FO4 Transport and Mounts

Post » Wed Jul 24, 2013 4:24 pm

Vehicles could work, a PA world would make it necessary even.

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Crystal Birch
 
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Post » Wed Jul 24, 2013 9:56 am

I would like a horse with great animations and controls, but no cars and motorcycles.. They can probably use most of Skyrim's horse assets for that saving time but wasting a long time one getting vehicles to work seems like a waste of time..
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Lexy Corpsey
 
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Post » Wed Jul 24, 2013 1:52 pm

How could you get a horse to fit the Fallout lore? As far as I know the closest Fallout ever got to that was a Brahmin, but they are far from ideal for quick traveling. Maybe the next location will have a tamable mutant creature that will work, but a random horse would ruin the feel of Fallout.

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JAY
 
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Post » Wed Jul 24, 2013 9:34 am

Obviously you cannot just place a horse into Fallout's universe and say done.. Here is a quick excuse on how they can get into the series.. If the next game is in Boston (commonwealth) you could just say that Canada wasn't hit as hard and the few that remained ventured south in search food sources.

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Aman Bhattal
 
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Post » Wed Jul 24, 2013 11:07 am

Ideally I'd like a dune buggy but I'd be happy with a mount of prity much any kind. I'm not sure a horse that as wonded down from Canada cuts it, maybe some kind of mutated horse that we just have not seen yet but I'd go for something else maybe a large bird like an ostrich ( they are rideable in real life)
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Yvonne
 
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Post » Wed Jul 24, 2013 4:30 pm

...why vehicles and horses is rare in wastes, but we do have plenty of aircrafts in the factions. But after more than 140 years, I would like to think that at least a moped or a bicycle does exist.. So after 141 years I Would like to see that this will be implanted in the game, this can be implemented through:

a vault dedicated to farming or similar does exist, under the wastes.

We can tame an animal to do the legwork for us, deathclaw anyone?

We find a Mechanical genius or build or own, through junk parts or that a faction with full production capacity make one for us.

And so on.. I don’t think that the dev team is completely out of options since we have seen horses in Skyrim, if vehicles and mount would be implemented this would make the game more fun since:

  • The player has an alternative too going by foot and fast travel. We can still explore or world and still have the ability to locate us faster somewhere else. We could also have some events, like bandits/quest and so on ..
  • use for storage, We should be able to leave for example a motorcycle with bags in the wastes. While we are hunting or sneaking on raiders. But here I would like to add the sneak skill, that if I doesn’t have a companion to watch over my vehicle, you have to be able to hide the vehicle from visual contact, which wastlelander except priests wouldn’t go and grab something. If you know failed to hide your vehicle, we could always have a quest involving gps-markers..
  • Racing, for those who have been playing RAGE and will do. Doesn’t you think that it was fun driving through a marked racetrack through raider with machine guns and rockets blazing? What I would like see in fallout is that we introduce a racing concept that will use a “unmarked” racing track through the wasteland: “First to Junktown wins 1500 caps and there’s only one rule..”
  • Cowboy, Mad max, Courier missions (which i missed in new vegas)

Spirit out for now

Ps: Check out the post here with media content if you'd like to ^^

spiritandelastik.wordpress.com

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Eileen Müller
 
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Post » Wed Jul 24, 2013 4:11 pm

There is two aspects to this question:

1 In terms of lore there is at least one know car that has been salvaged to working condition (the highwayman) so it's plausible that other mechanics other than smitty could do the same, and also it is what 204 years since the great war the lack of working vehicles (bar the bomber and vertibirds) is surprising i would of expected this to have been tackled asap, weather through saluaging old cars or creating new technology for cars at least for a temporary basis until they can make nuclear powered cars again in bulk.

So really by now this issue should of taken care of it's self.

2 But for me the big problem is the implementation in the game it's self, if we keep the same ethos of gameplay (big open world sandboxes) then they will more than likely have to be drivable to really be worth implementing and figuring out a lore work around as using vehicles for some sort of fast travel while I could get on board the idea (har har) I could imagine a LOT of people complaining about cars not being drivable but if they are drivable I personally don't want fallout going down the root of cars being in anyway the focus of gameplay with races and mods and such they should be a mere tool if anything imo.

