FO3 choices import to FO4

Post » Fri Nov 27, 2015 5:34 pm

Is Moira Brown a ghoul? Is Oasis expanding? Did the Outcasts get into VSS? Since Boston is relatively close to the Capital Wasteland, and they take place less than a year apart, can Sole Survivor answer some dialogue choices about what Lone Wanderer did (KOTOR II/Witcher 3)? Or a pre-game screen prompt like Fallout Genesis (Mass Effect), or web-based like Fallout Keep (Dragon Age)?

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SexyPimpAss
 
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Post » Sat Nov 28, 2015 1:47 am

I doubt Beth will care about such a option, or we hear it at E3, I suspect they will in some form intentionally set things up to ensure any event in 3 is never mention or left ambigius.
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Krista Belle Davis
 
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Post » Fri Nov 27, 2015 5:13 pm

I don't expect any import choices to have a big impact, that would take too much resources. Various dialogue changes and cameos from certain NPCs and items are well within range, however.

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Jonny
 
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Post » Sat Nov 28, 2015 1:33 am

I'm a fallout lore buff and I have to say a big fat NO. These kinds of systems hurt lore, make them more confusing and doesn't put things in concrete which is very annoying. It's better to have things made canon then have a stupid system like dragon age and mass effect did.

Also fallout 3 has a big lack of choices to make it really matter in the long run.
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Dan Wright
 
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Post » Fri Nov 27, 2015 10:53 pm

I really liked the Web Browser import for DAI. It was stylish, simple to use and if there is something I didn't do it let me make a choice (only with basic info but still better than random some times)

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Louise Andrew
 
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Post » Sat Nov 28, 2015 8:06 am


Consider how close we are to launch, nothing is well within range and I doubt beth plans to put in the extra work when the script has been set for years.
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cosmo valerga
 
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Post » Sat Nov 28, 2015 7:01 am

No.

I prefer established canon for Fallout and TES games

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Adam Kriner
 
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Post » Sat Nov 28, 2015 2:02 am

You can still have an official canon (the one where you completely skip picking choices), with choices for many players who want to use a different canon.

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butterfly
 
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Post » Sat Nov 28, 2015 12:58 am

Ew no. Also:

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Donatus Uwasomba
 
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Post » Fri Nov 27, 2015 5:07 pm


I get your opinion and think it makes perfect sense but often I find myself wondering is it better to have concrete lore that transfers from game to game that don't always line up with what you did. Or is it better to have your exact details. Personally for game play and fun I like it to be my character and my choices. But if your more worried about the lore then the gameplay I can see exactly why concrete is better. It's a catch 22 I think.
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Michelle Smith
 
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Post » Fri Nov 27, 2015 9:59 pm


First one is better, second one is nothing but a cheap gimmick that in the long run is a big middle finger to continuity. It's nothing but a system to make players feel like their choices matter when in actuality they don't, the way the games, like Mass Effect and Dragon age, are written it's also a linear story with the illusion of choice whereas fallout games offer actual choice.

Mass effect and Dragon age are games that don't care about continuity. Hell, I don't even think Bioware is going to last long enough to make Mass Effect or the Dragon Age series last as long as TES and Fallout have given EA's track record of draining a company dry until the product doesn't sell well. There is no point in continuity for games like them, just a story that is written like a movie and a universe that is going to eventually die out and never build a lore community because of how it's writing is.

Everything Bioware makes is not comparable with the lore structure of Fallout or TES. No bad gimmicks of "your choices matter but they actually don't by the way" and yes to concrete lore.


Oh sure you could do it but you shouldn't because it's a bad idea.

Systems like these are a big middle finger to people who actually care about the lore, people who care about the continuity of the series.
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helliehexx
 
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Post » Sat Nov 28, 2015 1:21 am

I enjoy this for Bioware games. Not for Fallout. I'm too used to there being an official canon. For the most part, though, it should just be for the big events, if they're relevant, and an occasional NPC. Otherwise, I find that the less they reference the previous games, the better.

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Charlie Ramsden
 
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Post » Fri Nov 27, 2015 9:09 pm

I don't see how this would work since this never an option in previous entries. A canon story with references to past games would work much better for Fallout. Save imports work better when it's a planned out feature from part 1 of the franchise like it was for the Mass Effect trilogy.

