According to BlackRampage and Jeoshua, authors of http://fallout3.nexusmods.com/mods/16928, the definitions of FO3Edit have not been updated in years, and those error messages are invalid, I will stop checking for errors.
http://fallout3.nexusmods.com/mods/13064
Spoiler
[BusworldV1.05d.esp] Loading file
[BusworldV1.05d.esp] File loaded
[BusworldV1.05d.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[37:13] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "BusworldV1.05d.esp"...
[00:02] Background Loader: [BusworldV1.05d.esp] Loading file
[00:02] Background Loader: [BusworldV1.05d.esp] File loaded
[00:02] Background Loader: [BusworldV1.05d.esp] Start processing
[00:02] Background Loader: [BusworldV1.05d.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [BusworldV1.05d.esp] Header processed. Expecting 19425 records
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "SOUN" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "ACTI" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "ARMO" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "CONT" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "DOOR" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "STAT" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "MSTT" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "FURN" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "CREA" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "ALCH" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "IDLM" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "LVLI" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "NAVI" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "WRLD" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "FLST" processed
[00:02] Background Loader: [BusworldV1.05d.esp] Building FormID index
[00:02] Background Loader: [BusworldV1.05d.esp] FormID index built
[00:02] Background Loader: [BusworldV1.05d.esp] Building EditorID index
[00:02] Background Loader: [BusworldV1.05d.esp] EditorID index built
[00:02] Background Loader: [BusworldV1.05d.esp] Processing completed
[00:02] Background Loader: [BusworldV1.05d.esp] Building reference info.
[00:03] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:03] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:03] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:03] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:03] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:03] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:03] Background Loader: finished
[00:00] Checking for Errors in [01] BusworldV1.05d.esp
[00:01] NAME - Base -> Found a ADDN reference, expected:
ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:01] Above errors were found in :[REFR:01059191] (places FireSmall01 [ADDN:00014BE9] in GRUP Cell Temporary Children of AHellWorldB "Unknown" [CELL:0105880F])
[00:01] NAME - Base -> Found a ADDN reference, expected:
ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:01] Above errors were found in :[REFR:01058A21] (places MPSFlamerFlame01 [ADDN:000BEDF5] in GRUP Cell Temporary Children of AHellWorldB "Unknown"
[CELL:0105880F])
[00:01] Above errors were found in :GRUP Cell Temporary Children of AHellWorldB "Unknown" [CELL:0105880F]
[00:01] Above errors were found in :GRUP Cell Children of AHellWorldB "Unknown" [CELL:0105880F]
[00:01] Above errors were found in :GRUP Interior Cell Sub-Block 1
[00:01] Above errors were found in :GRUP Interior Cell Block 1
[00:01] Above errors were found in :GRUP Top "CELL"
[00:01] Above errors were found in :[01] BusworldV1.05d.esp
[00:01] All Done!
[BusworldV1.05d.esp] File loaded
[BusworldV1.05d.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[37:13] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "BusworldV1.05d.esp"...
[00:02] Background Loader: [BusworldV1.05d.esp] Loading file
[00:02] Background Loader: [BusworldV1.05d.esp] File loaded
[00:02] Background Loader: [BusworldV1.05d.esp] Start processing
[00:02] Background Loader: [BusworldV1.05d.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [BusworldV1.05d.esp] Header processed. Expecting 19425 records
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "SOUN" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "ACTI" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "ARMO" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "CONT" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "DOOR" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "STAT" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "MSTT" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "FURN" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "CREA" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "ALCH" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "IDLM" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "LVLI" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "NAVI" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "WRLD" processed
[00:02] Background Loader: [BusworldV1.05d.esp] GRUP Top "FLST" processed
[00:02] Background Loader: [BusworldV1.05d.esp] Building FormID index
[00:02] Background Loader: [BusworldV1.05d.esp] FormID index built
[00:02] Background Loader: [BusworldV1.05d.esp] Building EditorID index
[00:02] Background Loader: [BusworldV1.05d.esp] EditorID index built
[00:02] Background Loader: [BusworldV1.05d.esp] Processing completed
[00:02] Background Loader: [BusworldV1.05d.esp] Building reference info.
[00:03] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:03] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:03] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:03] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:03] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:03] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:03] Background Loader: finished
[00:00] Checking for Errors in [01] BusworldV1.05d.esp
[00:01] NAME - Base -> Found a ADDN reference, expected:
ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:01] Above errors were found in :[REFR:01059191] (places FireSmall01 [ADDN:00014BE9] in GRUP Cell Temporary Children of AHellWorldB "Unknown" [CELL:0105880F])
[00:01] NAME - Base -> Found a ADDN reference, expected:
ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:01] Above errors were found in :[REFR:01058A21] (places MPSFlamerFlame01 [ADDN:000BEDF5] in GRUP Cell Temporary Children of AHellWorldB "Unknown"
[CELL:0105880F])
[00:01] Above errors were found in :GRUP Cell Temporary Children of AHellWorldB "Unknown" [CELL:0105880F]
[00:01] Above errors were found in :GRUP Cell Children of AHellWorldB "Unknown" [CELL:0105880F]
[00:01] Above errors were found in :GRUP Interior Cell Sub-Block 1
[00:01] Above errors were found in :GRUP Interior Cell Block 1
[00:01] Above errors were found in :GRUP Top "CELL"
[00:01] Above errors were found in :[01] BusworldV1.05d.esp
[00:01] All Done!
http://fallout3.nexusmods.com/mods/11532
Spoiler
[Feng Shui.esp] Loading file
[Feng Shui.esp] File loaded
[Feng Shui.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[27:44] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Feng Shui.esp"...
