FO4 Transport and Mounts

Post » Wed Jul 24, 2013 12:55 am

As WastelandShadow pointed out Chris Avellone has said the Horses in http://fallout.wikia.com/wiki/Horse "To me, that picture in the comic was an error (no one noticed it until too late) and that "it was never my intention that there were any horses." He went on to say that "there were parts of the New Vegas design where we specifically removed the mention of horses from certain narrative points (one of Raul’s stories originally referenced horses, for example, and we cut them because we didn’t want to imply horses still existed)." -Chris Avellone.

Horses can't vomit and even a simple things such as seasickness can kill a horse. So if they encounter radiation they will get sick and die easily. So horses wouldn't last long after the Great War and if Bethesda makes another radioactive hell hole for a setting, then no it wouldn't make sense for them to be alive.

That doesn't mean they are extinct, but to me the chances are they aren't around anymore. Plus I don't like the idea of riding around on a bullet sponge horse and not to mention they aren't ATVs (all terrain vehicles) and people will complain they can't use them as such.

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Soraya Davy
 
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Post » Wed Jul 24, 2013 2:59 pm

While All Roads is not proof that horses are in Fallout, what I think it does show is that horses do not look out of place within Fallout. I thought the NCR soldiers riding the horses looked quite cool, and natural really.

However, I don't think horses should be included in actual gameplay. Just lore. E.g. they shouldn't add the ability to ride a horse everywhere. I don't see it as a very worthwhile feature and would probably end up taking away from the world-building of large sprawling urban post-apocalyptic environments.

Horses have been transported by boat since forever and a day though. So its not like they are *that* fragile of creatures. They're quite hardy.

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Etta Hargrave
 
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Post » Wed Jul 24, 2013 12:46 am

But alot of them do die during transport. Hell in WW1 they lost thousands upon thousands of them just because of seasickness. What I am getting at is if they encounter something that makes them throw up, they will die. Radiation will make them throw up but they can't so if they encounter radioactive water or something, that will kill them.

Again http://fallout.wikia.com/wiki/HorseIt means nothing. We also have Chris Avellone saying in the Fallout Bible that Horses are all dead. So he has said twice now they are dead.

That doesn't mean Bethesda won't add in Horses, but to me it means they shouldn't.

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Melung Chan
 
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Post » Wed Jul 24, 2013 11:46 am

I did some http://www.thehorse.com/articles/27097/japans-nuclear-troubles-what-is-radiations-effect-on-horses (turns out there has actually been studies about this for Fukashima):

Which leads me to believe horses being unable to vomit wouldn't mean that they would be automatically extinct in a post-apocalypse as opposed to any other animals who might suffer from radiation.

Yes, I know it was a mistake.

My point however, was that the horses in All Roads look completely natural within the Fallout setting. Not out of place at all. Which is why I don't think it should have been a mistake. Why is NCR soldiers riding horses ridiculous enough for it to be a mistake? Mounted NCR forces is awesome in my opinion. Fits with the series fine.

Honestly, I'm really not sure why everyone seems to have this complete aversion to horses being featured in the series in-lore. Its rather strange to me. Its like its anathema to suggest horses being included.

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Vicky Keeler
 
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Post » Wed Jul 24, 2013 10:46 am

Cows survived and they mutated into Brahmins. That's probably because they got more attention and care because they are useful animals.

Bears survived because they are omnivore animals. Wild horses would die because the lost of vegetations, or they have went extinct even before the Great War because they aren't useful in such an advanced society. Though, wild Bighorners, who are herbivores, survived. There might be a chance some horses still be left.

Unless someone decided to mutate horses into something terrifying like they did with Deathclaws and Cazadores.

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Jordan Moreno
 
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Post » Wed Jul 24, 2013 8:56 am

Cloning is consistent with FO lore therefore any DNA that can be acquired could be transformed into whatever animal it's from and who's

to say a vault doesn't exists witch is full of animals?

My point is sometimes certain things can be written in easily and IMO horses are one it's not like discovering the existence of a horse would

be game breaking if explained properly.

Fast travel needs to be fixed IMO the problem is walking from place to place takes forever yet fast travel just feels like Im pointing and clicking

half the experience away. Im not saying horses are the answer however some middle ground for travel would be nice and restricting fast travel

a little bit forcing us to travel from not all but some locations would be a good thing IMO.

Yea my post is a mess oh well sorry.

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Daniel Holgate
 
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Post » Wed Jul 24, 2013 10:22 am

There is always Giddy-Up Buttercup.

