FOMM for Oblivion?

Post » Thu Sep 23, 2010 10:58 pm

A few people have expressed interest in my porting FOMM to work with Oblivion. Due to the amount of work it would entail, I have not been too keen to make the conversion. However, it was suggested that I put up a poll to gauge interest. If there is an overwhelming response, I may consider doing the work.

So excercise your democratic responsibility and vote.
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Sheila Esmailka
 
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Post » Thu Sep 23, 2010 9:56 pm

YES!!

This is worth it guys and gals.
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Nathan Barker
 
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Post » Thu Sep 23, 2010 9:18 pm

Well, i only use OBMM to install omods, and i only use FOMM to install fomods. Wrye Bash is my main mod management tool for both games, so i have to say OBMM does what i need.

For the people afraid of WB it could be very useful though.
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Soraya Davy
 
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Post » Thu Sep 23, 2010 6:24 pm

I'd have to go with ToJKa on this one, some omods I don't even install with OBMM I just convert them to an archive and then install with Bash.
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Ruben Bernal
 
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Post » Thu Sep 23, 2010 7:01 pm

Well, i only use OBMM to install omods, and i only use FOMM to install fomods. Wrye Bash is my main mod management tool for both games, so i have to say OBMM does what i need.

For the people afraid of WB it could be very useful though.



Does WB work properly for FO3? What advantages does the FO3 wyre bash have over FOMM?
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Shae Munro
 
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Post » Thu Sep 23, 2010 8:28 pm

Haven't tried it so I can't really vote.
I understand that the main difference between using a BAIN (and OBMM for special cases) is that with FOMM you have complete control down to individual meshes and textures?
That sure would be nice, but I'm not sure if it's worth it if it's lots of work.
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{Richies Mommy}
 
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Post » Fri Sep 24, 2010 4:33 am

Would help if you explained what the heck FOMM is :)
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suzan
 
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Post » Thu Sep 23, 2010 11:58 pm

I'm interested to know the differences between OBMM and FOMM? If this really is worth as much as people say, there must be something big between them.
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Deon Knight
 
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Post » Fri Sep 24, 2010 5:07 am

Thirding the inclusion of an actual explanation of what FOMM is, and how it differs from OBMM.
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Alister Scott
 
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Post » Fri Sep 24, 2010 12:43 am

I second what X'tyfe says. I'm a long-time user of OBMM & Wrye Bash and they work just fine.
Even though I also use FOMM for my Fallout 3 mods (it's a superb tool), right now I can't see the point in porting the thing back to Oblivion. Other than causing a lot of work for you.

However, I may be missing the point. The existing tools for Oblivion work well, what would FOMM do that isn't already achieved by OBMM & Wrye Bash?
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Lily Something
 
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Post » Fri Sep 24, 2010 9:11 am

Does WB work properly for FO3? What advantages does the FO3 wyre bash have over FOMM?


There is a port of Wrye Bash called http://www.fallout3nexus.com/downloads/file.php?id=11336 for Fallout 3. I find GB easier to use than FOMM, the fact that you can launch GECK, FO3Edit, FOMM and other tools from the same interface is helpful too, and the save profile and Bashed Patches are extremely useful functions. BAIN i've never learned to use, that's why i keep FOMM and OBMM around :D
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Spooky Angel
 
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Post » Thu Sep 23, 2010 6:33 pm

In favour - I have just recently got into using GaryBash and FOMM for Fallout3, its a very similar situation to Oblivion modding with Wrye Bash and OBMM, in both cases they are both very useful installs to have. The latest incarnation of FOMM 0.12.6 is very good... However as with Oblivion I will primarily use GaryBash for the bain installation method and very fine grain control over individual loose files.

Having said that, FOMM is a marked improvement over OBMM in that it keeps good track of loose files (textures/meshes etc) and installation is not only as user friendly as OBMM is for users needing a solution to just install and go play, but also re-winding installations is a lot more reliable - Updating, or changing completely a particular set of textures for instance is spot on. There seems to be no opportunity for FOMM to leave you with a confused installation or occasions when you end up with purple textures for example because OBMM lost the plot.

It would definately be an improvement over OBMM for users who rely on it rather than getting into the complexity of Wrye bash - But there is the issue that it would not be backwards compatible with OBMM scripts, so all current OBMM scripts would have to be re-written for the Oblivion version of FOMM.

If you are willing to do it Kaburke it would be very good for less technical users. And probably good groundwork for TESV
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Michelle Smith
 
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Post » Thu Sep 23, 2010 7:56 pm

I voted yes. FOMM is fantastic.
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Olga Xx
 
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Post » Thu Sep 23, 2010 6:09 pm

Well, I use OBMM for omod installs, and simple removing of files from mods when I can't spend all my time removing them by hand, and Wrye for pretty much everything else.
In Fallout I use FOMM for fomod installs, and Gary Bash for pretty much everything else.

I would have no use for it, but I'm somewhat skilled with Bash, so I'm not your target market, now am I?
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Stephanie I
 
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Post » Thu Sep 23, 2010 6:39 pm

Gary Bash? What kind of stupid name is that? At the very least is should be called Wrye Flash.