[00:02] Background Loader: [Feng Shui.esp] Loading file
[00:02] Background Loader: [Feng Shui.esp] File loaded
[00:02] Background Loader: [Feng Shui.esp] Start processing
[00:02] Background Loader: [Feng Shui.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [Feng Shui.esp] Header processed. Expecting 587 records
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "GLOB" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "SOUN" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "MGEF" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "SPEL" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "ACTI" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "ARMO" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "BOOK" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "CONT" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "MISC" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "STAT" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "MSTT" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "FURN" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "WEAP" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "ALCH" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "EFSH" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "EXPL" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "FLST" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "MESG" processed
[00:02] Background Loader: [Feng Shui.esp] Building FormID index
[00:02] Background Loader: [Feng Shui.esp] FormID index built
[00:02] Background Loader: [Feng Shui.esp] Building EditorID index
[00:02] Background Loader: [Feng Shui.esp] EditorID index built
[00:02] Background Loader: [Feng Shui.esp] Processing completed
[00:02] Background Loader: [Feng Shui.esp] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [01] Feng Shui.esp
[00:00] Parameter #1 ->
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :Menu Button
[00:00] Parameter #1 ->
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :Menu Button
[00:00] Above errors were found in :Menu Buttons
[00:00] Above errors were found in :FengShuiBookMenu "Feng Shui" [MESG:010057F5]
[00:00] Above errors were found in :GRUP Top "MESG"
[00:00] Above errors were found in :[01] Feng Shui.esp
[00:00] All Done!
[Feng Shui.esp] File loaded
[Feng Shui.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[27:44] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Feng Shui.esp"...
[00:02] Background Loader: [Feng Shui.esp] Loading file
[00:02] Background Loader: [Feng Shui.esp] File loaded
[00:02] Background Loader: [Feng Shui.esp] Start processing
[00:02] Background Loader: [Feng Shui.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [Feng Shui.esp] Header processed. Expecting 587 records
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "GLOB" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "SOUN" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "MGEF" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "SPEL" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "ACTI" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "ARMO" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "BOOK" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "CONT" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "MISC" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "STAT" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "MSTT" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "FURN" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "WEAP" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "ALCH" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "EFSH" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "EXPL" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "FLST" processed
[00:02] Background Loader: [Feng Shui.esp] GRUP Top "MESG" processed
[00:02] Background Loader: [Feng Shui.esp] Building FormID index
[00:02] Background Loader: [Feng Shui.esp] FormID index built
[00:02] Background Loader: [Feng Shui.esp] Building EditorID index
[00:02] Background Loader: [Feng Shui.esp] EditorID index built
[00:02] Background Loader: [Feng Shui.esp] Processing completed
[00:02] Background Loader: [Feng Shui.esp] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [01] Feng Shui.esp
[00:00] Parameter #1 ->
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :Menu Button
[00:00] Parameter #1 ->
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :Menu Button
[00:00] Above errors were found in :Menu Buttons
[00:00] Above errors were found in :FengShuiBookMenu "Feng Shui" [MESG:010057F5]
[00:00] Above errors were found in :GRUP Top "MESG"
[00:00] Above errors were found in :[01] Feng Shui.esp
[00:00] All Done!
http://fallout3.nexusmods.com/mods/16693
Spoiler
[ThePittReforged.esp] Loading file
[ThePittReforged.esp] File loaded
[ThePittReforged.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[ThePitt.esm] Loading file
[ThePitt.esm] File loaded
[ThePitt.esm] Start processing
[03:08] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "ThePitt.esm"...
[00:02] Background Loader: [ThePitt.esm] Loading file
[00:02] Background Loader: [ThePitt.esm] File loaded
[00:02] Background Loader: [ThePitt.esm] Start processing
[00:02] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 records
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [ThePitt.esm] Building FormID index
[00:02] Background Loader: [ThePitt.esm] FormID index built
[00:02] Background Loader: [ThePitt.esm] Building EditorID index
[00:02] Background Loader: [ThePitt.esm] EditorID index built
[00:02] Background Loader: [ThePitt.esm] Processing completed
[00:02] Background Loader: loading "ThePittReforged.esp"...
[00:02] Background Loader: [ThePittReforged.esp] Loading file
[00:02] Background Loader: [ThePittReforged.esp] File loaded
[00:02] Background Loader: [ThePittReforged.esp] Start processing
[00:02] Background Loader: [ThePittReforged.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [ThePittReforged.esp] Adding master "ThePitt.esm"
[00:02] Background Loader: [ThePittReforged.esp] Header processed. Expecting 113 records
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "FACT" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "WRLD" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "DIAL" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "PACK" processed
[00:02] Background Loader: [ThePittReforged.esp] Building FormID index
[00:02] Background Loader: [ThePittReforged.esp] FormID index built
[00:02] Background Loader: [ThePittReforged.esp] Building EditorID index
[00:02] Background Loader: [ThePittReforged.esp] EditorID index built
[00:02] Background Loader: [ThePittReforged.esp] Processing completed
[00:02] Background Loader: [ThePitt.esm] Building reference info.