But personally I'd love a unique brahmin to rid, maybe a racing brahmin that is the "town champion racer" that has goggles a helmet and maybe a cape on with "broomin" on the back.

I'd love it if we could get something cheesy like that :smile:

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Harry Leon
 
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Post » Wed Jul 24, 2013 1:08 pm

Lore wise, We know that the NCR has Trains working, and judging from elements in NV, they have military trucks too. Other than that, we don't really know a whole lot about vehicles in the west. In the east however, the area is just to hilly and jagged. DC itself is broken up with rubble piles, impeding traffic from moving

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Cameron Wood
 
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Post » Wed Jul 24, 2013 3:49 am

How about Bicycles?

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kat no x
 
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Post » Wed Jul 24, 2013 3:22 am

It would not take alot for Bethesda to make the fallout map bigger I mean I do game design myself and I'm only 13! Bethesda just use thier codes over and over again they have them all saved I their hard drive they only need to make all the codes once the only new things the have to do is put it all where they want it like the little town and the main city but I not going to go into deitail about what they did to make Vegas and DC and such but bethesda could have a fallout with Vegas and DC in one game and it would only take them like 10 min. To make! Have you ever noticed the cracking patterns in the roads they are the exactly the same I fallout 3 and fallout new vegased they just used the same codes over again. They also might take the codes and then write an algorithm and that will put them in randomly but I'm not sure.
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April
 
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Post » Wed Jul 24, 2013 12:03 pm

I don't love the idea of a riding Brahmin.. I usually think Brahmin = Cow and you wouldn't ride a cow.. I still don't understand what happened to the horses. Genocide? There is no trace of this species anywhere. Except for a robotic horse.

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Cathrin Hummel
 
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Post » Wed Jul 24, 2013 1:21 pm

Due to the resource war and the dire need of glue during the Great War the horses were all.. Nah but really I've been wondering about what happened to the horses too.

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X(S.a.R.a.H)X
 
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Post » Wed Jul 24, 2013 10:36 am

Horses eat a lot of food, and not just grass like a cow, food you actually have to supply. People probably stopped keeping them in the immediate aftermath of the war. Sure, they'd be useful for transportation, but it's difficult to keep a creature that requires literally tons of food alive in that situation. It's also possible they didn't survive the radiation. A lot of other animals seem to no longer exist in any form, mutated or otherwise. Cats, pigs, and chickens for example.

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TASTY TRACY
 
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Post » Wed Jul 24, 2013 5:19 pm

Sure in some areas, food lacks. But in many others I am sure there is an abundance.. Horses don't really need humans to live but I am not sure that all of them would be wiped out due to how much they want to eat.

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lucile
 
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Post » Wed Jul 24, 2013 4:59 am

I don't mean every brahmin should be rideable but just that unique "racing Brahmin" should be it's a complete tongue in cheek joke.

I'm not suggesting it as the savior to all our transport woes it would be a complete one off easter egg like event.

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James Wilson
 
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Post » Wed Jul 24, 2013 2:47 pm

How about riding a fixed up Giddyup Buttercup? Throw some armor on there, a new paint job (come on guys we don't want to look silly), and there you have an awesome fallout styled mount.

I also wouldn't hate the idea of the town Broomin I just read about. Imagine both heads with goggles and a helmet.
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Loane
 
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Post » Wed Jul 24, 2013 9:30 am

Sure you would and could ride a cow.

http://xaxor.com/images/the-girl-riding-a-cow/the-girl-riding-a-cow01.jpg

Historically it's not at all unknown for people to ride animals other than horses.

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Josee Leach
 
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Post » Wed Jul 24, 2013 7:44 am

I'm against the implementation of vehicles in Fallout, if it's a car or bike it'd be difficult to drive on a lot of the terrain, while a horses have yet to make an appearance in the series. HOWEVER! If it's a node based system like in the original two titles, then it could work. Say for instance there are 8-12 maps the size of the Capital Wasteland that one traverses through nodes then having a vehicle would IMO (and some might disagree) fit the game better compared to one large map and driving around like it's GTA (although that might be fun for a bit too :P ).

