» Thu Sep 09, 2010 3:43 pm
I love Foes Reworked NG goddamnit, I don't care who knows it.
I hope you overhaul the Enclave next, here's some ideas.
General:
Make Enclave (and maybe Talon Company) have access to Tri-Beam Laser Rifles
Make Enclave (and maybe Talon Company) have some females every once in a while
Enclave Classes:
APAMK1 (Use http://www.fallout3nexus.com/downloads/file.php?id=4641/http://www.fallout3nexus.com/downloads/file.php?id=6038 for good effect)
Enclave Trooper: Standard Fair, Laser Rifles and Stims
Enclave Firestarter: Flamer, slightly smaller than standard enclave
Enclave Secret Service: Laser Pistols, fast, but a little larger than most
Enclave Traditionalist: Carries Plasma Weapons and is more of a challenge than the previous classes
APAMK2:
Enclave Pugilist: Power Fist, insane hand to hand skill
Enclave Soldier: Plasma Weapons, booze, stims
Enclave Light Support: Mini-Gun or Gatling Laser, and drugs
Enclave Scout: Plasma Pistol, speedy, small frame
Tesla Armor
Enclave Haymaker: Ripper or S. Sledge, Chems, larger than most enclave?
Enclave Commando: Plasma Rifle, Stims, and if possible, the ability to radio a vertibird for more troops other than commandos (to tell them apart, they could wear recon helmets)
Enclave Devestator: Missile Launching Foes with great ability to hit you anywhere, slightly larger than others
Enclave Specialist: Tri-Beam Laser Rifles and quick on their feet
Hellfire Armor:
[Generally more powerful versions of the other classes, with the prefix hellfire, and the Firestarter would have a Heavy Incinerator not a Flamer]