Followers cannot "Search" bodies?

Post » Tue Jun 19, 2012 7:06 pm

Well, the title explains it all. For some reason none (I've only tried out three) of my followers that are Permanent can "Search" dead bodies. Once I issue the order to search they simply say "I cannot do that" or "If only I could do that." and the likes. Is it simply not possible for followers to search bodies? Makes little sense to me as they can search chests...
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cassy
 
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Post » Tue Jun 19, 2012 12:52 pm

Well, the title explains it all. For some reason none (I've only tried out three) of my followers that are Permanent can "Search" dead bodies. Once I issue the order to search they simply say "I cannot do that" or "If only I could do that." and the likes. Is it simply not possible for followers to search bodies? Makes little sense to me as they can search chests...

Dead people are disgusting, and they might have diseases and what not. Your followers are just being careful.
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NAtIVe GOddess
 
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Post » Tue Jun 19, 2012 1:04 pm

Dead people are disgusting, and they might have diseases and what not. Your followers are just being careful.


That helped me a lot. Really. Cute though- Still want a proper answer though.

Can anyone go and check if they can or cannot ask their follower/companion to "Search" aka. Grab items from a body? It's quite simple, talk to your follower and ask them to do something. Then point to something you've killed (Obviously it needs to contain items).

For me, this has only worked on Chest-type containers thus far...
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OJY
 
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Post » Tue Jun 19, 2012 2:57 pm

I haven't been able to get a follower to do anything except die.

I point to a door, "I can not do that."

I point to a spot on the floor, "I can not do that."

I point to a chest, "Oh, I wish I could do that."

Really? Why is that the only thing you can do is get in my way when I'm shouting at a Dragur or turning bandits into ice cicles or when I'm swinging a sharp object or shooting pointy things? Oh look, another dead follower.

That makes three. Well ok, two because the second one I sacrificed so I guess he really doesn't count.
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Lewis Morel
 
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Post » Tue Jun 19, 2012 9:07 pm

The followers have the IQ of an apple.
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Nicole Kraus
 
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Post » Tue Jun 19, 2012 4:22 pm

Yea, I thought they made great improvement on Followers when I saw the extra options but got really disappointed when they can`t do them.

Y`know another annoying thing is you tell them to sleep, but then yoi can`t sleep yourself without disrupting her. It`s just all [censored] over tit really.

I`ve seen Morrowind, Oblivion and FO3 basic Follower Mods that did all this with ease from people who made them in their bedrooms!

Come on, Behesda!
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Tracey Duncan
 
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Post » Tue Jun 19, 2012 4:54 pm

The only use I have found for that command option, is forcing them to sleep so I can use the vampire drink blood animation on them.
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Natalie Taylor
 
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Post » Tue Jun 19, 2012 6:00 pm

While it's good to hear there are other experiencing issues with this as It means I'm not alone. Kind of bad though It's a basic feature as mentioned above- Even the most basic of mods added this with ease. I find it really odd though that the QA missed out on so much, I find new bugs most every day it would seem.

I was a tad excited when I found the "Search" command as I could grab valuable items beforehand and let the companion carry the rest just to sell. Only moments ago, I saw "Use" action on Smelters. There I went again thinking - "HA! I know someone that will carry/smelt my Iron etc!". Yep, that ended up being me anyway as Lydia decided it was more interesting stuffin' the furnace with coal instead of actual smelting *Shrugs*

But It's much like Every other Bethesda games, They will iron out 90% of the issues. I just hope It's sooner rather then later...
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GLOW...
 
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Post » Tue Jun 19, 2012 10:38 pm

These are valid complains. Especially looting corpse and sleeping.

Except the door one, you need to provide lockpicks if you want them to open the door.
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Emilie Joseph
 
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Post » Tue Jun 19, 2012 11:47 pm

I haven't been able to get a follower to do anything except die.

I point to a door, "I can not do that."

I point to a spot on the floor, "I can not do that."

I point to a chest, "Oh, I wish I could do that."

Really? Why is that the only thing you can do is get in my way when I'm shouting at a Dragur or turning bandits into ice cicles or when I'm swinging a sharp object or shooting pointy things? Oh look, another dead follower.

That makes three. Well ok, two because the second one I sacrificed so I guess he really doesn't count.
The followers have the IQ of an apple.

It has to do with what they are already carrying.

When they search corpses, they pick up everything that was in the corpse's inventory. If that would put them over their encumbrance limit, then they cannot do it.

