I can only guess the guy is annoyed that the demo is the same one showed at Quakecon. He didn't have anything to tell that wasn't already known so he decided to focus on the computer terminals.
I can only guess the guy is annoyed that the demo is the same one showed at Quakecon. He didn't have anything to tell that wasn't already known so he decided to focus on the computer terminals.
Indeed I was well aware about how some feel about his vids, and im not follower of his vids myself. But proof is proof and those twitter posts are as good a source as any.
Give the reporters a chance to go through material again to try and catch something interesting they didn't catch last time and this is what they come up with?
Honestly now the game is supposed to feel like fallout 3 but better. Thats kind of the point of making a series is to make it look somewhat like the last while building and improving things.
I was kind of looking foward to fallout 4 at gamescon........
A lot of people are just mentioning the difference we seen in graphics going from Oblivion to Skyrim and how it was such a bigger change in fidelity than comparing F3 to F4.
I couldn't care less how it looks. All I was really hoping for was better animations and improved reactivity/interactivity.
I have to admit when the guy in the vid says that he wasn't interested in stats or whatever and just wanted to shoot stuff and the game has been changed to reflect this, a part of me died on the inside.
Yea, it's pretty obvious what they focused most of their development on in F4. I'm nowhere near as excited as I once was. It's going to be such a shame if it ends up how I think it will...ugh. Hopefully, I'm wrong.
Umm, no, it isn't obvious at all, at least not if you think that a ton of development went to combat. Sure, they had a focus on that due to vocal minority complaints, but seeing a few minutes of combat for a demo at a con is nothing for a BGS game. Also, as has been pointed out repeatedly, that type of venue is going to have a focus on combat. Even games that are touted to be focused on story such as Mass Effect did the same thing. Even genuinely story- and character-focused games from Japan still focus on action elements at these types of venues because you simply cannot show story- and character-depth in such a context. There are also basic cuts to features due to time constraints (e.g., customizable jukeboxes were cut from E3 even though Todd wanted to show the feature... they just did not have time compared to other more important features to demo).
I can tell you that it is very likely that the majority of time and cost for development went into 1) converting the engine for new consoles and new OSes, and 2) creating the new crafting system. Both of those are far more complex than the upgrades they did for combat.
Crafting was the biggest timesink for them, obviously, it's very complex. I would have to say combat is likely a close-second. About "converting the engine to new consoles" taking a ton of development time; every developer is happy with the new systems as they are more inline with PCs, more so now than ever before.
Of course they show less dialogues because they don't want to spoil much...