[00:03] Background Loader: [ThePittReforged.esp] Building reference info.
[00:03] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:03] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:03] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:03] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:03] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:03] Background Loader: [ThePitt - Main.bsa] Skipped.
[00:03] Background Loader: [ThePitt - Sounds.bsa] Skipped.
[00:03] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:03] Background Loader: finished
[00:00] Checking for Errors in [02] ThePittReforged.esp
[00:00] Parameter #1 -> Found a NULL reference, expected: VTYP
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :DLC01Quest03 "Free Labor" [QUST:0100108D]
[00:00] Above errors were found in :GRUP Top "QUST"
[00:00] Above errors were found in :[02] ThePittReforged.esp
[00:00] All Done!
[ThePittReforged.esp] File loaded
[ThePittReforged.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[ThePitt.esm] Loading file
[ThePitt.esm] File loaded
[ThePitt.esm] Start processing
[03:08] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "ThePitt.esm"...
[00:02] Background Loader: [ThePitt.esm] Loading file
[00:02] Background Loader: [ThePitt.esm] File loaded
[00:02] Background Loader: [ThePitt.esm] Start processing
[00:02] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 records
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [ThePitt.esm] Building FormID index
[00:02] Background Loader: [ThePitt.esm] FormID index built
[00:02] Background Loader: [ThePitt.esm] Building EditorID index
[00:02] Background Loader: [ThePitt.esm] EditorID index built
[00:02] Background Loader: [ThePitt.esm] Processing completed
[00:02] Background Loader: loading "ThePittReforged.esp"...
[00:02] Background Loader: [ThePittReforged.esp] Loading file
[00:02] Background Loader: [ThePittReforged.esp] File loaded
[00:02] Background Loader: [ThePittReforged.esp] Start processing
[00:02] Background Loader: [ThePittReforged.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [ThePittReforged.esp] Adding master "ThePitt.esm"
[00:02] Background Loader: [ThePittReforged.esp] Header processed. Expecting 113 records
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "FACT" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "WRLD" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "DIAL" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [ThePittReforged.esp] GRUP Top "PACK" processed
[00:02] Background Loader: [ThePittReforged.esp] Building FormID index
[00:02] Background Loader: [ThePittReforged.esp] FormID index built
[00:02] Background Loader: [ThePittReforged.esp] Building EditorID index
[00:02] Background Loader: [ThePittReforged.esp] EditorID index built
[00:02] Background Loader: [ThePittReforged.esp] Processing completed
[00:02] Background Loader: [ThePitt.esm] Building reference info.
[00:03] Background Loader: [ThePittReforged.esp] Building reference info.
[00:03] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:03] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:03] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:03] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:03] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:03] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:03] Background Loader: [ThePitt - Main.bsa] Skipped.
[00:03] Background Loader: [ThePitt - Sounds.bsa] Skipped.
[00:03] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:03] Background Loader: finished
[00:00] Checking for Errors in [02] ThePittReforged.esp
[00:00] Parameter #1 -> Found a NULL reference, expected: VTYP
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :DLC01Quest03 "Free Labor" [QUST:0100108D]
[00:00] Above errors were found in :GRUP Top "QUST"
[00:00] Above errors were found in :[02] ThePittReforged.esp
[00:00] All Done!
http://fallout3.nexusmods.com/mods/6395
Spoiler
[Random Bobbleheads.esp] Loading file
[Random Bobbleheads.esp] File loaded
[Random Bobbleheads.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[50:22] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Random Bobbleheads.esp"...
[00:02] Background Loader: [Random Bobbleheads.esp] Loading file
[00:02] Background Loader: [Random Bobbleheads.esp] File loaded
[00:02] Background Loader: [Random Bobbleheads.esp] Start processing
[00:02] Background Loader: [Random Bobbleheads.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [Random Bobbleheads.esp] Header processed. Expecting 595 records
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "MESG" processed
[00:02] Background Loader: [Random Bobbleheads.esp] Building FormID index
[00:02] Background Loader: [Random Bobbleheads.esp] FormID index built
[00:02] Background Loader: [Random Bobbleheads.esp] Building EditorID index
[00:02] Background Loader: [Random Bobbleheads.esp] EditorID index built
[00:02] Background Loader: [Random Bobbleheads.esp] Processing completed
[00:02] Background Loader: [Random Bobbleheads.esp] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [01] Random Bobbleheads.esp
[00:00] BobbleheadMEDI01REF [REFR:00053DC9] (in GRUP Cell Persistent Children of Vault101dMS16 "Vault 101 Lower Level" [CELL:00099E9B]) -> Record marked as deleted but contains: Editor ID
[00:00] Above errors were found in :GRUP Cell Persistent Children of Vault101dMS16 "Vault 101 Lower Level" [CELL:00099E9B]
[00:00] Above errors were found in :GRUP Cell Children of Vault101dMS16 "Vault 101 Lower Level" [CELL:00099E9B]
[00:00] Above errors were found in :GRUP Interior Cell Sub-Block 2
[00:00] Above errors were found in :GRUP Interior Cell Block 7
[00:00] BobbleheadMedi03REF [REFR:000C0C55] (in GRUP Cell Persistent Children of Vault101d "Vault 101" [CELL:00028138]) -> Record marked as deleted but contains: Editor ID
[00:00] BobbleheadMedi02REF [REFR:000182BB] (in GRUP Cell Persistent Children of Vault101d "Vault 101" [CELL:00028138]) -> Record marked as deleted but contains: Editor ID
[00:00] Above errors were found in :GRUP Cell Persistent Children of Vault101d "Vault 101" [CELL:00028138]
[00:00] Above errors were found in :GRUP Cell Children of Vault101d "Vault 101" [CELL:00028138]
[00:00] Above errors were found in :GRUP Interior Cell Sub-Block 5
[00:00] Above errors were found in :GRUP Interior Cell Block 2
[00:00] Above errors were found in :GRUP Top "CELL"
[00:00] Above errors were found in :[01] Random Bobbleheads.esp
[00:00] All Done!