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priscillaaa
 
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Post » Wed Jul 24, 2013 9:30 am

I'm sure someone, somewhere have preserved horses DNA, even if they went extinct before the Great War. It just makes sense to preserve animal DNA (such cases in Old World's Blues). Now it's just a matter of time before they decide to reveal horses and how we can use them.

The Legion would make great use of them. Imagine a lightly armored Legion soldier with some kind of ballistic lance charging on a horse. This would give the so-legendary Ranger marksmen of the NCR a run for their money.

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Nikki Hype
 
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Post » Wed Jul 24, 2013 4:46 am

:cryvaultboy:

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Mackenzie
 
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Post » Wed Jul 24, 2013 11:19 am

DNA can also be extracted from bones teeth hair ect..so natural forms of preservation like ice tar sap ect.. works as well.

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Steph
 
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Post » Wed Jul 24, 2013 2:08 pm

I do think there should be an animal that takes on the role of the horse

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Tiff Clark
 
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Post » Wed Jul 24, 2013 1:19 am

I think there should be a horse or a horse equiverlant means of transport. We have brahmin for food and caravans. I'm sure if there was an animal like a brahmin that is better for speed over bulk then people would begin to breed them and trade in them. They have those big lizard things that attack you. Whether they can be domesticated as a means of transport.

We could also have cyborg parts added to our animals.

They could have a taxi mode of fast travel with brahmin towing a trailer made from old car / coach parts. The taxi could have a machine gunner on top to fight off attackers.
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Beulah Bell
 
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Post » Wed Jul 24, 2013 1:03 pm

I like the idea of adding vehicles it's not pointless, the vehicles should be able to be scavanged or repaired as in real life. Like using sensor modules, some scrap metal, turpentine, a fission battery, hammer , and a wrench associated with a particular repair skill requirement depending on which vehicle it be. I think there should be designated vehicles loaded in that are repaired through missions. Like have some sleazy used car salesmen with a ghoul mechanic, why not a Petro Chica gas station and low behold Raul is there ready to send you off on a journey to gather supplies he needs to fix an old farm truck and after completion he passes his well honed bush mechanic skills onto you. You could use the vehicles as a weapon armed with a C4 charge pressure switched to the seat like MAD MAX's big rig in Thunder Dome, or modifications with weapons or armor plating. Have the ability to store stuff in places like the toolbox in the back of the truck or the weapon's crates in the back of a military rigs or saddle bags on a specific motorcycle that is one of a kind, and the trunks of the Hover Cars. Think about it you go up the hood and interact in either repairing it or not allowing any interaction due to poor condition or skill level. I could go on this is my favorite topic I see ways to enhance the interaction in the simulated post nuclear war world with the re-introduction of vehicles, a whole variety of challenges like a mission to go fetch tires for Raul and in order to bring back these cumbersome items you have to drive a slow clunky stitched together farm truck to the junkyard while taking pop shots from sniper fire in the distance, avoiding road side bombs and barreling through road blocks: I can already see the mission bomb onto screen "GO GETTTER''

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~Sylvia~
 
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Post » Wed Jul 24, 2013 4:28 pm

In my earlier post of demands back in March I suggested to create a perk to ride a Brahmin and I see other folks want to be a cowboy too, Let's make a mission that grants the ability to ride a Horse, Brahmin, and a special well trained DeathClaw controled through a frequency collar. The mission should begin with our character encountering Brahmin rancher Feeble and his wife returning from a journey to New Vegas to their home. As you stumble across them they're engaged in a battle with Raiders and pinned down their ranch hands deperately fight to keep their boss's safe, but are tradgically gunned down. You save their life and agree to give them a ride in your old jallopy farm truck repaired by Raul (see my previous post on Vehicles). After you agree to help them home the mission bombs on screen "Rough Rider". Bossman Feeble continues talking, "mighty fine shooting there Tex how'd you like to fill a pair of 'em there boots lying on the ground" and so from there you begin working the ranch fending off radscorpions from the brahmin, raiders from stealing horses from the stable water from the well and your truck, round up stray brahmin and rare wild horses and tame 'em to ride and sell. For the grand finale you and Bossman trank and capture your deathclaw. After completion of the mission you prove yourself and are rewarded with the "Rough Rider" perk and are now able to saddle Horses, Brahmin, and a collared Deathclaw and given a Ten Gallon Hat, bandana, riding Duster & chaps w\ snake skin boots, a 44 mag trail carbine and a unique 44 magnum with a ridiculously long barrel called 'Peace Maker'

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Theodore Walling
 
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Post » Wed Jul 24, 2013 10:12 am

They could alway go back to carvans as seen in Fallout and Fallout 2 in which brahmin pulled carts made out of cars. That is still how I picture caravans in the Fallout Universe. Like the covered wagons of the old west, but with two headed brahmin instead of horses or oxen and the wagons are old cars.