As for followers picking locked doors and chests, it's a very well done system. They have a random chance to open any locked door or chest at least up to Expert (I haven't seen any followers open a Master lock yet). When you ask them to do it, there is a random die roll to determine if they are able to open it or not, with greater chance to open lower level locks.

I've been playing a warrior character who doesn't pick any locks, so I've relied solely on followers for opening locked doors and chests. There is no need to add lockpicks to their inventory.
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Kelli Wolfe
 
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Post » Tue Jun 19, 2012 8:57 am

When they search corpses, they pick up everything that was in the corpse's inventory. If that would put them over their encumbrance limit, then they cannot do it.

In my case, would you consider dwarven dagger + dark brotherhood armor and a bow over the limit? I just remembered that I had issues with the carriage before due to +Carry Wight fortifications. If I dropped off all the items fore fortify carry cap. so It was below the mod. value I could use it. Tested this as well, sadly it didn't do any good either :/

It would not make sense to me but... Is it possible not all followers can pick from corpses?

This has been bugging me a lot lately, I got tired of constantly needing to manual trade so I ended up removing all her items and did a modav depending on my followers carry cap. instead, would like to see this solved though- I don't like "Cheating" even if this isn't really so...
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Roisan Sweeney
 
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Post » Tue Jun 19, 2012 12:07 pm

In my case, would you consider dwarven dagger + dark brotherhood armor and a bow over the limit? I just remembered that I had issues with the carriage before due to +Carry Wight fortifications. If I dropped off all the items fore fortify carry cap. so It was below the mod. value I could use it. Tested this as well, sadly it didn't do any good either :/

It would not make sense to me but... Is it possible not all followers can pick from corpses?

This has been bugging me a lot lately, I got tired of constantly needing to manual trade so I ended up removing all her items and did a modav depending on my followers carry cap. instead, would like to see this solved though- I don't like "Cheating" even if this isn't really so...

All followers can search corpses, chests, containers, etc. (excluding those quest-specific followers that do not have any follower command dialog option)

There is a http://gaming.stackexchange.com/questions/36671/how-much-can-my-follower-carry/36734#36734 that has been documented where if you keep hiring and rehiring the same follower, their default armor keeps getting added to their inventory, reducing their total carry weight capacity. Perhaps this is what happened to you?

You can check your follower's carry weight capacity by taking all of his/her inventory and then adding to it until you reach the maximum. It should be somewhere between 200 - 300, unless you have hired and rehired the same follower many times.
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Ernesto Salinas
 
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Post » Tue Jun 19, 2012 11:06 pm

All followers can search corpses, chests, containers, etc. (excluding those quest-specific followers that do not have any follower command dialog option)

There is a http://gaming.stackexchange.com/questions/36671/how-much-can-my-follower-carry/36734#36734 that has been documented where if you keep hiring and rehiring the same follower, their default armor keeps getting added to their inventory, reducing their total carry weight capacity. Perhaps this is what happened to you?

You can check your follower's carry weight capacity by taking all of his/her inventory and then adding to it until you reach the maximum. It should be somewhere between 200 - 300, unless you have hired and rehired the same follower many times.

Some interesting reading there I didn't think of. First and foremost DISABLE/ENABLE. That ought to solve the whole leveling issue (Followers do not level up but stay the same since the first time you encountered the NPC itself). Sadly no effect. I even checked inventoryweight(75) and carryweight(300) and that's perfectly fine.

I managed to throw the corpse on top of Lydia (The follower I use, housecarl of Whiterun) and she still refuses to take the content from it... Going to take a quick hunt and find another corpse and check... But I doubt it. Are you per chance running any mods or such?
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Kaylee Campbell
 
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Post » Tue Jun 19, 2012 7:48 pm



Some interesting reading there I didn't think of. First and foremost DISABLE/ENABLE. That ought to solve the whole leveling issue (Followers do not level up but stay the same since the first time you encountered the NPC itself). Sadly no effect. I even checked inventoryweight(75) and carryweight(300) and that's perfectly fine.

I managed to throw the corpse on top of Lydia (The follower I use, housecarl of Whiterun) and she still refuses to take the content from it... Going to take a quick hunt and find another corpse and check... But I doubt it. Are you per chance running any mods or such?

I'm not using any mods at all.

Why don't you try to remove everything from the inventory of the corpse and add one weightless arrow. Then if you tell Lydia to search the corpse, you will know if her carry weight has reached the limit, or if it is some sort of bug you are experiencing?

