http://skyrim.nexusmods.com/mods/11811/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D11811&pUp=1 is released.
With this release it's possible for the first time to add Furniture Animations to the game. Furniture animations are used for all animations which need to be executed at a certain position and angle. Like chairs and beds, but also mining, smithing, searchchest, and even the Dragonborn Telvanni tower lift.
How furniture animations work
Almost all furniture animations work through sittarget packages.
- with FNIS create a new furniture animation (format will change!)
fu [-o][ This will define 2 AnimEvents ( _Enter and _EnterInstant). (Exit event is always "IdleChairExitStart") - define a new furniture object with a different keyword(e.g. "isMyFurniture")
Note: for furniture without necessary mesh (e.g. chair or bed) I prefer a modification of the "SearchChest" furniture. This allows direct access without any necessary character turns. - in CK Animations -> 0_master.hkx -> ActionActivate -> ActivateRootChar -> Chair
define a new set of 4 Idle Animations. You can use IdleCrouchedPray as example. The first Idle Animation contains your new keyword as condition. Use your generated FNIS AnimEvents appropriately.
Note: If you copy/past/move existing Idle definitions, make sure you clean your mod with TESVEdit afterwards.