Floating Bank of Cryodiil Door/Sign

Post » Mon Dec 21, 2009 2:14 am

Went to go to the bank for the first time and found the door floating in the middle of the street instead of on the opposite wall in the Imperial City, sign was also displaced by the same amount. I am using the Better Cities za_bankmod.esp.

Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 0.9.9]03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  Enhanced Daedric Invasion.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Armamentarium.esm  [Version 1.35]0C  Artifacts.esm  [Version 1.1]0D  Kvatch Rebuilt.esm0E  Better Cities Resources.esm0F  BetterMusicSystem.esm10  Progress.esm  [Version 2.2]11  HorseCombatMaster.esm12  Unofficial Oblivion Patch.esp  [Version 3.2.5]13  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]14  Oblivion Citadel Door Fix.esp15  Better Cities .esp16  Oblivion.esp17  Francesco's Optional Chance of Stronger Bosses.esp18  Francesco's Optional Chance of Stronger Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]19  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1A  Natural_Habitat_by_Max_Tael.esp1B  All Natural.esp  [Version 0.9.9]++  All Natural - 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OOO.esp  [Version 2.0]38  ArmamentariumArtifacts.esp  [Version 1.35]++  ArmamentariumLLArmaVendor.esp  [Version 1.35]39  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]3A  CurseOfHircine.esp++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]3B  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]3C  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]3D  Creatures Alive v1.3.esp++  TamrielTravellerAdvScript.esp  [Version 1.39c]3E  TamrielTravellers4OOO.esp  [Version 1.39c]3F  TamrielTravellersItemsCobl.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]40  C&C - The Blackwood Company - OOO.esp++  MMM-Cobl.esp  [Version 1.69]41  Amajor7 Imperial Furniture.esp42  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]43  Better Benirus Manor for Cobl - Complete.esp44  Cannibalism.esp45  Castle_Domrose_V1.2.esp46  Kvatch Rebuilt.esp47  Kvatch Rebuilt - Leveled Guards - FCOM.esp48  GlenvarCastle.esp49  LetThePeopleDrink-Cobl.esp  [Version 2.5]4A  Nascosto Isles 3.esp++  All Natural - Nascosto Isles Weather Patch.esp4B  Slof's Oblivion Goth Shop.esp4C  thievery.esp4D  thievery - EE patch.esp  [Version 1.0]4E  VaultsofCyrodiilBC.esp4F  za_bankmod.esp50  The Lost Spires.esp51  Blood&Mud.esp52  Blood&Mud - EE patch.esp  [Version 1.0]53  Lost Paladins of the Divines.esp54  HoarfrostCastle.esp55  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]56  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]57  xuldarkforest.esp  [Version 1.0.4]58  LostSpires-DarkForest patch.esp59  xulStendarrValley.esp  [Version 1.2.2]5A  xulTheHeath.esp5B  XulEntiusGorge.esp5C  xulFallenleafEverglade.esp  [Version 1.3.1]5D  LostSpires-Everglade patch.esp  [Version 1.2]5E  xulColovianHighlands_EV.esp  [Version 1.2.1]5F  xulChorrolHinterland.esp  [Version 1.2.2]60  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]61  xulBravilBarrowfields.esp  [Version 1.3.2]62  xulLushWoodlands.esp  [Version 1.3]63  HoarfrostCastle-LushWoodlands patch.esp64  xulAncientYews.esp  [Version 1.4.2]65  xulAncientRedwoods.esp  [Version 1.6]66  xulCloudtopMountains.esp  [Version 1.0.3]67  xulArriusCreek.esp  [Version 1.1.3]68  xulPatch_AY_AC.esp  [Version 1.1]69  xulRollingHills_EV.esp  [Version 1.3.2]6A  xulPantherRiver.esp6B  Blood&Mud-PantherRiver patch.esp6C  xulRiverEthe.esp  [Version 1.0.2]6D  xulBrenaRiverRavine.esp  [Version 1.0.2]6E  xulImperialIsle.esp  [Version 1.6.3]6F  xulBlackwoodForest.esp70  xulCheydinhalFalls.esp  [Version 1.0.1]71  Blood&Mud-CheydinhalFalls patch.esp72  KvatchRebuilt-CheydinhalFalls patch.esp73  xulAspenWood.esp  [Version 1.0.1]74  xulSkingradOutskirts.esp75  Harvest [Flora].esp  [Version 3.0.0]76  DropLitTorchOBSE.esp  [Version 2.4]77  Dungeon Actors Have Torches 1.6 DT.esp78  Exterior Actors Have Torches 1.3 DT.esp79  Leviathan Soulgems.esp7A  P1DkeyChain.esp  [Version 5.00]7B  PersuasionOverhaul.esp  [Version 1.43]7C  Salmo The Baker v2.0.esp  [Version 2.06]7D  Salmo the Baker, Cobl.esp  [Version 3.08]++  Enhanced Vegetation [100%].esp7E  Quest Award Leveller.esp7F  SM Encumbrance and Fatigue.esp  [Version 2.6]80  RealisticForceMedium.esp81  RealisticMagicForceMedium.esp++  cidnothumpMMversion.esp82  SupremeMagicka.esp  [Version 0.90]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]83  SM_EnchantStaff.esp  [Version 0.80]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]84  StealthOverhaul.esp85  StealthOverhaul, Cobl.esp  [Version 1.1]86  Deadlier Sneaking 1.1.esp87  SM Bounty.esp  [Version 1.22c]++  CoblDeathFix.esp  [Version 1.20]88  RenGuardOverhaul.esp89  Enhanced Grabbing.esp  [Version 0.4]8A  Deadly Reflex 5 - Timed Block and 250% damage.esp8B  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]8C  Deadly Reflex Bow Sway.esp8D  Deadly Reflex - Breathing Motion & Head Bobbing.esp8E  nGCD.esp8F  ProgressMBSP.esp  [Version 2.0]90  ProgressSBSP.esp  [Version 1.0]91  ProgressRBSP.esp  [Version 1.0]92  ProgressRacial.esp93  ProgressArmorer.esp  [Version 1.0]94  ProgressMercantile.esp  [Version 1.11]95  Legendary Abilities-Shield MOJ.esp96  Grandmaster of Alchemy.esp97  immersive_caves_auto.esp++  Item interchange - Placement for FCOM.esp  [Version 0.76]98  Willful Resistance.esp  [Version 4.0]99  Better Cities - Full City Defences.esp9A  Better Cities Full - B&M Edition.esp9B  BCBravilB&MFULL-Barrowfields patch.esp9C  BCChorrol-ChorrolHinterland fix.esp9D  BCCheydinhalFULLB&M-CheydinhalFalls patch.esp9E  BCSkingrad-SkingradOutskirts patch.esp9F  Better Cities - Thievery.espA0  Better Cities - VWD of the IC.espA1  Better Cities - COBL.esp  [Version 2]++  [GFX]_Initial_Glow-all.esp++  Real Lava 1.3.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - 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-__^
 