One other thing I would add - sometimes they will also say "Can't do that" if the follower's path is blocked, so make sure she has easy access to the corpse.
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Lovingly
 
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Post » Tue Jun 19, 2012 1:00 pm

I'm not using any mods at all.

Why don't you try to remove everything from the inventory of the corpse and add one weightless arrow. Then if you tell Lydia to search the corpse, you will know if her carry weight has reached the limit, or if it is some sort of bug you are experiencing?

One other thing I would add - sometimes they will also say "Can't do that" if the follower's path is blocked, so make sure she has easy access to the corpse.

Nope, It's exactly the same as before. It can pick individual items unless pathfinding isn't possible (aka. There's a small rock in front of me, how do I get over it?!) looting containers is fine just not "dead" things...

http://steamcommunity.com/id/Tearlow/screenshot/596958760021949350/?tab=public

Hulda met with a very unfortunate accident involving an arrow to the face. Sadly, I didn't take screenshots of everything but let's just say Hulda is one flexible girl! I put her on Lydia's head. Nothing. Right under here, again. Nothing. I tried rising the Z axis of the corpse and nothing. And the very last i put her on the counter as It's about "Chest" height. And well... You see for yourself.

Did what you mentioned, Added a few weightless items such as lockpicks. You can guess the result right?

The FOV however, looks really odd in screenshots...
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P PoLlo
 
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Post » Tue Jun 19, 2012 10:57 pm



Nope, It's exactly the same as before. It can pick individual items unless pathfinding isn't possible (aka. There's a small rock in front of me, how do I get over it?!) looting containers is fine just not "dead" things...

http://steamcommunity.com/id/Tearlow/screenshot/596958760021949350/?tab=public

Hulda met with a very unfortunate accident involving an arrow to the face. Sadly, I didn't take screenshots of everything but let's just say Hulda is one flexible girl! I put her on Lydia's head. Nothing. Right under here, again. Nothing. I tried rising the Z axis of the corpse and nothing. And the very last i put her on the counter as It's about "Chest" height. And well... You see for yourself.

Did what you mentioned, Added a few weightless items such as lockpicks. You can guess the result right?

The FOV however, looks really odd in screenshots...

I don't quite follow.

What was the response when you removed everything except the lockpick from the corpse and asked Lydia to search it for you?

Did she do it or say "Can't do that"?
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Allison C
 
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Post » Tue Jun 19, 2012 10:20 am

Except the door one, you need to provide lockpicks if you want them to open the door.

So then explain to me why Stenvar still wouldn't open a door given the fact he had four lockpicks I had supplied him with? And no, they were not high level locks. They were novice.
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Maddy Paul
 
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Post » Tue Jun 19, 2012 1:06 pm

If only...
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Tikarma Vodicka-McPherson
 
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Post » Tue Jun 19, 2012 10:05 pm

It has to do with what they are already carrying.

When they search corpses, they pick up everything that was in the corpse's inventory. If that would put them over their encumbrance limit, then they cannot do it.

As for followers picking locked doors and chests, it's a very well done system. They have a random chance to open any locked door or chest at least up to Expert (I haven't seen any followers open a Master lock yet). When you ask them to do it, there is a random die roll to determine if they are able to open it or not, with greater chance to open lower level locks.

I've been playing a warrior character who doesn't pick any locks, so I've relied solely on followers for opening locked doors and chests. There is no need to add lockpicks to their inventory.

Interesting. I didn`t know that- thanks.

Guess there`s no way around their sleep problem though?
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Taylor Thompson
 
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Post » Tue Jun 19, 2012 9:50 pm

I don't quite follow.

What was the response when you removed everything except the lockpick from the corpse and asked Lydia to search it for you?

Did she do it or say "Can't do that"?

Exactly what the Image said, "Can't do that, Sorry!" so yeah.
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Arnold Wet
 
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Post » Wed Jun 20, 2012 12:57 am

So then explain to me why Stenvar still wouldn't open a door given the fact he had four lockpicks I had supplied him with? And no, they were not high level locks. They were novice.

Because he failed the random skill check the first time he tried. Lockpicks don't matter, as my followers have been opening locks consistently without any lockpicks.

It's not the sort of thing where if you fail you just keep trying until it opens. The first time he tried, he failed and that means he will never be able to open that particular lock. I don't know if that specific lock resets if you fire him and rehire, or if you hire a different follower, but for RP purposes, personally I prefer this current system to having, say "every follower can automatically open every lock up to Expert."
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phillip crookes
 
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