FNVEDIT and Wrye Flash help needed

Post » Wed Oct 05, 2011 3:14 pm

When you create a merged patch with FNVEDIT, do you need to merge that patch into the bashed patch as a normal 'merge' file (disable and merge), or is there a special way to handle FNVEDIT merge patches?
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herrade
 
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Post » Wed Oct 05, 2011 11:28 am

No. You can safely merge the MP into Bash's BP. But from my playtesting, the MP causes more CTD's than it prevents. I had consistent 15-20 minute CTD's until I stopped using the Merged Patch. With just the Bashed Patch, I can play for at least an hour without a CTD.
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Richus Dude
 
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