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Post » Mon Dec 21, 2009 7:52 am

Make sure you have the BC version of Bank of Cyrodiil installed. If you do (and I see BC is loading in the correct place) then there should not be any floating.
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Wayne W
 
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Post » Mon Dec 21, 2009 3:25 am

Make sure you have the BC version of Bank of Cyrodiil installed. If you do (and I see BC is loading in the correct place) then there should not be any floating.


That's the thing, I am using the BC version. I'm using BAIN so I have the plug-in unchecked in the original mod, and checked in BC. BAIN also says that it is matched and NOT mismatched/in conflict.

Edit: I just manually compared the sizes and they match (the BC version and the one installed) the originally is slightly smaller
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Amiee Kent
 
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Post » Mon Dec 21, 2009 3:00 am

Leave it checked in both. BAIN is definitely upset with having a mod with voice files not having the associated ESP installed.
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Hope Greenhaw
 
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Post » Mon Dec 21, 2009 12:18 pm

Leave it checked in both. BAIN is definitely upset with having a mod with voice files not having the associated ESP installed.


Yeah, number of matching files went up... but didn't fix my recent save... going to start a new game to see if that fixes it
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Claire Mclaughlin
 
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Post » Mon Dec 21, 2009 12:11 pm

Oh, did you not do a clean save before upgrading or something. That might cause the problem too. I hope you are not long into your game...
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Floor Punch
 
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Post » Mon Dec 21, 2009 8:16 am

Oh, did you not do a clean save before upgrading or something. That might cause the problem too. I hope you are not long into your game...


Same problem in the new save, any other suggestions?
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Tinkerbells
 
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Post » Mon Dec 21, 2009 2:27 pm

You need to remove the original Salmo mod. Only use the COBL version. The same goes for Stealth Overhaul. Remove MMM-Cobl as well. Wait for the next MMM and UFCOM COBL. That mod is currently not really compatible with FCOM. Do you see anything overwriting any of the Bank of Cyrodiil WORLD records in TES4View?
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Britney Lopez
 
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Post » Mon Dec 21, 2009 3:09 am

Same problem in the new save, any other suggestions?

There was discussion of this in the Relz thread for BC something was said that you should try going a few cells away and waiting your Respawn time out (Default is 3 days) then add one more Day.Return to see if its fixed...
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Dark Mogul
 
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Post » Mon Dec 21, 2009 5:22 am

That is for updating, respawning all cells contents, but OP tried a new game...
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Chica Cheve
 
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Post » Mon Dec 21, 2009 10:03 am

You need to remove the original Salmo mod. Only use the COBL version. The same goes for Stealth Overhaul. Remove MMM-Cobl as well. Wait for the next MMM and UFCOM COBL. That mod is currently not really compatible with FCOM. Do you see anything overwriting any of the Bank of Cyrodiil WORLD records in TES4View?


Humm must have misread the stealth overhaul - cobl readme... but removed those 3 items

As for the WORLD records, I don't really know what I'm doing... but it appears that it is conflicting with the Unofficial Oblivion Patch.esp, ClocksofCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp, Amajor7 Imperial Furniture.esp, Kvatch Rebuilt.esp, LetthePeopleDrink-cobl.esp, thievery.esp, Salmo the Baker, Cobl.esp, and SupremeMagicka.esp

za_bankmod.esp has a NAM9 - unknown #1 value of 81920.00 while the others have a value of 77824.00
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Vahpie
 
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Post » Mon Dec 21, 2009 2:31 pm

That does not matter. I do not know what that does, but I know that that is not your floating issue. I am not sure about the Stealth Overhaul. I thought I said to check. If it says to install the other do so, but I would think that it would be dependent on the original mod if that were true. Since you were able to load the game without it, I would assume that that is not the case.
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Yama Pi
 
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Post » Mon Dec 21, 2009 7:52 am

That does not matter. I do not know what that does, but I know that that is not your floating issue. I am not sure about the Stealth Overhaul. I thought I said to check. If it says to install the other do so, but I would think that it would be dependent on the original mod if that were true. Since you were able to load the game without it, I would assume that that is not the case.


Figured it out... I was super smart... and didn't check the Imperial City part of BC

You would think I would notice that the vanilla IC and the BC IC looked the same... sorry for the trouble, but thanks for the help Tomlong
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JLG
 
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Post » Mon Dec 21, 2009 4:12 am

Nice one. You really had me stuck there...


Happy gaming!
- Tomlong75210
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meg knight
 
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