[Random Bobbleheads.esp] File loaded
[Random Bobbleheads.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[50:22] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Random Bobbleheads.esp"...
[00:02] Background Loader: [Random Bobbleheads.esp] Loading file
[00:02] Background Loader: [Random Bobbleheads.esp] File loaded
[00:02] Background Loader: [Random Bobbleheads.esp] Start processing
[00:02] Background Loader: [Random Bobbleheads.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [Random Bobbleheads.esp] Header processed. Expecting 595 records
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [Random Bobbleheads.esp] GRUP Top "MESG" processed
[00:02] Background Loader: [Random Bobbleheads.esp] Building FormID index
[00:02] Background Loader: [Random Bobbleheads.esp] FormID index built
[00:02] Background Loader: [Random Bobbleheads.esp] Building EditorID index
[00:02] Background Loader: [Random Bobbleheads.esp] EditorID index built
[00:02] Background Loader: [Random Bobbleheads.esp] Processing completed
[00:02] Background Loader: [Random Bobbleheads.esp] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [01] Random Bobbleheads.esp
[00:00] BobbleheadMEDI01REF [REFR:00053DC9] (in GRUP Cell Persistent Children of Vault101dMS16 "Vault 101 Lower Level" [CELL:00099E9B]) -> Record marked as deleted but contains: Editor ID
[00:00] Above errors were found in :GRUP Cell Persistent Children of Vault101dMS16 "Vault 101 Lower Level" [CELL:00099E9B]
[00:00] Above errors were found in :GRUP Cell Children of Vault101dMS16 "Vault 101 Lower Level" [CELL:00099E9B]
[00:00] Above errors were found in :GRUP Interior Cell Sub-Block 2
[00:00] Above errors were found in :GRUP Interior Cell Block 7
[00:00] BobbleheadMedi03REF [REFR:000C0C55] (in GRUP Cell Persistent Children of Vault101d "Vault 101" [CELL:00028138]) -> Record marked as deleted but contains: Editor ID
[00:00] BobbleheadMedi02REF [REFR:000182BB] (in GRUP Cell Persistent Children of Vault101d "Vault 101" [CELL:00028138]) -> Record marked as deleted but contains: Editor ID
[00:00] Above errors were found in :GRUP Cell Persistent Children of Vault101d "Vault 101" [CELL:00028138]
[00:00] Above errors were found in :GRUP Cell Children of Vault101d "Vault 101" [CELL:00028138]
[00:00] Above errors were found in :GRUP Interior Cell Sub-Block 5
[00:00] Above errors were found in :GRUP Interior Cell Block 2
[00:00] Above errors were found in :GRUP Top "CELL"
[00:00] Above errors were found in :[01] Random Bobbleheads.esp
[00:00] All Done!
http://fallout3.nexusmods.com/mods/712
Spoiler
[RobCo Certified v2 Omnipatch.esp] Loading file
[RobCo Certified v2 Omnipatch.esp] File loaded
[RobCo Certified v2 Omnipatch.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Zeta.esm] Loading file
[Zeta.esm] File loaded
[Zeta.esm] Start processing
[EVE.esm] Loading file
[EVE.esm] File loaded
[EVE.esm] Start processing
[Companion Core.esm] Loading file
[Companion Core.esm] File loaded
[Companion Core.esm] Start processing
[RobCo Certified v2.esm] Loading file
[RobCo Certified v2.esm] File loaded
[RobCo Certified v2.esm] Start processing
[Anchorage.esm] Loading file
[Anchorage.esm] File loaded
[Anchorage.esm] Start processing
[BrokenSteel.esm] Loading file
[BrokenSteel.esm] File loaded
[BrokenSteel.esm] Start processing
[06:30] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Anchorage.esm"...
[00:02] Background Loader: [Anchorage.esm] Loading file
[00:02] Background Loader: [Anchorage.esm] File loaded
[00:02] Background Loader: [Anchorage.esm] Start processing
[00:02] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 records
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Anchorage.esm] Building FormID index
[00:02] Background Loader: [Anchorage.esm] FormID index built
[00:02] Background Loader: [Anchorage.esm] Building EditorID index
[00:02] Background Loader: [Anchorage.esm] EditorID index built
[00:02] Background Loader: [Anchorage.esm] Processing completed
[00:02] Background Loader: loading "BrokenSteel.esm"...
