Flexibility of new world AI

Post » Tue May 17, 2011 7:31 am

Not knowing a whole lot about the technical aspects of the new Skyrim system, and the options the new AI provides, I can only state what I hope it can provide and what I wish it'll bring to Skyrim.

One thing I always found slightly annoying, and certainly unrealistic, in Fantasy RPGs is the way the world is just so transparent. I guess is the best word.

It's like all merchants are in one big union and have decided to all charge and pay exactly the same for all items. How the heck can a merchant from Bruma know how much the smith in Leyawiin is paying for a silver shortsword? The only variation is how good they are at haggling. They must all subscribe to the Big Book of Tamriel Merchants, and they just look up the price of an object and start haggling from there.

Same goes for the world map and compass. That map is probably more precise than any map you can buy today, and you can't possibly get lost, because you just pull out your map (which by the way has you GPSed down to the exact longitude and latitude) and voila!, you're back on track.

I imagine it's probably hard implement a correct amount of randomness, but it would be nice if prices varied from region to region depending on supply and demand. And if sometimes, just sometimes, your map was a bit off and you actually had to go search around for a while to get the exact location. Your personal map could get more and more precise over time the more you traveled, and the more locations you had pinned down.

Like I said, it's probably too much to ask, but I'm missing the feeling of being subject to changing conditions. It's like the world revolves around the character when it really should be the character who is just a tiny spec in a huge world. Oh well, here's hoping for an awesome Skyrim experience.

/end rant.
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john palmer
 
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Post » Tue May 17, 2011 3:12 am

I agree. And while I remedy this with mods and by not looking at the map or using quest markers in Oblivion, it would be nice to see it incorporated into the game. And in Morrowind, well... I was just lost all the time regardless LOL.

This time around what we do know is that NPCs will at least have different opinions toward you based on your previous actions. i.e. if you've helped them out and their disposition is high, they'll offer you lodging for the night if they find you in their home after hours, versus calling the guards as per usual. Also, side quests will be more dynamic in some cases. The game will generate locations for quests in places you haven't visited yet, and that you don't necessarily know hot to get to (barring quest markers of course.)

That's not what you're asking for really, but it's a step in the right direction at least imo.
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Sabrina Schwarz
 
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Post » Tue May 17, 2011 1:12 am

I'm dying to experience the new RAI system.
And the way Bethesda speaks about it in the G.I. issue makes it sound like problems such as "transparency" will be long gone.
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elliot mudd
 
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Post » Tue May 17, 2011 1:29 pm

I certainly hope so. I'm not awesome at handling mods, but I'll find some every now and then to enhance the experience a bit, but it would rock if I didn't have to!
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michael danso
 
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