Yeah I remember that happened to me too.
Hey, I had an idea for followers. What if you could train them with books? And if they had a better science/lockpick/repair than you, they could help by opening/repairing stuff you can't. I can imagine how f'ing complicated that would be, so that's more of a pipe dream than an actual suggestion.
It's doable of course but I don't like what that does to the game balance wise. It's like a non-skill if you can train a follower in it and be done with it. It's different from the weapons skills which often the player will not be considering his followers' skillsets for. I think it devalues those support-type skillsl greatly to have them be offloaded onto followers so I haven't considered it.
Also, now that you've got the 1.5 issues under control, when are we going to see that Military Base?
After I finished the Broken Steel Integration .esp, I had shifted gears a bit and had been working on a broken-steel version of MMM - Increased Spawns, as well as an update for Gahad's "Foes Reworked" mod (which has not seen any development attention from anyone since I think, December). And, I've been spending quite some time in-game because of needing to play the game and see how the changes work out.
I'll probably release the new Foes Reworked beta soon, and also that MMM - Increased Spawns variant after Martin has seen it. After that I'd like to figure out which way to take my PQ01 quest w/base thingie. Planning PQ01 to work properly with both Broken Steel and Free-Play-After-MQ should be doable (I was worried before but I think it's alright). But I still have to pick and make just what I want for it, and the exact quest entry for PQ01 is currently not a good match for the broken steel storyline.
On the base: I have to redo the intercom system again, now it's the 4th or 5th time for this, since the areas will live in .esm files now as 3 cells and the navmesh insanity won't exist. I may also be looking into using a different world area whereas I wasn't doing that before. I honestly do not know how long it will take, sigh :/
Some things, btw:
Bethesda used a defunct car tunnel at the west edge of the map for one of Broken Steel's quest entry points. That's what I had intended to do as well!!!!
The Broken Steel military base looks MUCH more like an actual base sort of thing than what I initially made. That got me thinking, becaus I had always wanted to make an exterior world area for the Phalanx Headquarters that was mildly more base-like, or at least town-like, than I have now. So I might mess with that.
Any additional messing, of course, extends the release date. bleh.