But yeah, I've never played FO3 let alone mod it so I have no idea what the difference would be between OBMM and FOMM.
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sexy zara
 
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Post » Thu Sep 23, 2010 7:01 pm

Gary Bash? What kind of stupid name is that? At the very least is should be called Wrye Flash.

But yeah, I've never played FO3 let alone mod it so I have no idea what the difference would be between OBMM and FOMM.


It was made by Gary, while Wrye Bash was made by Wrye.
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Jinx Sykes
 
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Post » Fri Sep 24, 2010 12:59 am

So no one is going to explain what this FOMM is?
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Maeva
 
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Post » Fri Sep 24, 2010 9:52 am

It was made by Gary, while Wrye Bash was made by Wrye.

I guessed that. But the name Gary Bash still has the 'b' from Oblivion, so doesn't make much sense.
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James Shaw
 
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Post » Fri Sep 24, 2010 10:48 am

Would help if you explained what the heck FOMM is :)

I'm interested to know the differences between OBMM and FOMM? If this really is worth as much as people say, there must be something big between them.

Thirding the inclusion of an actual explanation of what FOMM is, and how it differs from OBMM.

So no one is going to explain what this FOMM is?

FOMM is OBMM for Fallout 3, basically. It was written by Timeslip (who wrote OBMM), but I have more or less taken over development. FOMM has many improvements over OBMM. You can peruse FOMM's features http://fallout3nexus.com/downloads/file.php?id=640.

It would definately be an improvement over OBMM for users who rely on it rather than getting into the complexity of Wrye bash - But there is the issue that it would not be backwards compatible with OBMM scripts, so all current OBMM scripts would have to be re-written for the Oblivion version of FOMM.

Part of the migration would be altering FOMM to handle the OBMM scripts, as expecting a bunch of authors who are no longer around to update their mods is silly. This is part of the reason why I am hesitant to do the port; mking FOMM work with Oblivion would be a lot of work, so if there isn't much of a demand, I likely won't bother.
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Sista Sila
 
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Post » Fri Sep 24, 2010 1:10 am

I thought as much, I do welcome an update to OBMM however you should be aware that such a thing is already in development called OBMM Extended. You guys should work together and perhaps OBMM Extended and FOMM can merge.
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Jodie Bardgett
 
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Post » Fri Sep 24, 2010 3:20 am

add another poll option:

What is FOMM?
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ShOrty
 
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Post » Thu Sep 23, 2010 10:04 pm

I am guessing this, as I have never played Fallout 3, but FOMM stands for Fall Out Mod Manager...

I think Wrye Bash is good enough at this moment. Wish it could support shaders, and I wouldn't even need OBMM...
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Tikarma Vodicka-McPherson
 
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Post » Fri Sep 24, 2010 7:45 am

I have used both OBMM and FOMM. While OBMM is very functional for it's intended purpose, it is a bit clumsy to work with (just my opinion) FOMM however seems much more refined and a whole lot easier to work with. personally I would like to see it done.

I do have some experience with Wrye bash and also Gary Bash, but since bot Oblivion and fallout are very stable I really don't see much need for me to use them much.
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Alexander Lee
 
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Post » Thu Sep 23, 2010 8:26 pm

but since bot Oblivion and fallout are very stable I really don't see much need for me to use them much.


I LOLED
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Ally Chimienti
 
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Post » Fri Sep 24, 2010 3:08 am

I have used both OBMM and FOMM. While OBMM is very functional for it's intended purpose, it is a bit clumsy to work with (just my opinion) FOMM however seems much more refined and a whole lot easier to work with. personally I would like to see it done.

I do have some experience with Wrye bash and also Gary Bash, but since bot Oblivion and fallout are very stable I really don't see much need for me to use them much.

OK as you all have probably heard I'm a big proponent and fan of Wrye and Gary Bash - that said there are features that make me like to use FOMM whereas I try to really never use OBMM if I can help it.

The way you can drag and drop files is a big one - you can highlight and drag more than 1 file and when you do the window scrolls with you. So no more of this drag one file to the top then move the window and drag further.

FOMM does offer file by file control over each replacer or added mesh, texture, sound, etc. So you could install a replacer pack (or several) then go through and choose from which pack what you want to overwrite as well as get detailed and more meaningful than OBMM conflict reports that tracks not only what is installed via FOMOD but also loose (although not much detail there). BAIN does not track loose files only tells if if what is installed with BAIN is overwritten. You can't control the loose files though.

FOMM also has BOSS integrated (although not sure how updated the masterlist is for it), but presents it in a different way. You get two read outs - what FOMM sees as compared to the masterlist and what it recommends. This feature could use some more work and most likely help, but it is far more than what OBMM can do.

Kaburke - I truly thought there would be more interest. guess I was wrong.

And to all you Obliviacs not playing Fallout - why not? The mods have come a long way - FWE/MMM is a great combination and the world space is huge and there are some cool quest mods out there. Bethesda really did the dlc right with it - each is an expansion of the game - not just a dungeon or set of books. Modded Fallout 3 is a great game and by far it is many many times more stable than Oblivion. I run a few 100 mods on it and really unless it is a direct and florid conflict or dirty mod that I'm trying to force into working the game rarely crashes.
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Dan Endacott
 
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