[00:02] Background Loader: [BrokenSteel.esm] Loading file
[00:02] Background Loader: [BrokenSteel.esm] File loaded
[00:02] Background Loader: [BrokenSteel.esm] Start processing
[00:02] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 records
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [BrokenSteel.esm] Building FormID index
[00:02] Background Loader: [BrokenSteel.esm] FormID index built
[00:02] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:02] Background Loader: [BrokenSteel.esm] EditorID index built
[00:02] Background Loader: [BrokenSteel.esm] Processing completed
[00:02] Background Loader: loading "Zeta.esm"...
[00:02] Background Loader: [Zeta.esm] Loading file
[00:02] Background Loader: [Zeta.esm] File loaded
[00:02] Background Loader: [Zeta.esm] Start processing
[00:02] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:02] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Zeta.esm] Building FormID index
[00:03] Background Loader: [Zeta.esm] FormID index built
[00:03] Background Loader: [Zeta.esm] Building EditorID index
[00:03] Background Loader: [Zeta.esm] EditorID index built
[00:03] Background Loader: [Zeta.esm] Processing completed
[00:03] Background Loader: loading "EVE.esm"...
[00:03] Background Loader: [EVE.esm] Loading file
[00:03] Background Loader: [EVE.esm] File loaded
[00:03] Background Loader: [EVE.esm] Start processing
[00:03] Background Loader: [EVE.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [EVE.esm] Adding master "Anchorage.esm"
[00:03] Background Loader: [EVE.esm] Adding master "BrokenSteel.esm"
[00:03] Background Loader: [EVE.esm] Header processed. Expecting 1431 records
[00:03] Background Loader: [EVE.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "KEYM" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "LSCR" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CPTH" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [EVE.esm] Building FormID index
[00:03] Background Loader: [EVE.esm] FormID index built
[00:03] Background Loader: [EVE.esm] Building EditorID index
[00:03] Background Loader: [EVE.esm] EditorID index built
[00:03] Background Loader: [EVE.esm] Processing completed
[00:03] Background Loader: loading "Companion Core.esm"...
[00:03] Background Loader: [Companion Core.esm] Loading file
[00:03] Background Loader: [Companion Core.esm] File loaded
[00:03] Background Loader: [Companion Core.esm] Start processing
[00:03] Background Loader: [Companion Core.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Companion Core.esm] Header processed. Expecting 405 records
[00:03] Background Loader: [Companion Core.esm] GRUP Top "GMST" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Companion Core.esm] Building FormID index
[00:03] Background Loader: [Companion Core.esm] FormID index built
[00:03] Background Loader: [Companion Core.esm] Building EditorID index
[00:03] Background Loader: [Companion Core.esm] EditorID index built
[00:03] Background Loader: [Companion Core.esm] Processing completed
[00:03] Background Loader: loading "RobCo Certified v2.esm"...
[00:03] Background Loader: [RobCo Certified v2.esm] Loading file
[00:03] Background Loader: [RobCo Certified v2.esm] File loaded
[00:03] Background Loader: [RobCo Certified v2.esm] Start processing
[00:03] Background Loader: [RobCo Certified v2.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [RobCo Certified v2.esm] Adding master "Companion Core.esm"
[00:03] Background Loader: [RobCo Certified v2.esm] Header processed. Expecting 1683 records
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [RobCo Certified v2.esm] Building FormID index
[00:03] Background Loader: [RobCo Certified v2.esm] FormID index built
[00:03] Background Loader: [RobCo Certified v2.esm] Building EditorID index
[00:03] Background Loader: [RobCo Certified v2.esm] EditorID index built
[00:03] Background Loader: [RobCo Certified v2.esm] Processing completed
[00:03] Background Loader: loading "RobCo Certified v2 Omnipatch.esp"...
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Loading file
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] File loaded
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Start processing
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Zeta.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Companion Core.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "RobCo Certified v2.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "EVE.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Header processed. Expecting 992 records
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "GLOB" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SOUN" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MGEF" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "ARMO" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CONT" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MISC" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CREA" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "DIAL" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "QUST" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "PERK" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MESG" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building FormID index
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] FormID index built
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building EditorID index
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] EditorID index built
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Processing completed
[00:03] Background Loader: [Anchorage.esm] Building reference info.
[00:04] Background Loader: [BrokenSteel.esm] Building reference info.
[00:05] Background Loader: [Zeta.esm] Building reference info.
[00:06] Background Loader: [EVE.esm] Building reference info.
[00:06] Background Loader: [Companion Core.esm] Building reference info.
[00:06] Background Loader: [RobCo Certified v2.esm] Building reference info.
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Errors were found in: a0aRobcoWeaknessEnergyMGEF "Reduce En. Res." [MGEF:0601F190]
[00:06] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE ESCE ESCE ESCE
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Errors were found in: a0aRobcoWeaknessFireMGEF "Reduce Fire Res." [MGEF:0601F191]
[00:06] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Errors were found in: a0aRobcoToolAbsorberMGEF "Absorber Goo" [MGEF:060362EF]
[00:06] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE ESCE ESCE ESCE ESCE ESCE ESCE ESCE
[00:07] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building reference info.
