Follower sheathed weapon location

Post » Fri Feb 14, 2014 2:48 pm

Hello

First off, I apologize if the answer is painfully obvious but I have been trying to search and am not really finding the answer to my question.

Now I understand sheathed weapon placement on the 'actor' is controlled by the skeleton nodes correct? Which I have working for the PC and all my other 'actors'. My issue is I added a Stand Alone follower and the any weapon sheathed on the hip location, dagger in this case, float an immersion breaking amount of distance from the body. I had no issues changing the hair to fit better to the body (just picked a better hair from Apachii) and changing the voice, but I can not figure out how to adjust weapon placement.

From what I can tell, the 'actor' is using the same Skeleton.nif everyone else is using. It has its own textures and hair (stand alone), but I do not see a specific skeleton in the file directory's. But maybe I am chasing the wrong tail? Is there something else that controls weapon placement/location on an 'actor'? Is there something that goes into making a follower standalone that locks in the skeleton?

Thank you

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Marta Wolko
 
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Post » Fri Feb 14, 2014 1:25 pm

Actually, yes. Armor addons have a "weapon adjust" value -- that determines how far away from their body NPCs hold their arms (to avoid clipping through the weapon) and about how far away from the body the weapon appears at.
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*Chloe*
 
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Post » Thu Feb 13, 2014 11:22 pm

Thank you!

Yes, the custom "armor" skin assigned has a weapon adjust value of 0, so I will try some negative values and see if it can move closer, will negative values even work? I will just trial and error and see what happens.

If not, I did notice the follower was using a different 'biped model' than my others (XP32 Skeleton), so theoretically I could set this follower to use the same Biped Model and the custom texture would just get wrapped around it?

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u gone see
 
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