+1
There are still plenty of stats to keep an eye on (damage, range, armor rating, etc.), which has been a staple of RPGs since the old days of pencils and grid paper. But it's not presented in an aggressive format where you need to study every new item under a microscope to see if it's infintessimily better or worse than another item. I appreciate the plus and minus signs on item stats. Maybe that makes me a lazy casual, but I don't think so.
In other news related to the main topic of this thread...
There's an old joke about how pizza is like six. Bad pizza is still better than no pizza. I feel the same way about this game. Is it perfect? Has what I've played since Tuesday blown my mind with novelty, technical wizardry, and Shakespearean drama? Not really. But it's more Fallout. It's a world I love and it's perfectly intact. Your character speaks now, which is a thing. You might like it, hate it, or be indifferent. Does it completely upend everything Fallout-y about Fallout 4? Hardly.
Even though I sunk months into playing Witcher 3, I got kind of bored being Geralt of Rivia. Sarcastic, grumpy, occasionally funny. It's a great game, but there's only one way to play it: head first, swords swinging. There's no sneaking. There's no lockpicking. The weapons are swords, swords, and more swords.
In FO4, like all the others, you can be a sneaky thief or a macho gunslinger. Maybe the (spoken) dialogue doesn't necessarily reflect that, but the dialog never matches what I'd say if I really was that person in that situation.
Let's face it - everyone's expectations (including mine) were sky-freakin-high. Fallout 3 was the only Xbox 360 game where I earned a perfect score of 100% complete. A grand total of something like 400 hours. Yeah.
I'm thrilled to have a new Fallout game, period. It's got bugs, but they usually get patched. It's similar to previous installments in a lot of ways, different than them in other ways. It's change and all we can do is try to enjoy ourselves.
Because change never changes.