[00:07] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:07] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:07] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:07] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:07] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:07] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:07] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:07] Background Loader: [Anchorage - Main.bsa] Skipped.
[00:07] Background Loader: [Anchorage - Sounds.bsa] Skipped.
[00:07] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:07] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:07] Background Loader: [Zeta - Main.bsa] Skipped.
[00:07] Background Loader: [Zeta - Sounds.bsa] Skipped.
[00:07] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:07] Background Loader: finished
[00:00] Checking for Errors in [07] RobCo Certified v2 Omnipatch.esp
[00:00] Quest Stage ->
[00:00] Above errors were found in :Quest + Stage
[00:00] Above errors were found in :DATA - Effect Data
[00:00] Above errors were found in :Effect
[00:00] Above errors were found in :Effects
[00:00] Above errors were found in :aaaRobcoCertified3 "RobCo Certified Gold" [PERK:06005425]
[00:00] Above errors were found in :GRUP Top "PERK"
[00:00] Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:07002FF7] ('[The claws are looking a little bit blunt, but the blades on the things that look like Penknives are about the same
size]' in GRUP Topic Children of aaaRobCoUPGXenoMelee "Shock Claws" [DIAL:070036A9] for aaaRobCoXenoQuest "RobCo: Xeno Dialogue" [QUST:07002FF2])
[00:00] Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:07002FF8] ('[You could probably channel the drone's power through the claws if you had some wires. There'll be some in the
Lamps]' in GRUP Topic Children of aaaRobCoUPGXenoMelee "Shock Claws" [DIAL:070036A9] for aaaRobCoXenoQuest "RobCo: Xeno Dialogue" [QUST:07002FF2])
[00:00] Above errors were found in :GRUP Topic Children of aaaRobCoUPGXenoMelee "Shock Claws" [DIAL:070036A9]
[00:00] Comparison Value -> Found a NULL reference, expected: GLOB
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:07002FFE] ('[You have too many robots following you]' in GRUP Topic Children of aaaCoreFollow "Follow" [DIAL:0500518F] for
aaaRobCoXenoQuest "RobCo: Xeno Dialogue" [QUST:07002FF2])
[00:00] Comparison Value -> Found a NULL reference, expected: GLOB
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:07001C02] ('Sir, no Sir!' in GRUP Topic Children of aaaCoreFollow "Follow" [DIAL:0500518F] for a0aRobCoBot3LtGutsyQuest "Lt
Gutsy Dialogue" [QUST:07001557])
[00:00] Above errors were found in :GRUP Topic Children of aaaCoreFollow "Follow" [DIAL:0500518F]
[00:00] Above errors were found in :GRUP Top "DIAL"
[00:00] Above errors were found in :[07] RobCo Certified v2 Omnipatch.esp
[00:00] All Done!
[RobCo Certified v2 Omnipatch.esp] File loaded
[RobCo Certified v2 Omnipatch.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Zeta.esm] Loading file
[Zeta.esm] File loaded
[Zeta.esm] Start processing
[EVE.esm] Loading file
[EVE.esm] File loaded
[EVE.esm] Start processing
[Companion Core.esm] Loading file
[Companion Core.esm] File loaded
[Companion Core.esm] Start processing
[RobCo Certified v2.esm] Loading file
[RobCo Certified v2.esm] File loaded
[RobCo Certified v2.esm] Start processing
[Anchorage.esm] Loading file
[Anchorage.esm] File loaded
[Anchorage.esm] Start processing
[BrokenSteel.esm] Loading file
[BrokenSteel.esm] File loaded
[BrokenSteel.esm] Start processing
[06:30] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Anchorage.esm"...
[00:02] Background Loader: [Anchorage.esm] Loading file
[00:02] Background Loader: [Anchorage.esm] File loaded
[00:02] Background Loader: [Anchorage.esm] Start processing
[00:02] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 records
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Anchorage.esm] Building FormID index
[00:02] Background Loader: [Anchorage.esm] FormID index built
[00:02] Background Loader: [Anchorage.esm] Building EditorID index
[00:02] Background Loader: [Anchorage.esm] EditorID index built
[00:02] Background Loader: [Anchorage.esm] Processing completed
[00:02] Background Loader: loading "BrokenSteel.esm"...
[00:02] Background Loader: [BrokenSteel.esm] Loading file
[00:02] Background Loader: [BrokenSteel.esm] File loaded
[00:02] Background Loader: [BrokenSteel.esm] Start processing
[00:02] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 records
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [BrokenSteel.esm] Building FormID index
[00:02] Background Loader: [BrokenSteel.esm] FormID index built
[00:02] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:02] Background Loader: [BrokenSteel.esm] EditorID index built
[00:02] Background Loader: [BrokenSteel.esm] Processing completed
[00:02] Background Loader: loading "Zeta.esm"...
