Second-and-a-half release version of Phalanx for Fallout New Vegas - - v 0.03 Last update Oct 24, 10:30 AM EST.
I've "hidden" this file on Nexus for the time being because it's reported to break the EDE follower really badly. I'd like to know that it's a bit better than that before having more people download it.
Link is normally here:
http://www.newvegasnexus.com/downloads/file.php?id=35155
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Don't use Nexus comments if you are trying to reach me about this mod! I do not read them. Post here.
This is about as beta/wipz as it gets. You could call it a follower overhaul in progress but I hope to
not actually tear into it too deep.
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INSTALL INSTRUCTIONS - -
Before using this mod, save your game into a brand new slot.
Then, put the mod in, load your save, and make another NEW save,
NOT overwriting the save which was free of this mod.
This way, if my mod breaks your game, you have something to
step back to which you know is good.
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V. 0.03
Removes debug script function accidently left in place.
V 0.02
- - Passive mode with followers has function - it does nothing at all in the vanilla game release at the moment.
I have made it work as close to the game's text description as I know how to. It's not perfect, minimally because
the correct conditions and script evaluations do not exist to reliably create Obsidian's description of the wanted
behavior at the moment. The conditions I use are a best guess.
The above thing has only been tested on one follower (Raul) but I've implemented the code in all. So, youall should
let me know how it goes on the others. I have no idea how well it works (or fails) in them.
- - The frequency of follower comments in reaction to player actions is in most cases decreased greatly. Those lines
are great and add character but, when you hear them so often, I think that it destroys the presentation and turns it
all into a nuisance.
KNOWN CHARACTERISTICS:
If you are sniping at enemies from seriously long range, passive mode followers will not start an attack based upon that.
If a follower itself is attacked while in passive mode, it WILL fight back.
KNOWN ISSUES
Followers in passive mode in some cases may not start to fight alongside you immedietely after you attack a target.
I don't know all of the situations which can cause this. I've only had this working for a little while.
There are some cases where a follower may be fooled into thinking that you are attacking but you didn't fire yet. One is,
if an already-damaged enemy begins to attack you and you point your weapon directly at it.
KNOWN ISSUES THAT I DIDNT CAUSE
I've seen Raul get stuck in place, wanting to attack a somewhat distant target, but not willing to move. That one's not mine.
Note to self - - from the PC problems forum
- wandering around people will comment on my companions even if they are not present.
- sometimes they will spawn in to a location i have just loaded to when they are set to wait mode elsewhere.
- they will randomly leave my service when loading into areas and return to their default locations. (annoying as ****)