Nah, I do not mean making it easier to min/max. I meant make the game less bothersome for someone who feels the need to min/max.
Like, if there is no way to increase intelligence other than SPECIAL placement and perks, then there is no need for someone who likes to min/max to feel gimped by not rushing for an implant and starting with 9 intelligence, when they really just wanted to start with 10.
Like, if there is no way to increase intelligence other than SPECIAL placement and perks, then there is no need for someone who likes to min/max to feel gimped by not rushing for an implant and starting with 9 intelligence, when they really just wanted to start with 10.
This is a roleplaying game, you know? There really isn't that much difference in ability to complete the game between an INT of 9 or 10. If you were running down to Rivet City just to get the bobblehead, or feeling gimped that you didn't have max INT, then you are likely to like F:NV even less, considering the greater opportunity costs in their SPECIAL system. The big deal here is to make a SPECIAL system so that different combinations of stats cause the gameplay to change. There should be no possible builds that have all the stats maxed.