Hello
First off, I apologize if the answer is painfully obvious but I have been trying to search and am not really finding the answer to my question.
Now I understand sheathed weapon placement on the 'actor' is controlled by the skeleton nodes correct? Which I have working for the PC and all my other 'actors'. My issue is I added a Stand Alone follower and the any weapon sheathed on the hip location, dagger in this case, float an immersion breaking amount of distance from the body. I had no issues changing the hair to fit better to the body (just picked a better hair from Apachii) and changing the voice, but I can not figure out how to adjust weapon placement.
From what I can tell, the 'actor' is using the same Skeleton.nif everyone else is using. It has its own textures and hair (stand alone), but I do not see a specific skeleton in the file directory's. But maybe I am chasing the wrong tail? Is there something else that controls weapon placement/location on an 'actor'? Is there something that goes into making a follower standalone that locks in the skeleton?
Thank you