FO4 Transport and Mounts

Post » Wed Jul 24, 2013 4:51 am

I'd rather have a Brahmin caravan converted to ride as transport or a cyborg horse.
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Stay-C
 
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Post » Wed Jul 24, 2013 11:50 am

It has nothing to do with the speed of movement. As it stands now, I can walk from one end of the map to the other in just a few minutes real time, there is no need to make it any faster. Either the carry weight would have to be such that a vehicle is required, or the map would have to be spread farther apart to give a game reason for the car. Otherwise, it would just be a gimmick. Or, it would turn into a post apocalyptic GTA. GTA is kind of already that if you play it that way.

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Maddy Paul
 
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Post » Wed Jul 24, 2013 3:51 pm

Personally, what I think is a fantastic explanation as to why you cannot drive them is what Bill said to Ellie upon her suggestion of fixing any random car seen, "Their tires are rotted and batteries are dead. Can't even begin to think what the inside of the engine block looks like". While the battery can be explained away, the rest can't. Imagine a car sitting for 200 years, do you really think that thing is even possible to repair?

At least that is how I always viewed it. Now the Vertibirds were kept in good condition and maintained by the Enclave. I can imagine a very, very few amount of cars if they were maintained and had been nearly completely rebuilt.

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Andres Lechuga
 
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Post » Wed Jul 24, 2013 3:55 pm

With the next-gen consoles... anything is possible.

But Bethesda still won't do it. They're going to use the same engine-style/techniques/ideas they've been using since Morrowind. Every game they put out feels archaic and I feel like they need to build a better engine and come up with a different method for building the game.

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JAY
 
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Post » Wed Jul 24, 2013 2:24 am

I'd say a mount would be the best idea for the extra speed and carry load without the fuel and too fast problems of say a car
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Bonnie Clyde
 
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Post » Wed Jul 24, 2013 5:31 am

The first rule of good game design is to never add anything that fundamentally changes the game (and vehicles WOULD) unless that change is needed. Adding vehicles to a game that doesn't need them at the potential cost of the stability and function of that game is not a good idea.

In comparison, the game world of Rage was explicitly designed around the idea of vehicles from the very beginning. You basically HAVE to use a vehicle. Dune Buggies only work well in Rage because they are not thrown in ad-hoc.

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Kay O'Hara
 
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Post » Wed Jul 24, 2013 7:37 am

just give me an AT-AT walker. now.

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Chenae Butler
 
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Post » Wed Jul 24, 2013 1:12 am

How about they just put a vehicle in there. It don't even matter what kind. I personally don't want vehicles but the option could be there. If you want it use it. If you don't want it don't use it.Done. case closed.
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Charlotte Buckley
 
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Post » Wed Jul 24, 2013 4:03 pm

They are cows, i suppose, but they are used more like oxen, and oxen not only pull carts, but are also ridden, of course.

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Add Me
 
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Post » Wed Jul 24, 2013 10:59 am

All this talk of riding Brahmin and fixing motorbikes...

Nobody loves the poor bicycle.

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Paula Ramos
 
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Post » Wed Jul 24, 2013 1:02 pm

I just want a horse :( .. My other ideas seem much more valid though.. I just wanna be a cowboy in this game. It'd be pretty cool :)
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Hussnein Amin
 
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Post » Wed Jul 24, 2013 4:39 am


Actually, all horses died. Chris Avellone confirmed that in Fallout Bible. Mules are gone too.
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Kelly James
 
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Post » Wed Jul 24, 2013 1:14 am

I have to agree that adding a fully-controllable vehicle to FO4 would just be too much change for so little gain, Skyrim allows the use of a mount and even that can have problems in-game.

If I was going to add interactive vehicles to the game here is how I would do it:

1. Their would be a few unique vehicles to choose from including a chopper (motorcycle) and a highwayman (same as fo2). These vehicles would be unlockable as a quest and unlocked by saluaging/buying items to fix them up.

2. Once unlocked and activated the PC would get inside the vehicle and after a few seconds a menu would prompt you with a destination to drive to.

