FNIS 6.0, the next step: Dynamic Animation Replacers

Post » Thu Aug 13, 2015 12:35 am

This is a heads-up. FNIS 6.0 will be available in September (2015).
See yourself. It's not a trick.
https://www.youtube.com/watch?v=KKL3bTmYWsA
(Is there no way to add a video here?)
By simply setting Animation Variables in a script, this demo loops through 10 versions of 2 animation files: 1hm_attackright.hkx and 1hm_idle.hkx.
But you see other animations, like 2-handed or even Soolie's Spear animations, right? Because there aren't enough 1hm custom animations, I have used these other animations for demo purposes. Technically, the way they are used here they ARE 1-handed animations. And doesn't it show an extremly easy way to set up Soolie's Spears? WITHOUT the need of a custom race, PCEA replacementand the rest of it's complicated installation procedure.
Now these are only 2 alternated animations. FNIS 6.0 will support alternates for about 450: movement, equip (XPMSE2/Racemenu was only a forerunner), attack, sneak, magic, ....
In order to activate them these animations are sorted into 50 groups. Each group is controlled by an animation variable. If you change one of these AnimVars, you select a different version for each animation in this group. The groups include between 1 and 39 animations. Which, of course can add a lot of animation slots when you add several versions of just one magic animation.
Here is a small excerpt of the list of supported animations. The group names start with an apostrophe.

'mtidlemale\mt_idle.hkx 200000002111900000'1hmidle1hm_idle.hkx 120000000000000001sneak1hm_idle.hkx 010110000010000000'2hmidle2hm_idle.hkx 110000000000000000'2hwidle2hw_idle.hkx 110000000000000000'bowidlebow_idledrawn.hkx 011000000000000000bow_idleheld.hkx 110000000000000010sneakbow_idledrawn.hkx 010000000000000000
And here I have 2 questions for potential mod authors.
Please check the file http://www.mediafire.com/view/oj32na6fe6c70pa/Alternate_AnimationGroups.txt. It lists all Skyrim character animations. Animations above the "****" line will be supported, below the line will not.
  1. Does the animation selection make sense? Any missing animation files that you think should be supported as well?
  2. Do the groups make sense? For example the magic group with its 39 animations is quite big. Does a split make sense? How?
A lively discussion is welcome. :smile:
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keri seymour
 
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