I have a problem. I remade a lot of npc leveled lists and made them more sophisticated (up to 20 entries in each leveled list). Everything works perfectly when references are without difficulties (Leveled modifier = "None" in the "Leveled Actor" tab). But most of the references in game have difficulty set - "easy", "medium", "hard" or "boss". In this way my ledeled-based system doesn't work.
I don't want to change all difficulty leveles throughout the world - I will go insane.
What I want to do is to make all the difficulty levels act as if they were with "None" leveled modifier. I tried changing fLeveledActorMult~ setting, but I can't get what I want.
Please, help.
Thank you