3. Once a destination is chosen a video would play showing the vehicle driving off.

4. Upon arriving at the destination you would see the PC getting out of the car.

:cool:

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Budgie
 
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Post » Wed Jul 24, 2013 3:09 pm

Now that the mad max game is coming out... we'll see how having a vehicle in a post apoc open world game is handled... maybe Beth will learn something from it.

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Bereket Fekadu
 
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Post » Wed Jul 24, 2013 4:10 pm

Umm Rage and Borderlands?

As someone said there is really very little point considering this is a massive change, that said i'd still love my "racing brahmin" idea as an easter egg.

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Kirsty Wood
 
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Post » Wed Jul 24, 2013 6:52 am

I would be happy to have the buggy from Fallout Tactics.

But as already said, they need to make the game world a lot bigger than it is to make vehicles pratical.

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Rex Help
 
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Post » Wed Jul 24, 2013 3:14 pm

Never really got this argument to be honest Grand theft auto 3, vice city and San Andreas were all smaller and it's safe to say vehicles are a huge part of those games, i'd maybe say there should be more space between each location but i don't' think it's necessary, for me it's more about does cruising around the wasteland fit in with Fallout :shrug: ?

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CYCO JO-NATE
 
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Post » Wed Jul 24, 2013 3:52 am

If cars feature in the game it would change the entire mechanics and feeling of the game. I think they should leave Rage & Borderlands to this style of game.

Plus from a lore perspective, I'm sure that unless there was enough cars around then you would become a hunted target solely for your vehicle and you'd be scared to sleep at night.

Robot style of transport or cyborg style transport would be better. That or an animal similar to a brahmin that is bred as an equivalent to a horse. It doesn't even have to be a mammal on four legs. It could be a large two legged bird or a reptile.

Fallout is a universe that has greatly fallen to a mix of salvaged technology cross with people falling back to a stone age way of life. Not a world full of cars darting back and forth

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Emma Parkinson
 
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Post » Wed Jul 24, 2013 3:56 pm

Have horses survived The Great War? And should Bethesda add transportation via horse--as in Red Dead Redemption or Assassins Creed--to the series?

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^_^
 
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Post » Wed Jul 24, 2013 1:21 am

most think they went extinct in most of America surviving horses may be in Canada though the topic is still debatable though

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Andrew Lang
 
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Post » Wed Jul 24, 2013 2:20 pm


http://fallout.gamepedia.com/Horse: horses are never shown, mentioned off-hand by a few people, but there are clues they exist. Personally, I think they shouldn't have problems surviving the war. These are domesticated wild animals. Since dogs have survived, I don't see why the larger and more capable horses shouldn't.

Unless they went the way of pugs and other pseudo-dogs, rendering them unable to fend for themselves.
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Hairul Hafis
 
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Post » Wed Jul 24, 2013 2:15 am

In real life dogs would survive where horses won't, dogs always survive. Feral dogs thrive in every corner of the globe, from the busy streets of mumbai to the wild plains of africa (they don't show them on the attenborough documentaries, but they're there).

Not saying horses wouldn't have survived, they're pretty resilient survivalists too, just nitpicking on "since dogs survived", dogs will outlast just about everything. In many parts of the world humans spend millions of dollars and all their resources and technology trying desperately to render feral dogs extinct, and they fail.

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Josephine Gowing
 
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Post » Wed Jul 24, 2013 7:12 am

Horses could be written in quite easily and IMO thay should be. I personally would prefer traveling the waste on horse back rather than

fast traveling from any given point on the exterior map.

Fast travel should only be accessible from discovered cities and other main locations IMO. Save points should work similarly perhaps as

a difficulty setting your PC may only save at resting points like beds and campfires.

One last thing regarding horses.

If thay are written in thay should have mutations like some may have two heads and or are hairless.

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Dalton Greynolds
 
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Post » Wed Jul 24, 2013 2:49 am

Before anyone mentions Chance's flashback just remember that his mind is corrupted by almost a dozen different kinds of drugs and is traumatized by the events of Bitter Springs so it should be taken with a wheelbarrow of salt.

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Cameron Garrod
 
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Post » Wed Jul 24, 2013 6:00 am

Chris Avellone has already stated that the horses from "All Roads" as well as a lot of other things are inconsistent with lore and that during development of NV, they deliberately avoided/removed anything related to horses in the game.

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Sierra Ritsuka
 
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