i hate the invisible walls, theres far too much. Cant even climb a hill to skip half the map
I think that's part of the point, channeling you into the route they want you to take. And as already mentioned, AI pathfinding problems. I'm not too keen on it myself, but ok, I'll accept it. What's annoying about the invisible blocks is that you somehow manage to get to a point the engine should have been able to prevent you reaching *without* invisible blocks, but fails at. We're able to run down 70° slopes diagonally, that's just nuts and appears to be an obvious engine physics limitation. Using nothing but overhangs would be bad too.