Well, the answer is both yes and no. You can create the illusion of flight by scripting a collision box to move with your creature while the 'flight' animation is playing (check out http://tesnexus.com/downloads/file.php?id=10819). However, since creatures and NPCs use pathgrid nodes to determine their movements, you would never see one 'fly up' to you. A good example is the Imp. If you're on the top level of a fort and the Imp is on the ground level when it decides to come after you, it will follow a path along the stairs in order to get to you. So would any other 'flying' creature not being directly controlled by the Player. It's not a scripting or animation issue, just a limitation of the game engine.