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Laura
 
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Post » Wed Jul 24, 2013 12:58 am

The idea of vehicles in Fallout always makes me think of http://www.imdb.com/title/tt0382744/?ref_=fn_al_tt_1, a really good Ken Burns documentary about the first American road trip - back in the early 1900's, before there were highways or even paved roads through most of America.

Most of the trip was done on unpaved or poorly-maintained roads, when it wasn't entirely off-road. In a Model-T as I recall, which wasn't really designed for that sort of thing. They were dealing with multiple breakdowns on a daily basis, along with any number of other setbacks, and they almost didn't even make it all the way.

Something like that I could see being compelling in Fallout - trying to traverse ruined sections of road in a 200-year-old post-apocalyptic car pieced together from salvage and run on duct tape and sheer willpower. Just keeping it running could conceivably open a treasure trove of side quests and emergent gameplay, really. Of course you'd have to design that game from the ground up with that in mind - you couldn't just add a car to Fallout 3, for example.

Though come to think of it - that could make a really great spin-off title. Fallout's heavily drawn on nostalgic Americana - and what's more fitting than a Great (Post-Apocalyptic) American Road Trip? I'd buy a game that focused solely on trying to drive from one end of the Wasteland to the other for whatever compelling reason.

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Mariana
 
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Post » Wed Jul 24, 2013 1:36 am

It sounds quite interesting. I wouldn't want it being the narrative of a numbered title, but I think a mod, DLC or spin-off title would make good use of such an idea. I can see it now, guy with flowing, long and greasy hair and a large handlebar mustache getting into his highwayman and traversing the country... Battling the rough terrain and the day to day survival. :P Partly a joke, but honestly I'd enjoy it and would most likely make my character look like that.

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NAtIVe GOddess
 
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Post » Wed Jul 24, 2013 11:30 am

Also vehicles would seemingly be like Setting your size to 10 on PC. It's just not fun, it would crash with how fast things have to render. And frankly enemies would not be enemies anymore, just like flies: useless and do no damage. As well like I said before, it's really just not that survival type (Let's say you have no ammo, and there is 2 deathclaws) What's more suspenseful? Running away trying to hide? Or getting on a motorcycle and just zoom away?

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Tammie Flint
 
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Post » Wed Jul 24, 2013 3:17 am

I'd disagree with enemies not doing damage. Assuming they don't make the vehicle invincible. If a deathclaw can tear apart someone in power armor they should be able to tear through the thin metal of a car even more easily.

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M!KkI
 
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Post » Wed Jul 24, 2013 4:18 am

That's assuming that it can catch you.

I personally think the maps as of now are too small for vehicles now, we could potentially travel across New Vegas in a matter of minutes. I do however like the idea of mounts/ mutated mounts. That is something I actually expect to see in the next game.

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Daniel Brown
 
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Post » Wed Jul 24, 2013 1:29 pm

I doubt a deathclaw would have a problem. I don't know if there's a "canon" top running speed for Death Claws, but something in the range of 40 MPH would probably be pretty easy. 40 mph in a vehicle in the rough terrain that covers most of the world now would, at best beat the crap of passengers and vehicle, especially given they're 200 years old. The roads are as bad or worse than driving offroad. So sure you could outrun a deathclaw if you happen to find a nice smooth bit of land, but most everywhere else you risk catastrophic damage if you try to go fast. Sounds like a reasonable tradeoff.

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Tyrel
 
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Post » Wed Jul 24, 2013 11:57 am

Might I remind you we are talking about vehicles, that go most likely 3 to 4 times faster than any enemy speed, and if they can't hit you staying still (Enemies with guns) I doubt that can if you're in a car. And again, maps are small (In comparison of driving) If my computer did not crash from things rendering too fast, I would be able to get across the whole map of Fallout New Vegas size 10 in less than a minute almost.

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Chris Cross Cabaret Man
 
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