[00:02] Background Loader: [Zeta.esm] Loading file
[00:02] Background Loader: [Zeta.esm] File loaded
[00:02] Background Loader: [Zeta.esm] Start processing
[00:02] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:02] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Zeta.esm] Building FormID index
[00:03] Background Loader: [Zeta.esm] FormID index built
[00:03] Background Loader: [Zeta.esm] Building EditorID index
[00:03] Background Loader: [Zeta.esm] EditorID index built
[00:03] Background Loader: [Zeta.esm] Processing completed
[00:03] Background Loader: loading "EVE.esm"...
[00:03] Background Loader: [EVE.esm] Loading file
[00:03] Background Loader: [EVE.esm] File loaded
[00:03] Background Loader: [EVE.esm] Start processing
[00:03] Background Loader: [EVE.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [EVE.esm] Adding master "Anchorage.esm"
[00:03] Background Loader: [EVE.esm] Adding master "BrokenSteel.esm"
[00:03] Background Loader: [EVE.esm] Header processed. Expecting 1431 records
[00:03] Background Loader: [EVE.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "KEYM" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "LSCR" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "CPTH" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [EVE.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [EVE.esm] Building FormID index
[00:03] Background Loader: [EVE.esm] FormID index built
[00:03] Background Loader: [EVE.esm] Building EditorID index
[00:03] Background Loader: [EVE.esm] EditorID index built
[00:03] Background Loader: [EVE.esm] Processing completed
[00:03] Background Loader: loading "Companion Core.esm"...
[00:03] Background Loader: [Companion Core.esm] Loading file
[00:03] Background Loader: [Companion Core.esm] File loaded
[00:03] Background Loader: [Companion Core.esm] Start processing
[00:03] Background Loader: [Companion Core.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Companion Core.esm] Header processed. Expecting 405 records
[00:03] Background Loader: [Companion Core.esm] GRUP Top "GMST" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Companion Core.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Companion Core.esm] Building FormID index
[00:03] Background Loader: [Companion Core.esm] FormID index built
[00:03] Background Loader: [Companion Core.esm] Building EditorID index
[00:03] Background Loader: [Companion Core.esm] EditorID index built
[00:03] Background Loader: [Companion Core.esm] Processing completed
[00:03] Background Loader: loading "RobCo Certified v2.esm"...
[00:03] Background Loader: [RobCo Certified v2.esm] Loading file
[00:03] Background Loader: [RobCo Certified v2.esm] File loaded
[00:03] Background Loader: [RobCo Certified v2.esm] Start processing
[00:03] Background Loader: [RobCo Certified v2.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [RobCo Certified v2.esm] Adding master "Companion Core.esm"
[00:03] Background Loader: [RobCo Certified v2.esm] Header processed. Expecting 1683 records
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [RobCo Certified v2.esm] Building FormID index
[00:03] Background Loader: [RobCo Certified v2.esm] FormID index built
[00:03] Background Loader: [RobCo Certified v2.esm] Building EditorID index
[00:03] Background Loader: [RobCo Certified v2.esm] EditorID index built
[00:03] Background Loader: [RobCo Certified v2.esm] Processing completed
[00:03] Background Loader: loading "RobCo Certified v2 Omnipatch.esp"...
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Loading file
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] File loaded
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Start processing
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Zeta.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Companion Core.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "RobCo Certified v2.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "EVE.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Header processed. Expecting 992 records
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "GLOB" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SOUN" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MGEF" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "ARMO" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CONT" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MISC" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CREA" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "DIAL" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "QUST" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "PERK" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MESG" processed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building FormID index
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] FormID index built
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building EditorID index
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] EditorID index built
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Processing completed
[00:03] Background Loader: [Anchorage.esm] Building reference info.
[00:04] Background Loader: [BrokenSteel.esm] Building reference info.
[00:05] Background Loader: [Zeta.esm] Building reference info.
[00:06] Background Loader: [EVE.esm] Building reference info.
[00:06] Background Loader: [Companion Core.esm] Building reference info.
[00:06] Background Loader: [RobCo Certified v2.esm] Building reference info.
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Errors were found in: a0aRobcoWeaknessEnergyMGEF "Reduce En. Res." [MGEF:0601F190]
[00:06] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE ESCE ESCE ESCE
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Errors were found in: a0aRobcoWeaknessFireMGEF "Reduce Fire Res." [MGEF:0601F191]
[00:06] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345
[00:06] Background Loader: Errors were found in: a0aRobcoToolAbsorberMGEF "Absorber Goo" [MGEF:060362EF]
[00:06] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE ESCE ESCE ESCE ESCE ESCE ESCE ESCE
[00:07] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building reference info.
[00:07] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:07] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:07] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:07] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:07] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:07] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:07] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:07] Background Loader: [Anchorage - Main.bsa] Skipped.
[00:07] Background Loader: [Anchorage - Sounds.bsa] Skipped.
[00:07] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:07] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:07] Background Loader: [Zeta - Main.bsa] Skipped.
[00:07] Background Loader: [Zeta - Sounds.bsa] Skipped.
