Unless I make every animation start and end at the same "pose" ...there is a noticeable "flickering" in the transition between animations. For example unless idle ends at the same pose that attack starts ... the creature will flicker when it goes from idle to attack.
However I noticed that this problem does not plague Bethesda creatures ... their do not start and end at the same pose ... yet there is no flickering in them.
Can someone explain this please.