Floaty Physics

Post » Fri May 13, 2011 8:10 am

The purpose of this thread is to encourage realistic physics.

In Oblivion, whenever someone died they would no longer be effected by real world gravity, taking seconds to hit the ground. The result was somewhat comical.

In order to be realistic, this needs to be sped up 1.5 to 2x as fast. When somebody falls from being killed or else, they are dead weight.
They should come crashing down, enemies should collapse and objects should simply fall at a faster rate.
From what I understand this is a simple tweak in the Havok engine.

There was a mod that did wonders for the physics in Oblivion. I'm pretty sure it was just a script to edit some values.

Hopefully this is a simple fix that can make a big difference in realism. Lets let them know we want this "feature" implemented!

EDIT: Reference video.

http://www.youtube.com/watch?v=s8QhX_xSOtc
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Kat Stewart
 
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Post » Fri May 13, 2011 7:28 pm

I think the moon fell down, actually. Not so floaty anymore.
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Len swann
 
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Post » Fri May 13, 2011 6:22 pm

The only "floaty physics" I want is for levitation if it's in.
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Cassie Boyle
 
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Post » Fri May 13, 2011 2:45 pm

Ahhh I don't know..!

It's hard to say, because part of me wants the most realistic game we can get.

And the other part of me loves charging Benwyn and her Argonian buddie and sending them in the air with one blow.


:ahhh:
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JAY
 
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Post » Fri May 13, 2011 10:12 am

as much as i did enjoy flinging bodies miles with a crazy shock spell i made, i do think it could use some realism....
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W E I R D
 
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Post » Fri May 13, 2011 2:36 pm

I want that bandit to soar when i snipe him down with the hatreds soul
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Micah Judaeah
 
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Post » Fri May 13, 2011 12:51 pm

Well, it depends on the death. With an arrow I'd like to see them stop in there tracks and kind of look down at it confused and scared as they crumple to the ground but for something like a fire blast I want those svckers to fly a little bit.
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Cayal
 
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Post » Fri May 13, 2011 2:51 pm

I think the moon fell down, actually. Not so floaty anymore.


Only the rogue moon Baar Dau; Masser and Secunda are still doing their usual thing. Probably would be rather tricky to fly to, though, not being "real" moons but manifestations of another plane...


More on topic, though, as fun as throwing people around (and knocking that Dunmer woman from the Bloated Float quest into a tavern table on killing her and seeing its contents get knocked all around) was in Oblivion, something more realistic would probably be good, at least most of the time.

Most of the time. I do still want to leave a trail of destruction behind now and then. Maybe if you get a high enough strength or powerful enough spell you can overcome gravity a bit...
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Brian Newman
 
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Post » Fri May 13, 2011 5:29 am

Only the rogue moon Baar Dau; Masser and Secunda are still doing their usual thing. Probably would be rather tricky to fly to, though, not being "real" moons but manifestations of another plane...


i enjoy when people actually know their lore
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Mr. Allen
 
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Post » Fri May 13, 2011 11:19 am

I just don't want things to fly away with the slightest touch. If there is stuff standing on a table it should not move unless I move it myself, or i stand on top of it or something.
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Laura Tempel
 
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Post » Fri May 13, 2011 5:14 pm

Hopefully this is a simple fix that can make a big difference in realism.


it's quite simple. you can actually change most, if not all, physics setting that affect this by modding the havok properties in oblivions meshes. off the top of my head, upping mass, inertia, linear and angular dampening change a lot of how that behaves.
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Jah Allen
 
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Post » Fri May 13, 2011 4:30 pm

I didn't like the floaty bodies in Oblivion either. I'm almost positive the physics will be improved a lot in Skyrim.
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Yvonne
 
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Post » Fri May 13, 2011 10:39 am

The physics in Oblivion felt very silly. I don't know why they didn't just adust a few numbers to make the gravity close to that of Earth's.
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Suzie Dalziel
 
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Post » Fri May 13, 2011 9:35 am

The purpose of this thread is to encourage realistic physics.

In Oblivion, whenever someone died they would no longer be effected by real world gravity, taking seconds to hit the ground. The result was somewhat comical.

In order to be realistic, this needs to be sped up 1.5 to 2x as fast. When somebody falls from being killed or else, they are dead weight.
They should come crashing down, enemies should collapse and objects should simply fall at a faster rate.
From what I understand this is a simple tweak in the Havok engine.

There was a mod that did wonders for the physics in Oblivion. I'm pretty sure it was just a script to edit some values.

Hopefully this is a simple fix that can make a big difference in realism. Lets let them know we want this "feature" implemented!

