Well, sans the CAPS that's pretty much what I've been saying in the release notes, no? And the current versions are tagged as EXPERIMENTAL. And I've not set them to be the primary file on FO3Nexus.
I should clarify: I am incredibly enthusastic for the tool, but only in the hands of modders and not users who don't know what they're doing (and who might prefer not to break their game if they were aware they could do so).
Well, take a step back here.
What this merge function is doing is nothing more and nothing less then what Wrye Bash is doing for TES4 for years now. The functionality is specifically NOT aimed at modders making pre-generated patches and distributing them. The whole point of such a list merger is to generate merged lists that are custom build for a specific load order.
It's very unlikely that the generated patch is going to be any worse then using the originally conflicting mods without the patch would be.
Having said all that, I can only repeat what I've expressed in the 2 last release notes already.
The whole purpose of these EXPERIMENTAL releases right now is to get feedback on the quality of the output produced by the used merge algorithm.
And to make it also quite clear in case my earlier post has been overlooked:
I'm quite disappointed by the extreme rarity of getting any such feedback at all.