Focusing on certain skills for an Assassin...

Post » Tue Sep 13, 2011 3:52 pm

For RP purposes, do these look good for an Assassin, as in the skills I focus on only, ignoring the rest?

One-Handed
Archery
Illusion
Conjuration (Since he will be a Daedric follower. Makes sense IMO)
Alchemy
Light Armor
Sneak
Lockpicking
Pickpocketing

What do you guys think?
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Sabrina garzotto
 
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Post » Tue Sep 13, 2011 8:50 pm

For RP purposes, do these look good for an Assassin, as in the skills I focus on only, ignoring the rest?

One-Handed
Archery
Illusion
Conjuration (Since he will be a Daedric follower. Makes sense IMO)
Alchemy
Light Armor
Sneak
Lockpicking
Pickpocketing

What do you guys think?



Sounds similar to the type of character I wanna play my first playthrough. What race you thinking?
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Laura Mclean
 
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Post » Tue Sep 13, 2011 9:29 pm

I would focus on 6 skills, or 5 full and 2 minor. Also I don't see why an assassin would need pickpocketing. Otherwise nice.
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Killah Bee
 
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Post » Tue Sep 13, 2011 7:54 pm

I would focus on 6 skills, or 5 full and 2 minor. Also I don't see why an assassin would need pickpocketing. Otherwise nice.

Pickpocketing has other uses besides snatching coin purses.
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-__^
 
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Post » Wed Sep 14, 2011 12:12 am

I would focus on 6 skills, or 5 full and 2 minor. Also I don't see why an assassin would need pickpocketing. Otherwise nice.


pickpocketing has a wonderful little perk in which you can reverse pickpocket and place poison in their target's pockets, slowly killing them.
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Shelby McDonald
 
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Post » Tue Sep 13, 2011 5:06 pm

I would focus on 6 skills, or 5 full and 2 minor. Also I don't see why an assassin would need pickpocketing. Otherwise nice.

Alchemy to make the poisoned apple, pickpocketing to put it to use.
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marie breen
 
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Post » Tue Sep 13, 2011 10:50 pm

Sounds similar to the type of character I wanna play my first playthrough. What race you thinking?


LOL my guess is he is going Argonian ;P
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Mr. Ray
 
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Post » Wed Sep 14, 2011 6:25 am

I would focus on 6 skills, or 5 full and 2 minor. Also I don't see why an assassin would need pickpocketing. Otherwise nice.

Depends on what kind of assassin he's playing. If the charming, persuasive type, then I'd replace pickpocketing with speechcraft (or however it's called in this game). If he however wants to play an antisocial guy who probably wears a hood all the time, then pickpocketing would make sense (steal a key from a guard to gain stealthy access to the target etc.)
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Mylizards Dot com
 
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Post » Tue Sep 13, 2011 11:34 pm

I'd take out archery or pickpocketing and illusion. You don't need a million ways to do damage, and the illusion skill can be replaced by activating the shadow guardian stone (making you a shadowscale as a bonus). Also you can make invisibilty potions. You could also think about scratching conjuration because I don't really see that as a requirement for daedric followers.

So basically, I'd scratch one of the magic skills, and one of archery/pickpocket. That way you'll have 7 skills to focus on which is plenty. If you try to focus on too much, you'll just become a master of none type character.
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sam westover
 
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Post » Tue Sep 13, 2011 10:35 pm

Best Assassin IMO
-One handed
-Archery
-Alchemy(For Illusion spells and poison mostly)
-Pickpocket(Placing poisons in pockets and unequipping people before a fight. If skilled enough you could disarm and THEN poison/Sneak crit them in the same instance)
-Sneak
-Lockpicking
-Light Armor(Maybe not necessary to level up too far, ideally you won't get in up front and personal fights)
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Fanny Rouyé
 
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Post » Tue Sep 13, 2011 10:41 pm

Hmm conjuration seems as a good skill for assassin roleplayers for one single use. Summon a dagger kill somthing with it and make it dissapear,this way you will always have access for your killing tool if for some reason you lost all your equipment,and it gives alots of rp possobilites,but not for unsocial type(just cant get image of my head how my famale assassin comes naked to a man he is totaly relaxed and BAM dagger appears in her hand and she kills him before he can do anything).
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Monika
 
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Post » Wed Sep 14, 2011 4:03 am

My planned Khajiit Assassin will be the charming rogue type in public, but as a member of the Thieves' Guild and the Dark Brotherhood he has a dark side as a cutthroat killer in the shadows. His skills will be:

Primary focus:
1h weapons (dual daggers)
Illusion
Sneak
Lockpicking
Alchemy

Secondary focus:
Archery
Light Armour
Speech
Pickpocket
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Wayland Neace
 