EDIT: Reference video.

http://www.youtube.com/watch?v=s8QhX_xSOtc


I had my doubts, but I do like it :thumbsup:
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Ashley Tamen
 
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Post » Fri May 13, 2011 2:51 pm

I don't know. One of my most memorable moments in Oblivion was when I was doing the "cleansing" of the Dark Brotherhood sanctuary, and I hit one of the members so hard that his head went through the ceiling... literally.

I think realistic physics should definitely be implemented. However, if one has a powerful, enhanced weapon, I think launching NPCs into the air would still be fun.
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Laura Elizabeth
 
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Post » Fri May 13, 2011 7:43 pm

I don't know. One of my most memorable moments in Oblivion was when I was doing the "cleansing" of the Dark Brotherhood sanctuary, and I hit one of the members so hard that his head went through the ceiling... literally.

I think realistic physics should definitely be implemented. However, if one has a powerful, enhanced weapon, I think launching NPCs into the air would still be fun.


Ditto, which was my reservation.
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Love iz not
 
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Post » Fri May 13, 2011 9:02 am

This poll is too one-sided to take seriously. "Do you want obvious option number one 1 or outdated option number 2?" :P
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Richus Dude
 
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Post » Fri May 13, 2011 9:24 am

Even though the Oblivion graphics were pretty awesome, the way enemies died looked elementary. It definitely needs improvement.
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Rudi Carter
 
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Post » Fri May 13, 2011 5:42 am

Havok is much better than it used to be. Havok was new when Oblivion used it, so they hadn't got it down just right. Havok has gone through many upgrades and is pretty damn good now.
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Marnesia Steele
 
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Post » Fri May 13, 2011 7:49 am

Well, it depends on the death. With an arrow I'd like to see them stop in there tracks and kind of look down at it confused and scared as they crumple to the ground but for something like a fire blast I want those svckers to fly a little bit.

Yeeeeahhhnnnooo..... I guarantee you wouldn't "stop in your tracks and look down scared/confused as you crumple to the ground" if I shot you with a crossbow. You'd probably scream. Depending on the severity, you may die within a minute or you may scream long enough to lose your voice.
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TASTY TRACY
 
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Post » Fri May 13, 2011 5:20 pm

That goofy floaty stuff was so weird in Oblivion.
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Beast Attire
 
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Post » Fri May 13, 2011 10:48 am

That goofy floaty stuff was so weird in Oblivion.


Almost as weird as old women beggars voices suddenly changing to that of nordic men. Heheh.
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Alyna
 
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Post » Fri May 13, 2011 6:26 am

I think it will be improved in Skyrim. Just as Oblivion improved upon Morrowind's canned death animations. Oh look I just smacked this guy with the hammer of Stnndarr and somehow instead of knocking his head off he just fell to his knees. :biggrin:
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TRIsha FEnnesse
 
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Post » Fri May 13, 2011 2:10 pm

Naturally, I want the physics to be exactly like Oblivion, no effort to improve them at all. Of course, why would I want improved physics in a sequel when Bethesda is also improving the graphics engine and all that? That's just stupid, keep the floaty physics I say!

No, actually, I was being sarcastic, I DO hope Bethesda tries to improve the physics in Skyrim, though the slow falling speed wasn't the only problem with Oblivion's physics. What really bothered me was the fact that there seemed to be very little friction, and the fact that many objects had a tendency to float a short distance above tables and other objects if you moved an item near them. I suspect this was caused by the colission for items not matching them very well, and actually extending somewhat beyond the visible geometry of their meshes, thus the way they were placed in the Construction Set was actually physically possible within the constraints of the engine, in theory, even though they were placed in a way that looked natural. Thus when something caused Havok to recalculate their physics, like say, an item near them being moved, they would float up to a position where their collision would fit. I'd think this really wouldn't be hard to fix, though I could perhaps be mistaken.

Though, I'd expect them to improve upon this in Skyrim, but how much is the question, the fact that they haven't called specific attention to the changes they've made to Havok physics makes me a little concerned, but it could be just something they hadn't chosen to reveal at the time. After all, there are certainly many details about the game they've yet to reveal.

Almost as weird as old women beggars voices suddenly changing to that of nordic men. Heheh.


Especially since that never actually happened in the game.

Beggars did have a habit of changing their voices ((Usually when asked about a subject like rumors for which Bethesda never recorded dialog specific to beggars for, so why they didn't... oh, I don't know, disable those topics for beggars is beyond me.) but never once have I heard any character change to a voice of the opposite six.

Though a female character using male pronouns when talking about herself in third person was pretty strange...
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Liv Brown
 
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Post » Fri May 13, 2011 6:51 pm

As much as I want realistic physics, I felt really satisfied when an enemy would fly away when you hit them with an arrow.
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Marine Arrègle
 
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