Does anyone know what stops the followers from entering RR?
I have tried with new doors but no follower will follow me inside.
if ((Player.GetInCell Vault112a) || (other cells or conditions where I shouldn't teleport))else if (iFollow) if (MyFollowerREF.GetDistance Player > 5000) MyFollowerREF.Moveto Player 256 0 0 endif if (Player.IsInInterior) if (MyFollowerREF.GetInSameCell Player == 0) MyFollowerREF.Moveto Player 256 0 0 endif endif endifendif
scn PhalanxUnderworldExitDoorSCPTBegin OnActivate ;dont change this blocktypeif isactionref Player ; door breaks in some games for people. probably broken steel related If Followers.ButchHired If ButchREF.waiting ElseIf ButchREF.hiding ElseIf ButchREF.ambushing ElseIf ButchREF.ischilling ElseIf (ButchREF.GetDistance Player < 2000) ButchREF.MoveTo FollowerMoveXMarkerREF EndIf EndIf If Followers.CharonHired If CharonREF.waiting ElseIf CharonREF.hiding ElseIf CharonREF.ambushing ElseIf CharonREF.ischilling ElseIf (CharonREF.GetDistance Player < 2000) CharonREF.MoveTo FollowerMoveXMarkerREF EndIf EndIf If Followers.CloverHired If CloverREF.waiting ElseIf CloverREF.hiding ElseIf CloverREF.ambushing ElseIf CloverREF.ischilling ElseIf (CloverREF.GetDistance Player < 2000) CloverREF.MoveTo FollowerMoveXMarkerREF EndIf EndIf If Followers.StarPaladinCrossHired If StarPaladinCrossREF.waiting ElseIf StarPaladinCrossREF.hiding ElseIf StarPaladinCrossREF.ambushing ElseIf StarPaladinCrossREF.ischilling ElseIf (StarPaladinCrossREF.GetDistance Player < 2000) StarPaladinCrossREF.MoveTo FollowerMoveXMarkerREF EndIf EndIf If Followers.PhalanxDeisha2Hired If PhalanxDeisha2REF.waiting ElseIf PhalanxDeisha2REF.hiding ElseIf PhalanxDeisha2REF.ambushing ElseIf PhalanxDeisha2REF.ischilling ElseIf (PhalanxDeisha2REF.GetDistance Player < 2000) PhalanxDeisha2REF.MoveTo FollowerMoveXMarkerREF EndIf EndIf If Followers.PhalanxMalcolm2Hired If PhalanxMalcolm2REF.waiting ElseIf PhalanxMalcolm2REF.hiding ElseIf PhalanxMalcolm2REF.ambushing ElseIf PhalanxMalcolm2REF.ischilling ElseIf (PhalanxMalcolm2REF.GetDistance Player < 2000) PhalanxMalcolm2REF.MoveTo FollowerMoveXMarkerREF EndIf EndIf If Followers.JerichoHired If JerichoREF.waiting ElseIf JerichoREF.hiding ElseIf JerichoREF.ambushing ElseIf JerichoREF.ischilling ElseIf (JerichoREF.GetDistance Player < 2000) JerichoREF.MoveTo FollowerMoveXMarkerREF EndIf EndIf If Followers.k9Hired If PhalanxK9REF.waiting ElseIf PhalanxK9REF.hiding ElseIf PhalanxK9REF.ambushing ElseIf PhalanxK9REF.ischilling ElseIf (PhalanxK9REF.GetDistance Player < 2000) PhalanxK9REF.MoveTo FollowerMoveXMarkerREF EndIf EndIf If Followers.DogmeatHired If DogmeatREF.waiting ElseIf DogmeatREF.hiding ElseIf (DogmeatREF.GetDistance Player < 2000) DogmeatREF.MoveTo FollowerMoveXMarkerREF EndIf EndIf If Followers.FawkesHired If MQ08FawkesREF.waiting ElseIf MQ08FawkesREF.hiding ElseIf MQ08FawkesREF.ambushing ElseIf MQ08FawkesREF.ischilling ElseIf (MQ08FawkesREF.GetDistance Player < 2000) MQ08FawkesREF.MoveTo FollowerMoveXMarkerREF EndIf EndIf If Followers.RL3Hired If RL3REF.waiting ElseIf RL3REF.hiding ElseIf RL3REF.ischilling ElseIf (RL3REF.GetDistance Player < 2000) RL3REF.MoveTo FollowerMoveXMarkerREF EndIf EndIf player.moveto PlayerMoveXMarkerHeadingREF ;don't activate this door! playsound DRSUnderworldEntranceClose ; pick your soundelse activateendifEnd