[00:07] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:07] Background Loader: finished
[00:00] Checking for Errors in [07] RobCo Certified v2 Omnipatch.esp
[00:00] Quest Stage ->
[00:00] Above errors were found in :Quest + Stage
[00:00] Above errors were found in :DATA - Effect Data
[00:00] Above errors were found in :Effect
[00:00] Above errors were found in :Effects
[00:00] Above errors were found in :aaaRobcoCertified3 "RobCo Certified Gold" [PERK:06005425]
[00:00] Above errors were found in :GRUP Top "PERK"
[00:00] Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:07002FF7] ('[The claws are looking a little bit blunt, but the blades on the things that look like Penknives are about the same
size]' in GRUP Topic Children of aaaRobCoUPGXenoMelee "Shock Claws" [DIAL:070036A9] for aaaRobCoXenoQuest "RobCo: Xeno Dialogue" [QUST:07002FF2])
[00:00] Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:07002FF8] ('[You could probably channel the drone's power through the claws if you had some wires. There'll be some in the
Lamps]' in GRUP Topic Children of aaaRobCoUPGXenoMelee "Shock Claws" [DIAL:070036A9] for aaaRobCoXenoQuest "RobCo: Xeno Dialogue" [QUST:07002FF2])
[00:00] Above errors were found in :GRUP Topic Children of aaaRobCoUPGXenoMelee "Shock Claws" [DIAL:070036A9]
[00:00] Comparison Value -> Found a NULL reference, expected: GLOB
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:07002FFE] ('[You have too many robots following you]' in GRUP Topic Children of aaaCoreFollow "Follow" [DIAL:0500518F] for
aaaRobCoXenoQuest "RobCo: Xeno Dialogue" [QUST:07002FF2])
[00:00] Comparison Value -> Found a NULL reference, expected: GLOB
[00:00] Above errors were found in :CTDA - Condition
[00:00] Above errors were found in :Conditions
[00:00] Above errors were found in :[INFO:07001C02] ('Sir, no Sir!' in GRUP Topic Children of aaaCoreFollow "Follow" [DIAL:0500518F] for a0aRobCoBot3LtGutsyQuest "Lt
Gutsy Dialogue" [QUST:07001557])
[00:00] Above errors were found in :GRUP Topic Children of aaaCoreFollow "Follow" [DIAL:0500518F]
[00:00] Above errors were found in :GRUP Top "DIAL"
[00:00] Above errors were found in :[07] RobCo Certified v2 Omnipatch.esp
[00:00] All Done!
http://fallout3.nexusmods.com/mods/4118
Spoiler
[sunglassescollection.esp] Loading file
[sunglassescollection.esp] File loaded
[sunglassescollection.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[47:03] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "sunglassescollection.esp"...
[00:02] Background Loader: [sunglassescollection.esp] Loading file
[00:02] Background Loader: [sunglassescollection.esp] File loaded
[00:02] Background Loader: [sunglassescollection.esp] Start processing
[00:02] Background Loader: [sunglassescollection.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [sunglassescollection.esp] Header processed. Expecting 190 records
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "TXST" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "ARMO" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "CONT" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "NAVI" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "DIAL" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "PACK" processed
[00:02] Background Loader: [sunglassescollection.esp] Building FormID index
[00:02] Background Loader: [sunglassescollection.esp] FormID index built
[00:02] Background Loader: [sunglassescollection.esp] Building EditorID index
[00:02] Background Loader: [sunglassescollection.esp] EditorID index built
[00:02] Background Loader: [sunglassescollection.esp] Processing completed
[00:02] Background Loader: [sunglassescollection.esp] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [sunglassescollection.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [01] sunglassescollection.esp
[00:00] ret "erterter" [NPC_:0100084B] -> Missing required members: Voice, Class
[00:00] Above errors were found in :GRUP Top "NPC_"
[00:00] Above errors were found in :[01] sunglassescollection.esp
[00:00] All Done!
[sunglassescollection.esp] File loaded
[sunglassescollection.esp] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[47:03] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "sunglassescollection.esp"...
[00:02] Background Loader: [sunglassescollection.esp] Loading file
[00:02] Background Loader: [sunglassescollection.esp] File loaded
[00:02] Background Loader: [sunglassescollection.esp] Start processing
[00:02] Background Loader: [sunglassescollection.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [sunglassescollection.esp] Header processed. Expecting 190 records
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "TXST" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "ARMO" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "CONT" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "NAVI" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "DIAL" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [sunglassescollection.esp] GRUP Top "PACK" processed
[00:02] Background Loader: [sunglassescollection.esp] Building FormID index
[00:02] Background Loader: [sunglassescollection.esp] FormID index built
[00:02] Background Loader: [sunglassescollection.esp] Building EditorID index
[00:02] Background Loader: [sunglassescollection.esp] EditorID index built
[00:02] Background Loader: [sunglassescollection.esp] Processing completed
[00:02] Background Loader: [sunglassescollection.esp] Building reference info.
[00:02] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:02] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:02] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:02] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:02] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:02] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:02] Background Loader: [sunglassescollection.bsa] Skipped.
[00:02] Background Loader: [D:\APPLICATIONS\BETHESDA\FALLOUT3\Data\] Setting Resource Path.
[00:02] Background Loader: finished
[00:00] Checking for Errors in [01] sunglassescollection.esp
[00:00] ret "erterter" [NPC_:0100084B] -> Missing required members: Voice, Class
[00:00] Above errors were found in :GRUP Top "NPC_"
[00:00] Above errors were found in :[01] sunglassescollection.esp
[00:00] All Done!