the video.

I guess flashlight attachment could be tied to something strange, like grip, sights, or scope, but, again, I doubt it.

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Arrogant SId
 
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Post » Wed Dec 02, 2015 5:42 am

Beth can do great lighting. Skyrim had it. At their game jam they even had total darkness ready to implement among other things but of course issues with power prevented most of their ideas from being added. With the promise of free updates (think mounted combat from Skyrim) we'll see some good stuff.
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Farrah Barry
 
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Post » Wed Dec 02, 2015 8:06 am

to this day, standard Skyrim doesn't have realistic darkness. in mods, yes, but not the actual launch game, not even the console patches added true darkness. where it's appropriate.

you had all these kid friendly "glow" light sources making places taht should be pitch black, instead casual friendly so they can see without needing torches or lamps or light spells.

Bethesda gives into the brightness crowds because the mainstream are too lazy to gather and use resources like torches to see in the pure dark,

so the level design dumbs down the darkness so people can explore/travel in those areas without needing torches/lamps of any kind.

having pure darkness in appropriate locations, interiors, and nighttime would really make Fallout 4 much better, and would give rise to the value of things like

flashlights and stuff.

it should be more like a real world instead of some movie/TV production set.

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Christine Pane
 
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Post » Wed Dec 02, 2015 4:48 pm

Seriously? Does everything have to be a conspiracy to kowtow to drooling casuals?

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Laura Cartwright
 
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Post » Wed Dec 02, 2015 3:12 pm

I agree with this. It would also encourage you to actually think about your character's daily cycle. Like, I sleep when it's dark for the most part. The Wasteland should be scary at night, and having a safehouse where you can spend those dark nights would become critical. It would probably also make me spend more time at bars, etc. waiting for daylight. The fact that you can just run around 24 hours a day complete unobstructed is ridiculous.

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butterfly
 
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Post » Wed Dec 02, 2015 4:35 am

Plausible. Especially since the leaked Manual didn't seem to have the pipboy light button on there
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Theodore Walling
 
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Post » Wed Dec 02, 2015 10:49 am

That could just be because it's not a direct action. In other words, you may need to bring up the pip to turn it on and off, not just push a button.

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Project
 
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Post » Wed Dec 02, 2015 6:23 am

flashlights were hunted to extinction like horses and cats

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Jonathan Egan
 
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Post » Wed Dec 02, 2015 7:50 pm

It would be pretty sweet indeed.

If they exist in the base game then I guess it's very likely they include it as a weapon mod, considering we have such a wide selection of weapon mods/customization.

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sarah
 
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Post » Wed Dec 02, 2015 5:15 am

I don't see how or why flashlights wouldn't be in Fallout 4.

Realistically, I think they'll turn on/off automatically based on lighting conditions. I say this because I didn't see a button mapping for a flashlight on the leaked XB1 controls.

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Hella Beast
 
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Post » Wed Dec 02, 2015 3:57 pm

I'd have it linked as the same for turning the pipboy light on.

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Damned_Queen
 
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Post » Wed Dec 02, 2015 5:37 am

Well, now we have the answer: Because the nights are so damned bright that it seems like daytime.

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Neko Jenny
 
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Post » Wed Dec 02, 2015 3:40 pm

Do not worry mods will fix nights to be dark and will add flash lights to increase immersion.... just like in past FO games

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Trevor Bostwick
 
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Post » Wed Dec 02, 2015 8:04 pm

Yeah, just annoying to have to wait for that. Especially with no brightness slider.

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Terry
 
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Post » Wed Dec 02, 2015 6:37 am


Maybe ya should take a look at your monitors brightness, I find nights to be decently dark on my tv (aka dark enough to be noticeable, but not realistically dark...thankfully)
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Chase McAbee
 
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Post » Wed Dec 02, 2015 5:42 pm


That mod was very popular but the lighting was rather glitchy but it wasn't the modder's fault since the limitations of the engine made the use of flashlight difficult. But despite the limitations, the author indeed did a good job with the mod because it wasn't just about a simple flashlight, it had several types of flashlight plus color lights, batteries, and other nice features to make your flashlight customizable.
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Margarita Diaz
 
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Post » Wed Dec 02, 2015 11:15 am

My monitor has been adjusted perfectly for everything else I do, including Fallout 3 and Skyrim (where I also had to install darker nights). Monitor, or even in-game, brightness doesn't solve all the lighting problems either, unfortunately. Simply adjusting the brightness will affect the daytime light as well so that starts looking weird instead. And low brightness doesn't make the nights feel properly dark as it dims light sources as well.

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Julie Serebrekoff
 
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Post » Wed Dec 02, 2015 6:16 am

I actually wear a miners helmet for most of the game, it comes with a headlamp like the power armor.

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jeremey wisor
 
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Post » Wed Dec 02, 2015 7:57 am

I just bought a helmet with a flashlight on it. How do you turn on the flashlight?

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Crystal Clarke
 
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Post » Wed Dec 02, 2015 8:20 pm

TAB i think. Atleast it is TAB when in Power armour, i think it overrides the Pipboy light.

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Czar Kahchi
 
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Post » Wed Dec 02, 2015 1:40 pm

Oh, ok, that would make sense. I reassigned my Pip-Boy key to Backspace, so holding the key activates the Pip-Boy light. That should switch it to the flashlight then, I guess. Trying that.

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Monique Cameron
 
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Post » Wed Dec 02, 2015 2:35 pm

Get a Mining Helmet. When wearing one, you'll use the light on it instead of your Pip-Boy light. You can also change the Mining Helmet's light color at the Armor Workbench.

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Nicole Kraus
 
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Post » Wed Dec 02, 2015 12:04 pm

I bought a combat helmet of sorts, dmg res 13/13, which looks pretty cool compared to a mining helmet. It has a light on it too. Didn't know you could change to color either, very cool.

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XPidgex Jefferson
 
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Post » Wed Dec 02, 2015 7:36 am

Combat Helmets don't have a light. I have one myself and I still use my Pip-Boy's light.

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Shirley BEltran
 
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