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Post » Wed Sep 14, 2011 1:45 am

ok i may make a 3rd character as an assassin now... scrap the magic part though... dont like magic
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Del Arte
 
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Post » Tue Sep 13, 2011 3:01 pm

Best Assassin IMO
-One handed
-Archery
-Alchemy(For Illusion spells and poison mostly)
-Pickpocket(Placing poisons in pockets and unequipping people before a fight. If skilled enough you could disarm and THEN poison/Sneak crit them in the same instance)
-Sneak
-Lockpicking
-Light Armor(Maybe not necessary to level up too far, ideally you won't get in up front and personal fights)


I would use something like that, maybe adding speech also.
Also, Argonians FTW when we talk about assassin/stealth classes.
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Emma-Jane Merrin
 
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Post » Tue Sep 13, 2011 10:22 pm

Why do people pick illusion? for a sneaky assassin character.
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Mylizards Dot com
 
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Post » Wed Sep 14, 2011 1:06 am

For RP purposes, do these look good for an Assassin, as in the skills I focus on only, ignoring the rest?

One-Handed
Archery
Illusion
Conjuration (Since he will be a Daedric follower. Makes sense IMO)
Alchemy
Light Armor
Sneak
Lockpicking
Pickpocketing

What do you guys think?


You wouldn't be able to master all the perks for so many skills but they are solid choices for a theif or asassin, except conjuration and one-handed. Dagger perks are in sneak.
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Jessica White
 
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Post » Tue Sep 13, 2011 9:14 pm

Why do people pick illusion? for a sneaky assassin character.


Illusion contains invisibility and chameleon spells, as well as night-eye.
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Wayne W
 
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Post » Tue Sep 13, 2011 2:49 pm

Why do people pick illusion? for a sneaky assassin character.


Chameleon, Invisibility, Dominate, Frenzy, Silence. Sneaky characters usually can't handle large of enemies groups too good, but those spell help getting by enemies without being seen, or make them kill each other.
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Claire Mclaughlin
 
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Post » Wed Sep 14, 2011 2:08 am

For RP purposes, do these look good for an Assassin, as in the skills I focus on only, ignoring the rest?

One-Handed
Archery
Illusion
Conjuration (Since he will be a Daedric follower. Makes sense IMO)
Alchemy
Light Armor
Sneak
Lockpicking
Pickpocketing

What do you guys think?


It's a good set-up OP, I'll be using something similar with my Dunmer Assassin, but I'm going to add Destruction to your list.

Here's the Skills I will be focusing on;

1H Blades (Daggers)
Marksman
Light Armor
Illusion
Destruction (for those unnecessarily sticky situations...)
Light Armor
Sneak
Security/Lockpicking
Alchemy (it's all about the poisons...)

Maybe some other Magic schools thrown in there for good measure...
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Pete Schmitzer
 
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Post » Tue Sep 13, 2011 6:44 pm

This is the reason I think I might actually miss creating a class during character creation. I used to enjoy carefully going through a list of skills and deciding which ones would make a great assassin character. I know we can still use whatever skills we want and we simply need to only use them to be what we want to be but in created a class with major skills you get a boost in those skills and for that I liked setting my character on that path. I think the new system will work great I just think I'll miss all that planning and chosing major and minor skills (you can still plan sure, you can plan to use just those skills to develop them but to me it's not the same, not explaining this very well...)
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Terry
 
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Post » Wed Sep 14, 2011 2:01 am

This is the reason I think I might actually miss creating a class during character creation. I used to enjoy carefully going through a list of skills and deciding which ones would make a great assassin character. I know we can still use whatever skills we want and we simply need to only use them to be what we want to be but in created a class with major skills you get a boost in those skills and for that I liked setting my character on that path. I think the new system will work great I just think I'll miss all that planning and chosing major and minor skills (you can still plan sure, you can plan to use just those skills to develop them but to me it's not the same, not explaining this very well...)


Adding skill points at character creation hasn't been officially ruled out...
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Naomi Ward
 
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Post » Tue Sep 13, 2011 10:32 pm

Here's my Assassin build:

Alchemy
Archery
Speech
Sneak
Lockpicking
Pickpocket

I go with 6 skills because I want to be really good at what I do. I dropped Light Armor for Speech, because a good Assassin doesn't have to deal with getting hurt, plus it's only a burden as a Thief. I definitely won't try Dungeoneering with this Character, at least until I can get the higher-level Illusion spells. Too many bad guys.
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Chris Jones
 
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Post » Wed Sep 14, 2011 1:13 am

How would an Assassin with most of the skills mentioned in this thread deal with a Dragon (or larger unknown enemies)? Surely Archery alone won't be enough to bring them down.

Just interested really, never played as an Assassin before and may consider it but only if the game is manageable with this choice of character.
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cassy
 
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