[RELz/BETA/WIPz] FO3Edit / FO3MasterUpdate

Post » Thu Oct 15, 2009 12:20 pm

Hmmm, it appears that the right click menu on the list of mods/records is missing in the newest version.

EDIT: Nevermind, the background loader was terminating prematurely because of a missing master.
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Roisan Sweeney
 
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Post » Thu Oct 15, 2009 11:29 am

When I look at the UF3P it doesn't show any changed ownership for the players Megaton house. Is this normal?
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Ludivine Dupuy
 
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Post » Thu Oct 15, 2009 5:22 am

When I look at the UF3P it doesn't show any changed ownership for the players Megaton house. Is this normal?

What you see is what is there. FO3Edit just shows you whatever is in the module. So your question belongs into the UF3P thread.
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Ilona Neumann
 
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Post » Thu Oct 15, 2009 6:31 pm

I hate to be the one person still having problems with FO3 master update.
I've named the exe "FO3MasterUpdate.exe", it says "--all done--"
It doesn't seem to be converting the esp's to esm's. Therfore I'm still haveing 1.5 related problems.
It's probobally a problem on my end. I'll continue to search for a solution, any ideas though?

EDIT: n/m, from reading previous comments , It seems I need to start a new game? :)
Another thing, you said something about Vista, and installing Fallout into programfiles? :bigsmile:
Is that a problem?
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Nick Tyler
 
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Post » Thu Oct 15, 2009 5:02 pm

I hate to be the one person still having problems with FO3 master update.
I've named the exe "FO3MasterUpdate.exe", it says "--all done--"
It doesn't seem to be converting the esp's to esm's. Therfore I'm still haveing 1.5 related problems.
It's probobally a problem on my end. I'll continue to search for a solution, any ideas though?

EDIT: n/m, from reading previous comments , It seems I need to start a new game? :)
Another thing, you said something about Vista, and installing Fallout into programfiles? :bigsmile:
Is that a problem?

Sure about that man? You can look under FOMM
There should be a notice like this under the description WARNING: This plugin has the file extension .esp, but its file header marks it as an esm!
Maybe it's something else
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jason worrell
 
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Post » Thu Oct 15, 2009 8:45 am

Sure about that man? You can look under FOMM
There should be a notice like this under the description WARNING: This plugin has the file extension .esp, but its file header marks it as an esm!
Maybe it's something else


No it does not. :(
Is that the problem with having it installed in progrem files?
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Farrah Barry
 
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Post » Thu Oct 15, 2009 9:49 am

No it does not. :(
Is that the problem with having it installed in progrem files?

Not sure about that, maybe it got something to do with vista
I'm using XP and installed Fallout 3 under program files, no problems there
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Yvonne
 
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Post » Thu Oct 15, 2009 11:22 am

No it does not. :(
Is that the problem with having it installed in progrem files?

Under the Vista you can
-install FO3 somewhere OTHER than in the Program Files directory.
-Or disabling UAC (user account control) and reboot.
-Or give full control to the "Users" group (I can't tell how- I don't use this metod).
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Noraima Vega
 
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Post » Thu Oct 15, 2009 12:53 pm

Sure about that man? You can look under FOMM
There should be a notice like this under the description WARNING: This plugin has the file extension .esp, but its file header marks it as an esm!
Maybe it's something else

An easier way to make FOMM show your ESM-ified ESPs is to open the "Settings" dialogue (either from within FOMM, or from the "Advanced Setup" shortcut in All Programs==> Fallout Mod Manager, if you checked the "Create shortcuts for command-line utilities" checkbox during installation) and

check the "Show ESMs in bold" checkbox.

Once done, all files, no matter their extension, with the ESM flag in their header will be shown in bold text in your list. It's unfortunate that this setting is off by default, but even so, it's a scandal that so many don't even know it exists, because apparently no one ever glances at things like "Settings" to see what their application is capable of.

In any case, it saves a lot of trouble, since you can then immediately see when FO3MasterUpdate has done its work.
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Kristian Perez
 
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Post » Thu Oct 15, 2009 5:31 am

Did you try it again?

You ARE aware that after any cleaning which touches NAVM records you will have to load and resave the file GECK? (so you have to remove the ESM flag from the header, load as active, save, then use FO3Edit to add the esm flag again, if it's already present after saving in GECK, you still have to make sure to save the file in FO3Edit so that the ONAMs are generated).


No, I haven't really been messing with FO3 much lately. I also was not aware the mod had to be loaded into the GECK and resaved to get those ONAMs to generate. That's not something you're planning to attempt at some point?
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Josee Leach
 
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Post » Thu Oct 15, 2009 5:24 am

EDIT: n/m, from reading previous comments , It seems I need to start a new game? :)

No you don't. If you have any pre-1.5 save games, they should work correctly. Just any savegames created with Patch 1.5 before you used FO3MasterUpdate are probably broken and will still give problems even after you've used FO3MasterUpdate.

Another thing, you said something about Vista, and installing Fallout into programfiles? :bigsmile:
Is that a problem?


Under the Vista you can
-install FO3 somewhere OTHER than in the Program Files directory.
-Or disabling UAC (user account control) and reboot.
-Or give full control to the "Users" group (I can't tell how- I don't use this metod).

That's pretty much sums it up.

No, I haven't really been messing with FO3 much lately. I also was not aware the mod had to be loaded into the GECK and resaved to get those ONAMs to generate. That's not something you're planning to attempt at some point?

