Food is useless without hunger system.

Post » Sat Nov 28, 2015 9:28 pm

the hunger system, no matter HOW it is implemented has never worked for me, it STILL hurts me for not wanting to stop everything i am doing just to eat something so i do not get negatives, it still hurts my immersion, it still is a waste of time to do something that has zero effect on character or story developments,

Let me put it this way, When you are reading a book, or watching a movie, do the characters ever stop to eat or sleep unless there is a plot point to it? The only time you ever see characters eat is when there is character or story development and the food is there just to serve as a way to get all the characters together, or as a way for the villian to talk with them, the food itself has no effect here other than as a catalyst. Food as a catalyst to plot does not work in this case, thus it serves no purpose in telling the type of story the game wants to tell.

hunger system is a SURVIVAL GAME mechanic, nothing else, and as RPGs, including the Fallout and Elder scrolls games, are not survival games, they have no place in them.

If i want a survival game, I will PLAY A SURVIVAL GAME.

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emily grieve
 
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Post » Sun Nov 29, 2015 4:07 am

I've been cooking heaps of meat and other foods to hand to my settlers. I hope they eat it if they take damage when the settlements get attacked. They seem to use everything else.

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Chantelle Walker
 
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Post » Sat Nov 28, 2015 10:42 pm

If there are radiation hazards in the game, then how is it that free roaming animals (that have to hunt or forage), are not affected by radioactivity in the places they live, what they drink, and in the foods they eat... such that they do irradiate the PC for eating them?

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K J S
 
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Post » Sun Nov 29, 2015 5:26 am

Food is plenty useful for healing damage between engagements without having to use stimpacks.

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Gemma Flanagan
 
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Post » Sun Nov 29, 2015 2:34 am

Its not, you can just sleep or use an stimpack, there is plenty.

Im playing on survival never had the need to eat anything.

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Kat Stewart
 
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Post » Sun Nov 29, 2015 8:15 am

I can't get into it for RPing if I can't see my dude eat it, you know? But I did the same at the beginning.

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Chloe Botham
 
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Post » Sun Nov 29, 2015 11:20 am

Yea there were some features I had expected that were in Fallout: New Vegas and I am disappointed that "hardcoe" feature wasn't in the game. But some food that you make give you some good buffs.

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Jason Wolf
 
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Post » Sun Nov 29, 2015 1:40 am

I think people, like me, want this game to have that survival option in the game. Fallout: New Vegas had it.

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RObert loVes MOmmy
 
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Post » Sun Nov 29, 2015 4:03 am

well, like, 90% of the animals in the game are already radioactive to begin with, so doubt it would effect them much.

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Betsy Humpledink
 
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Post » Sun Nov 29, 2015 2:38 am

new vegas was made by obsidian not bethesda. and so what? a lot people want coop but it doesnt mean there going to get it.
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Robyn Lena
 
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Post » Sun Nov 29, 2015 3:39 am

well... i guess mod can fix this

* reduce stimpak efficientcy

* can't use food in combat

* food can rot and turn bad after some time

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Cat
 
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Post » Sun Nov 29, 2015 8:41 am

That never bothers me. I just assume (as I always have) that they are capable of handling their own needs; or at least when they are in a town.

The original Fallout did have dehydration ~if you ventured them days or weeks into the wasteland without a canteen; but it was really just a reminder... the damage was negligible.

I hope not; (but it being a mod, it would be optional).
Stimpacks are a miracle medical supply... They shouldn't be reduced down to conventional meds. I don't see why a PC cannot choose to eat during a fight.
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Natasha Callaghan
 
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Post » Sun Nov 29, 2015 1:36 am

This pretty much.

@OP: Patience young Grasshopper. CK is right around the corner

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Katie Pollard
 
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Post » Sun Nov 29, 2015 4:42 am

If they included it Beth would have to admit that Obsidian can do something worthwhile and we cannot have that.

Mods will fix it soon anyway.

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lucile
 
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Post » Sun Nov 29, 2015 12:41 pm

so in the middle of gun fight, you can tell them to stop shooting while you pull out a deathclaw steak and start eating it?? or you want to tell me you can chuck the whole steak in your mouth without suffocated?

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Emily Jones
 
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Post » Sat Nov 28, 2015 11:45 pm

Nope; the player should have a choice of their actions... If they want to eat while getting shot at, that should be their own prerogative; why should the game care?

This is how it worked in Fallout.
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john page
 
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Post » Sun Nov 29, 2015 11:16 am

or... just don't install that mod... you know... role play and realistic mod are always optional

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danni Marchant
 
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Post » Sun Nov 29, 2015 1:03 am

I find it pretty depressing that roleplay is seen as optional in the successors to one of the greatest RPGs ever made.

*You are right, a mod would be optional, but then I said that in the beginning. :shrug:
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Miranda Taylor
 
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Post » Sun Nov 29, 2015 2:24 am

well, yes, Roleplaying has ALWAYS Been optional, in all RPGS, RPG =/= Roleplaying, it has never been nor will be a requirement. even D&D, the ORIGINAL RPG, has a massive part of its player base based entirely around optimization of a character and the term "hack and slash" comes from D&D games where all the players did was heck through enemies.

also.....greatest RPG ever made might be pushing it......by A LOT. The first one had no idea what it even was, supposedly was an Open world RPG....but then had major time limits and the less time you had the worse of an ending you got, which meant if you wanted a decent ending, you did not exactly have as much time as you wanted to explore.

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Svenja Hedrich
 
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Post » Sun Nov 29, 2015 9:31 am

Thanks to food i have saved up a bit on stimpaks and caps.

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Etta Hargrave
 
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Post » Sat Nov 28, 2015 11:34 pm

Yup same here.

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James Wilson
 
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Post » Sun Nov 29, 2015 6:04 am

I disagree. In D&D (and Fallout), the player is restricted to what the character can do; what they are actually capable of. If they are innept with a weapon, then they cannot use it effectively.
The player cannot "let's pretend" their way past character limitations.

My whole list would be Planescape, Fallout, Witcher, Baldur's Gate 2, Baldur's Gate 1; in that order.

(Fallout 2 is effectively Fallout 1 with UI fixes; and not as good of a campaign. So it's in there in between ~somewhere.)

I don't consider those as being a bad. :shrug:
(And I do consider exploring on whim while one's family dies, to be either out of character, or not a character that the game should care about ~hence it quits.)

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Nicole Mark
 
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Post » Sun Nov 29, 2015 11:45 am

food is health replenish....good enough

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Johnny
 
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Post » Sun Nov 29, 2015 4:17 am

Fallout was NEVER a game. Until somebody made it and it become a game. Fallout NEVER had mirelurks. Until somebody made them in to Fallout. Fallout was NEVER a settlement building game. Until someone made it one. Fallout was NEVER a crafting game. Until ...and so on and so fort.

In other words, your argument about "newer" is irrelevant.

Survivalism, all sorts of it, be it crafting, building, scavenging, cooking, fits perfectly to the post apocalyptic setting. NV had hunger/thirst/sleep as an optional so people like you who like simpler game can choose to play without it. Many other players liked it and would like to have it in F4 as well.

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cosmo valerga
 
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Post » Sun Nov 29, 2015 6:23 am

Did you see cows and stags with two heads? Mutated rats, giant insects? Well, radiation does that ;) Their meat also gives you radiation poisoning when you eat it fresh. So yes, they are pretty affected.

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Daniel Holgate
 
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