Follower behavior and testing

Post » Tue Jan 06, 2015 11:22 am

I've had quite a bit of success in my recent endeavors into GECK, among those the successful creation of a functional dialogued follower. I tested all this, however, before going back and organizing a recruitment quest, and now can't seem to get said follower to stop following for the sake of testing. I think I've ruled out that being an error in my script and am guessing (though I'm not familiar with their anatomy of NPC hiring management) that this permanently stored in a save file and there's not much I can do GECK side to stop it. Is there any way, by GECK or console, to force-disassociate an NPC with the player character or do I have to start new games literally every time I test? Also if I'm just doing something seriously wrong regarding recruitment, please inform.

I do loath joining forums to ask questions, but I'm running out of useful guides

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zoe
 
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