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Though the naysayers will never admit it there are a lot of rose-tinted bouts of nostalgia in their criticisms, but I can't say I don't completely understand. FO1 & 2 were only RPGs I played for my entire freshman year of college, and the only video games outside of what my SNES. To say I loved the games would be a gross understatement, but that is not to say that the games were without their flaws...
Where does this "rose-tinted glasses" thing keep coming from? These games still run just fine on modern computers without major modification or even DOSBox. A lot of people still own and play the original games. How can you be viewing something through the filter of nostalgia, something that you just played last week? How terribly inaccurate can my remembrance of these games be if I've played it yesterday?
I agree, the originals weren't perfect in the same way every game, ever, isn't perfect. Fallout 1 and 2 have their flaws and so does Fallout 3. Myself, I like all 3 games quite a bit (though as much of a Fallout fan as I am, I'm still more of an X-COM kind of guy...) But, what I liked about the original games are not what I liked about Fallout 3. Someone who fell in love with Fallout 1 and 2 is not automatically going to enjoy Fallout 3. Which is... a little unique for a "sequel" really.
For example, I find Prince of Persia to be one of the better games I've played. I enjoyed the freestyle acrobatics and how the environment itself was a puzzle to be solved. If they made another sequel to that game, but this time it played more like Mirror's Edge, I'd be a little bit upset. All the new fans would be saying "but it's a better game - it's prettier and it doesn't have that lame 3rd person view, and it's so much more immersive." It could even be a "better" game in many ways, but I would no longer be playing it for the same reasons I enjoyed the other games.
If I'm sitting in front of my computer thinking of what game I feel like playing, and I feel the need for something like Fallout 2 (but don't want to play that because I just beat it again yesterday,) then Fallout 3 is not going to satisfy that craving. That doesn't mean it's a bad game, just that the things I enjoyed about the original games are largely absent in Fallout 3.
So what was the magic formula? SPECIAL. More like SPECIAL education, amirite? If you can count to ten, you can conquer any game that employs it. Realistically speaking, SPECIAL is only slightly more technical than the Blood Point system in White Wolf games... which required a measley ability to count to five. But even though SPECIAL games are easy, they are still FANTASTIC games because they are generally fun and quick but are still closely related enough to legacy RPGs to hold their own in the P&P arena... Except Lionheart. [censored] Lionheart.
For me, it's not about complicated rule systems (SPECIAL being more like GURPS-lite than anything,) but a certain amount of refinement and elegance in the system used. White Wolf, for all their "let's not let the rules get in the way 'roleplaying'," actually has a very elegant ruleset. Different characters with different stats will play differently. One would be hard-pressed to further refine their system without drastically altering the way that game is played.
Fallout 3, to my mind, doesn't have that. You'd arguably get pretty much the same play experience if you completely removed the Attributes altogether and just picked various perks at each level up. This was not the case in Fallout 2. A weak character with low STR could not use many weapons in the game and had to find other means to an end. A character that focused primarily on STR had a wider variety of arsenal, but had to rely on that strength over alternate paths through an objective. In Fallout 3, it hardly matters what I pick as my stats, all the options are still open to me.
Some would say "but that's what's so great about Fallout 3, you can choose for yourself the character you want to play, and all the options are open to you." But then my argument is: why even have Attributes in the game at all, if they don't serve to differentiate your character? I would also say that the same choices are open to you in Fallout 2, you just have to pick the right character to play. If you play someone with gimped STR and END, then the other options that are open to you should compensate for not being a killing machine (and if you wanted to be a walking dealer of death, why did you pick such low STR scores?) Or a character who focuses more on those Attributes at the expense of other ones shouldn't mind not being able to sweet-talk everyone they want (because if that's what you wanted to do, then why didn't you focus on the Attributes relevant to that playstyle?)
My view of a good ruleset is that all Attributes should be equally useful. I should gain as much of an advantage from a 10 STR as a 10 CHA or 10 PER. A character with 40 Stat points should be equally viable regardless of where those points are spent. There should be no "right" or "better" way to spend your Attribute points. I don't frankly see that in Fallout 3. At least not my own personal standards. Again, it's not about complication, it's about refinement - which is something I see in Fallout 3 as lacking to an extent. Fallout 1 was made from the ruleset up, to take advantage of the system they'd designed. Fallout 3 made a game and then tried to apply the ruleset to that game.
Of course these games can be compared, but you might be a little surprised to find more similarities than differences.
That I agree with. There are many things in common. For some of us, it's the differences that in some ways outweigh those similarities. (And I'm not saying Fallout 3 is a bad game, I rather enjoy it. Just, like I said, not for many of the reasons I enjoyed the first games.)
FO3 might have better graphics technology-wise, but FO1 and 2 had better art direction.
I don't know. I mean it's purely subjective, of course, but I prefer the art direction in Fallout 3. The old ones often came off as a little bit generic to me. I rather like what they did with this game as far as the art direction. To me, it actually feels more "Fallout" than the original games in some ways.