I'm talking about the infamous 'quest tracking' and spending 80% of the game looking at the bottom of your screen to check the compass to find your bearings. The good ol' days
of having to read your journal, comprehend the quest text, understand the actual goal of the set task ended with the last few generations of games.
A particularly crummy case of this would be in the recently released console game 'Fable 3' that actually IMPLEMENTED a golden trail for you, yes, that's right! You, the player have to
mindlessly follow the colourful golden sparkles like some kind of mouth-breathing drone in order to complete current tasks like quests. This is a particular bad case and it is the ultimate
example of spoon feeding, actually whenever I tend to think about the golden trail I can imagine Peter Molyneux (The game designer) spoon feeding me with a smug face whilst saying
aloud "Here comes the aeroplane".
"cough" but back on topic, what did you think of the quest tracking that was implemented in Oblivion? Would you prefer something similar to what was in Morrowind perhaps (ie. a
journal and a map)? Or are you a bread crumb kinda guy that likes video games to be straightforward (Thinking is work, I just wanna relax!)?