That's not what I said. ONAMs are generated just fine in FO3Edit. It's the NAVI record which is the problem because there is still a lot I don't know about how the whole nav mesh business works, and despite asking multiple times, no one at Beth seems to be willing to talk to me about it.
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Johanna Van Drunick
 
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Post » Thu Oct 15, 2009 8:22 pm

An easier way to make FOMM show your ESM-ified ESPs is to open the "Settings" dialogue (either from within FOMM, or from the "Advanced Setup" shortcut in All Programs==> Fallout Mod Manager, if you checked the "Create shortcuts for command-line utilities" checkbox during installation) and

check the "Show ESMs in bold" checkbox.

Once done, all files, no matter their extension, with the ESM flag in their header will be shown in bold text in your list. It's unfortunate that this setting is off by default, but even so, it's a scandal that so many don't even know it exists, because apparently no one ever glances at things like "Settings" to see what their application is capable of.

In any case, it saves a lot of trouble, since you can then immediately see when FO3MasterUpdate has done its work.


This is excellent, thank you!

M
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Kayla Keizer
 
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Post » Thu Oct 15, 2009 4:33 pm

Under the Vista you can
-install FO3 somewhere OTHER than in the Program Files directory.
-Or disabling UAC (user account control) and reboot.
-Or give full control to the "Users" group (I can't tell how- I don't use this metod).


So I can just disable UAC, reboot, and it'll work? Sounds easy enough :)
Thanks!
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Jonathan Egan
 
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Post » Thu Oct 15, 2009 6:25 pm

An easier way to make FOMM show your ESM-ified ESPs is to open the "Settings" dialogue (either from within FOMM, or from the "Advanced Setup" shortcut in All Programs==> Fallout Mod Manager, if you checked the "Create shortcuts for command-line utilities" checkbox during installation) and

check the "Show ESMs in bold" checkbox.

Once done, all files, no matter their extension, with the ESM flag in their header will be shown in bold text in your list. It's unfortunate that this setting is off by default, but even so, it's a scandal that so many don't even know it exists, because apparently no one ever glances at things like "Settings" to see what their application is capable of.

In any case, it saves a lot of trouble, since you can then immediately see when FO3MasterUpdate has done its work.


I did this, and about 8 of my say..60 mods were esm-ified by masterupdate...any reason why it wouldnt esm the others?
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Dj Matty P
 
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Post » Thu Oct 15, 2009 8:49 am

So I can just disable UAC, reboot, and it'll work? Sounds easy enough :)
Thanks!

It may. If stuff already ended up in the Virtual Store then things get more complicated.

I did this, and about 8 of my say..60 mods were esm-ified by masterupdate...any reason why it wouldnt esm the others?

It updates the ACTIVE modules. Either these modules were not active at the time you ran FO3MasterUpdate (and if you changed the active state of modules after running FO3MasterUpdate without running it again you violated one of the fundamental rules of FO3MasterUpdate) or FO3MasterUpdate never ran through to completion (ending in an --= All Done =---).
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KiiSsez jdgaf Benzler
 
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Post » Thu Oct 15, 2009 12:11 pm

I renamed it to FO3Masterupdate and it loads everything. I close it when it says finished. But i am still crashing when I try to leave megaton? Is there something im doing wrong?
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rae.x
 
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Post » Thu Oct 15, 2009 11:21 am

I renamed it to FO3Masterupdate and it loads everything. I close it when it says finished. But i am still crashing when I try to leave megaton? Is there something im doing wrong?
Yes.
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Lyndsey Bird
 
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Post » Thu Oct 15, 2009 2:08 pm

Turn off UAC, thats what my problem was
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Erin S
 
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Post » Thu Oct 15, 2009 8:01 pm

@ Elminster, any ideas as to what the problem is?

@ Yevic, yeah probably. But I ran it as admin, which usually solves that. Ill try turning it off.

Thanks,
Rydain

EDIT: Turning off the UAC had no effect. I must be doing something wrong when I run it or perhaps I didnt switch it over to FO3masterupate.exe right..
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e.Double
 
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Post » Thu Oct 15, 2009 8:08 pm

@ Elminster, any ideas as to what the problem is?

@ Yevic, yeah probably. But I ran it as admin, which usually solves that. Ill try turning it off.

Thanks,
Rydain


I ran it an an admin aswell, turning of UAC solves that problem. ^_^
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Matt Fletcher
 
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Post » Thu Oct 15, 2009 1:58 pm

Ok, so I tried re-installing it and doing everything over etc..to no avail. Any ideas anyone?
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kyle pinchen
 
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Post » Thu Oct 15, 2009 9:20 am

Ok, so I tried re-installing it and doing everything over etc..to no avail. Any ideas anyone?
If the log ends in a "finished" message and not in an --= All Done =-- or --= Error =-- message then you are not running FO3MasterUpdate.
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Matt Fletcher
 
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Post » Thu Oct 15, 2009 5:42 am

If the log ends in a "finished" message and not in an --= All Done =-- or --= Error =-- message then you are not running FO3MasterUpdate.


Hmmm, it does end in 'finished' but I did change it to FO3Masterupdate.exe..I think. :mellow:
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Chris Cross Cabaret Man
 
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Post » Thu Oct 15, 2009 10:55 am

Hmmm, it does end in 'finished' but I did change it to FO3Masterupdate.exe..I think. :mellow:
You probably renamed it to FO3Masterupdate.exe.exe when it should be named FO3MasterUpdate.exe
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Damian Parsons
 
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Post » Thu Oct 15, 2009 7:44 am

You wouldnt believe what someone will do after exams...Thats gotta be one of the stupidist mistakes Ive ever made. :lol: Thanks for putting up with me, youve made a great contribution to the community with this.

Rydain
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michael danso
 
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