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Chloe :)
 
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Post » Fri Nov 27, 2015 4:54 pm


You know you actually swayed me a bit. I'm still not 100% on board but I'm over on your side now. Question: fallout doesn't have books and ME does. Wouldn't it be easier with concrete lore? Wonder why they haven't made any.

On the bio ware part I laughed and agree. It was a sad day when E.A bought them and everyone knew what would happen but it still hurts to see. When I was a kid they were prob the top company.
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Horse gal smithe
 
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Post » Fri Nov 27, 2015 11:02 pm

I respectfully vote no as well.

It well just seems a bit tacky and unworkable to me for an in hindsight attempt to made. If they had planned from when the got the franchise maybe i would vote different.

That said Loyalty Items (you have fallout 3/ or fallout Nv on your system or 1-2 and tactics for you computer guys) little in game reward items having something to do with each specific game. That I could back.

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Jesus Sanchez
 
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Post » Fri Nov 27, 2015 10:03 pm

I am hoping for in-game commentary on what happened in the CW, being able to choose would kind of cool, but I don't think that'll happen as it could create problems with some of the narrative with potentially returning characters.

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adame
 
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Post » Fri Nov 27, 2015 6:27 pm

Thats not how this works.....that's not how any of this works....

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Shiarra Curtis
 
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Post » Fri Nov 27, 2015 9:40 pm

I wager it will be nice and goody goody vanilla karma canon ending for f-3 so none of the killing of 3-dog will be canon. If we do hear stuff it will be about water and some 'kid' hero saving D.C, but I could see them not saying nuch at all, since most other games only had easter eggs, or bit of conversation about places that were in other games.

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M!KkI
 
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Post » Fri Nov 27, 2015 3:55 pm

Canon choices.

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Project
 
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Post » Fri Nov 27, 2015 9:43 pm

Fallout should have official canon. Always had, and always should. This is one thing I worry about with possibility FO4 will be just a couple months after FO3, it will be BGS excuse for not giving official canon to 3, which is dropping the ball, imo. As a FO lore buff, I've waited almost 7 years to get offical word on FO3, and if we don't get it, meh.

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^_^
 
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Post » Fri Nov 27, 2015 11:11 pm

It's all about variables. Realistically there's just too much to be going on with. If we imported FO3 into FO4 then there's a headache, many things need to be written at least twice (probably more if multiple things have an effect), but then people would expect to do the same into FO5, creating more variables (everything being written at least four times to account for the variables). The more variables you have the harder it is to work with, to the point that the variables lock the game from being develop-able.

Mass Effect was already slated for decisions not meaning enough. While I love that series and still play it regularly, and even enjoy the continuity through the three games, I have to agree it was a lost opportunity. If a major RPG company can't get it right across three games with a linear story how on earth would a game like Fallout work?

It's just not a realistic expectation. I know in this new world of AAA gaming going mainstream that people expect these companies to work miracles and then they still berate them every chance they get, but these companies are still confined by realistic requirements. Writing doesn't come free or instantly, and every variable accounted for is more time, money, and man-hours. Even Bethesda have their limits.

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Joanne Crump
 
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Post » Fri Nov 27, 2015 6:00 pm

I prefer if they keep a canon universe. The thing I hate about the new Mass Effect game is it's ignoring the original trilogy all together just so fans can feel like their choices in that game mattered even though we all know they don't. Personally I feel like Bioware should just picked a canon ending to ME3(seriously how hard is it to go with green and be done with it bioware) and mentioned it in 4 instead of pretending it didn't happen. So pretty much what Cider said. It's stupid to screw up lore for the illusion of player choice mattering.

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Fluffer
 
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Post » Fri Nov 27, 2015 6:08 pm

This sort of thing worked -sort of- with Mass Effect as that series had a single overarching story with a single player character though all three games.

With games like this were few, if any characters and locations carry over, it doesn't really make much sense. Better to have a set canon, and just have little hints in game.

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He got the
 
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Post » Fri Nov 27, 2015 7:51 pm

Dragon Age still had an official canon. Honestly, I don't care about what my completely separate character did in previous games. As long as my new character has a satisfying story arch, I'm happy. I doubt the choices we made in 3 will have any real impact on 4.

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Laura Simmonds
 
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Post » Fri Nov 27, 2015 5:52 pm

No.

Firstly I play FO3 as part of TTW so I wouldn't make use of such a feature.

And Bethesda will probably leave the FO3 stuff ambiguous.
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JUDY FIGHTS
 
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