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Marquis T
 
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Post » Wed Jul 24, 2013 4:27 am

I think they weren't seen in the game because they were too much work to add into the game. Skyrim had pretty good horse mechanics (Ok well they would need to change a few things), so they would basically just need to copy and paste it into Fallout.
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x a million...
 
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Post » Wed Jul 24, 2013 11:32 am

I don't really see the need for transportation. The horses in Skyrim didn't run much faster than on foot and often were a hindrance. I remember not being able to stop the horse fast enough and going off the side of a cliff :P

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Lily Something
 
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Post » Wed Jul 24, 2013 1:59 am

Fast travel and walking on foot that's it? We need more!

Like I said previously horses don't have to be the solution but some middle ground for transportation would be nice IMO.

Lets say you could only fast travel from 30 locations on the exterior map thay would be marked after discovered the other locations

on the exterior map you would be forced to travel to by horse if not horse car if not car bike if not bike something you get my point

force exploration add lots of randomized encounters along the way.

This would expand the experience whats more is it would add much more realism as walking all over a state seems farfetched

sorry walking all over a radiated state seems farfetched.

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Natasha Biss
 
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Post » Wed Jul 24, 2013 9:38 am

Once a horse gets sick or injured, it's chances of survival are pretty low. Even if it hurts its leg it can't make a recovery unlike other animals such as dogs.

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Cathrin Hummel
 
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Post » Wed Jul 24, 2013 3:33 pm

But radiation isn't everywhere, in Fallout 1, 2 and Tactics we can march across the wastes and I don't remember seeing any radiation intake on the world map.

Only certain places are heavily irradiated, most aren't though. Only place that has radiation all over the place is Capital Wasteland.

And Capital Wasteland is the deviation, not the norm.

Besides, there are loads of wanderers who trek miles across the wastes without any vehicle or mount.

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Krista Belle Davis
 
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Post » Wed Jul 24, 2013 1:48 am

Your right.

My girlfriend and I run im marathons we also hike we swim as well but thats not the point I guess what Im trying to say is

it's extremely difficult traveling great distances on foot.

Lets say you hike for 20 miles on foot with great gear lots of water and food without radiation or raiders to deal with lets

say your in crazy good fiscal condition you would be hurting big time trust me.

Now do this day after day after day after day after day after day it's extremely unlikely you would have the strength to

save the world let alone yourself.

I get that it's just a game but still some form of transportation would add much more realism and people wouldn't be forced to

use it you can always walk if thats what you would prefer.

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Stay-C
 
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Post » Wed Jul 24, 2013 7:51 am

Why walk when you can run!

walking as the only form of transportation in existence yea that sums up humanity we wouldn't ever look for a easier way

to get around we would all walk 20 miles a day why not? with so much food and water all over the place and nice inhabitants

welcoming us all over the place it's only logical we would walk everywhere no point trying to fix a bike or use an animal for

transportation that would just be dumb.

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Rachel Cafferty
 
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Post » Wed Jul 24, 2013 2:52 pm

Did people complain about how they were in Skyrim? I'm not trying to argue with you, I seriously don't know. I haven't been paying attention to that. Does anyone know how horses as they are in Skyrim are generally viewed?

How would you feel about some other mutated creature being used as a substitute for horses? I remember once seeing in the old "Atomic Knights" comics from the early 60s that took place after a nuclear war, them riding giant mutated Dalmatians. I'm not saying it needs to be Dalmatians, I'm just using it as an example.

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SaVino GοΜ
 
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Post » Wed Jul 24, 2013 9:16 am


Horses evolved in the first place. They aren't fragile creatures.

I don't see why they wouldn't be included. It was a pretty silly decision to eliminate them from the universe in the first place, just like it was with cats. It makes about zero sense, give or take a few zeros.
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Albert Wesker
 
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Post » Wed Jul 24, 2013 6:16 am


Uh, San Andreas is slightly smaller than Fallout 3 and New Vegas (about 1 or 2 square miles).

Regardless, you are ignoring the fact that GTA games focus on a major city (or cities) built at a much larger scale than the average settlement in the modern Fallout. To get from one end of a city to another can take plenty of time on foot in any GTA. That makes vehicles viable and useful. In modern Fallouts, getting from one end of a settlement to another takes about a minute's jog. Do you honestly think vehicles make sense in this setting?

The game needs to have a much larger scale to accommodate vehicles.
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Chavala
 
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